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  1. Mondschwein

    Sets [IKO] Ikoria: Lair of Behemoths

    I think the problem is the combination of both: +1 and cards as strong as Gyruda, Lurrus, Zirda. They possibly enable combos or very strong value plays, and you don't even need to find them.
  2. Mondschwein

    Sets [IKO] Ikoria: Lair of Behemoths

    The biggest problem is that you start with +1 card in hand, and that some decks need little to no effort to do so. They should've made Companions not start in your SB but in your MD, maybe having some stronger ability only if you fulfill the Companion conditions. Like in Hearthstone with...
  3. Mondschwein

    General Fight Club

    My favourite EWilds art is the one from the FNM promo, which sadly is available only in foil, as Onder pointed out. I always used the artwork from Dark Ascension, as I love the Innistrad vibes and always want as much as possible of it. :D Also, I planned to use EWilds and TExpanses in my cube...
  4. Mondschwein

    Card/Deck U/B Ninjutsu

    Actually thought about trying it, too, as 6 damage on t4 looks pretty good. Giving a tool to UWBG (which is my EtB section) while also supporting aggro sounds very good to me.
  5. Mondschwein

    Card/Deck Single Card Spotlight

    Always hated it by looking at it, never saw it in action, now I want a deck with 20 Mountains and 40 Couriers, just good old Magic.
  6. Mondschwein

    General Classic Cube

    I myself am working on a Premodern-Cube with the size of 360. It's from Mirage-Block/5th up to Onslaught-Block/7th. During that time, magic cards had the most beautiful template on them, and I love a lot of cards of that era. This is classic Magic for me. It's pretty hard (near impossible) to...
  7. Mondschwein

    Card/Deck Single Card Spotlight

    +1 @ Loaming Shaman, and I'm myself willing to try Krosan Reclamation/Memory's Journey as both baronesque cards and gy hate. Still not enough to include Runic Repetition for me. :D Gurzigost <3 wish it was just a tiny bit better, like not having to pay GG for it's second ability, so it would...
  8. Mondschwein

    General Enchantments not ruining your day

    Yeah, it might actually be true that it was a discussion of you and someone else that convinced me that I should handle the implementation of enchantments carefully. It was something pretty obvious to me for all the years I'm playing Magic, but riptidelab.com and its users were the first ones...
  9. Mondschwein

    General Enchantments not ruining your day

    I knew I've forgotten something. :D I just wanted to start a talk about the topic in general. We used to talk about solutions, and how to implement them, as a tool to balance things. I know we also talked about certain enchantments not being too powerful, so they won't absolutely need to be...
  10. Mondschwein

    General Enchantments not ruining your day

    Hey guys, as I already mentioned a few times on these forums, I keep as low on enchantment count as possible (on my current cube project) because enchantments can't be interacted with very well in comparison to creatures. Furthermore, I'm toning down creature removal, and emphasize board...
  11. Mondschwein

    Card/Deck Low Power Card Spotlight

    I saw people talking about it on these forums a few times actually. Wish Cavern Harpy could bounce every creature back, regardless of colour.
  12. Mondschwein

    Sets [IKO] Ikoria: Lair of Behemoths

    If Cycling/Discard Matters is a thing in your cube, I think this is perfect. Drawing it again just to cycle it is pretty good in such a deck, and you will draw it often if you keep cycling. Also getting a pretty strong finisher is bonus, and I find it way more interesting than Eternal Dragon...
  13. Mondschwein

    General (IKO & C20) Testing/Includes Thread

    Cards I would normally consider, but dislike the counters: If keyword counters would get evergreens, I'd strongly consider them all. Beckoner is a strong cantripping, uncounterable combat trick while putting a reanimator target to the grave, Titanoth Rex is an evasive target that also puts...
  14. Mondschwein

    General (IKO & C20) Testing/Includes Thread

    Possible swap-ins for power reasons: Lots of Cycling cards. Most of the cards seem a bit weak, so I don't think many of them will end up in the final version. If I reconsider enchantments: I still dislike the uninteractivity enchantments naturally bring with them, but I already...
  15. Mondschwein

    General (IKO & C20) Testing/Includes Thread

    Cards I definitely want to try: Multicoloured Signposts! Humans, Selfdiscard, Reanimator, Spells Matter all get a boost. Lots of the removal might be exactly the powerlevel I need. At first glance, this set seems great for me! Cards that might be too good but are interesting: 5dmg...
  16. Mondschwein

    General Fight Club

    You're right, I played for years with Sharpshooter and just forgot that important line. I don't know, I like Sharpshooter and I like the Devil. What I dislike is if there's a BR card that you essentially also run as a mono R card. Would you ever pick Devil over Sharpshooter? I also don't run...
  17. Mondschwein

    Card/Deck Low Power Card Spotlight

    I'd say test it. I was thinking a lot about less powerful Flametongue Kavus and Nekrataals, and I'm still not sure which are the best ones. As I don't like Devotion too much, I didn't consider the Catoblepas really. Skinrender is pretty damn powerful, I'd rather compare it with cards like...
  18. Mondschwein

    General Fight Club

    wtf Syr Konrad is fucking strong, love the card as it's good in selfmill, aristocrats, token/human aggro now, a comparable fight: Judith, the Scourge Diva vs Mayhem Devil vs Goblin Sharpshooter Personally, I prefer Devil over Judith as a signpost for Aristocrats. You play with a lot of...
  19. Mondschwein

    Sets [IKO] Ikoria: Lair of Behemoths

    btw I LOVE the idea of a cube with lots of mutate creatures in it (like, every interesting creature 2x), maybe as UBWG, as this combination is quite themeless in my cube (+1/+1 counters wants red more than blue, and EtB/Blink transfers more into RUGW, as it goes well with Flash). I could even...
  20. Mondschwein

    General Fight Club

    The biggest problem with Crystal Shard is that your opponent needs to always have 1 spare mana to not get tempo'd to hell. Like I said, I'd prefer the Mastermind. As a creature it's easier to interact with, and it's able to bounce Pact. Being easier to interact with makes it less annoying, and...
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