Search results

  1. Meltyman

    General [Grid League] Penny Cube Grid League

    Lost to Kirblinx 1-2 (2-1, 0-2 and 0-2). My deck which was all over the place: Looking back at the draft the second time i still don't see what i should have done radically different. (i will upload the draft soon) I sideboarded Ghastly Demise out for Mystical Teachings and swapped...
  2. Meltyman

    General Blue creatures

    I think it's really good actually, it was too annoying so i cut it back in the day :D If you are ahead, with that guy in hand you are REALLY ahead.. Guess it's fine because it costs 6 mana, but it happens really often that you realize losing to that card...
  3. Meltyman

    Hearthstone

    i found that having lots of 2-drops is key. 2-3 is pretty low, 5-7 is great, the most useful tip so far in arena for me.. i used to force too many high costed cards over 2-drops
  4. Meltyman

    General (xpost) Help support CML's illustrated and transgressive history of Magic & gaming

    I was checking out the LSV's limited previews, listening to this interview while shuffling my modern deck that i probably run tomorrow, what a nice way to start the day ;) Great interview, i will pass this along for sure !
  5. Meltyman

    Hearthstone

    I still think paladin is the best arena class by far. Making 1/1s is so insane, paladins early drops are probably the best, weapons are the best But yeah, making to 12 wins nowadays is really hard.. before the inspire stuff i could do 12 wins back to back, now i haven't gotten 12 wins in months :)
  6. Meltyman

    General CBS

    I'm so happy i found Cosmic Encounter. This completely killed multiplayer magic for me. Added plus that i can play it with people who don't play magic :)
  7. Meltyman

    Sets Shadows over Innistrad Spoilers Thread

    I made some functional proxies with cardsmith from these cards for our cube night on saturday that is after the pre-release: I will random the boosters so not a given that we see these in action, but one can only hope. I will tell my feelings towards these cards if they see play ! Sadly...
  8. Meltyman

    General Fight Club

    I think i like Linvala more, but Confluence can have nice synergies with tokens on the other hand. A bit hard to compare these two because they play a different role, linvala is only to stabilize while righteous is an answer to unfair enchantments and dumpin' dudes. I could see Confluence on the...
  9. Meltyman

    General Blue creatures

    I find Aetherling too oppressive.. unkillable, wins every time, bleh. Meloku is my go-to blue finisher, really powerful effect but isn't just autowin every time and the mini game aspect is really nice with it. Spinx of Lost Truths and Keiga, the Tide Star are the two top end beaters for...
  10. Meltyman

    General The Draft Exchange

    At first i had a Confluence for black and white also, but black was definitely too strong, since it a) draws cards b) removes 1-3 creatures White one makes 3x 2/2 vigilances which is really strong in this format. Red one is pyroclasm, shatter and/or lava axe, not that big of a deal. Shatter...
  11. Meltyman

    General The Draft Exchange

    Drafted Cstick's cube: I recorded my picks and cards that were left after the pick that could have been picked also, quite spicy boosters in this cube although the power level is quite low. First pick was a manadork that i very often go for, Xenagos could have been a choice, but i don't...
  12. Meltyman

    One Pack One Pick (p1p1 thread)

    Boo no first picks, so here's one from me again:
  13. Meltyman

    General The Draft Exchange

    Wow, this cube was really interesting. Every option had a trick to it, no vanilla garbage even on the non-creatures, well done! My pool and deck: My first pack had Man-o'-War which i coldn't refuse, there were no other obvious pick for me if man-o'-war wasn't there. Second pick i was...
  14. Meltyman

    General Print this Wizards! (So I can put it in my cube)

    I think that land is really sweet. It's pretty sure wotc would never make a land that powerful, but that isn't to say your cube shouldn't have it. The land you fetch probably should ETB tapped, so it wouldn't be just an upgrade to a fetch land (yeah can't get duals, but still). I respect...
  15. Meltyman

    Kirblinx's MTGO Adventures + Sometimes Cube

    I have some players that drag the games hard, even so hard that some people has said they will not come if they are on a schedule when the said drafters are present. i fixed this issue by using a 50min clock, i'm surprised that people didn't mind it, just the opposite. Maybe you should try that...
  16. Meltyman

    Site News Cube Lists Subforum

    keep it separate, but maybe there should be a filing system for each type of cube. You know cubelists: powered, peasant, pauper, limited level, weird and size for each category... Something like that. I try to check the cubelists, but then i see so many new lists, that i don't know where i...
  17. Meltyman

    Card/Deck Single Card Spotlight

    Aaah!
  18. Meltyman

    Card/Deck Single Card Spotlight

    That source suggest that you can redirect. Damge to opponent or player is the same thing. Or what am i missing here?
  19. Meltyman

    General Fight Club

    You do mean 1 extra per turn though ? :) I know some people who read it wrong
  20. Meltyman

    General Power max cube - modern borders banned

    Exactly! It's refreshing to see non-creature non-planeswalkers stealing the show!
Top