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  1. whydirt

    whydirt's peasant cube

    Embodiment of Fury I'm concerned that this is just a bit too far above the power curve compared to the rest of the cube. Playing this turn 4 and then having turn 5 Evolving Wilds + fetch to swing for 10 trample damage does not seem like a corner case scenario given that I'm seeding each pack...
  2. whydirt

    Card/Deck Low Power Card Spotlight

    The memory issues of knowing which creatures are incidental allies are too big for me to want to mess with it. Even in BFZ limited it's pretty confusing to know what's an ally and what isn't unless you've memorized the whole set. I have thought about doing a Slivers vs. Allies theme cube at some...
  3. whydirt

    General CBS

    Do we have an existing thread for sacrifice.dec/aristocrats as an archetype?
  4. whydirt

    Card/Deck Low Power Card Spotlight

    Tapping an opponent's creature on your turn is significantly worse than getting to do so on their turn, so you'd need a lot of fetches to make Coralhelm look close to Citadel Siege.
  5. whydirt

    Card/Deck Low Power Card Spotlight

    Retreat to Emeria Retreat to Coralhelm Retreat to Hagra Retreat to Valakut Retreat to Kazandu I haven't gotten to play BFZ limited and have no firsthand experience with these. The green and white ones seem best due to giving permanent value in the form of tokens and counters, but I'm willing...
  6. whydirt

    Card/Deck Low Power Card Spotlight

    It's cute with Shrieking Drake / Dream Stalker, but I'm not sure the payoff is there unless you're really pushing a surge deck with lots of enablers. Four mana is a lot for something with a delayed and conditional payoff, even in a low power environment. If it were a three drop and you could go...
  7. whydirt

    Card/Deck Single Card Spotlight

    Is the X/X on the token static once it's in play or does it change based on your current GY state?
  8. whydirt

    Card/Deck Low Power Card Spotlight

    If you really want to go deep, there's always Jace's Phantasm
  9. whydirt

    Card/Deck Low Power Card Spotlight

    I personally wouldn't consider any of those low power, but they're all obviously good aggressive cards and are at least slightly more interesting than Isamaru. Did you have a specific thought about them you wanted to discuss?
  10. whydirt

    Card/Deck Single Card Spotlight

    Going deep... Gamekeeper Riptide Shapeshifter
  11. whydirt

    General The implications of a red cube?

    A monocolor cube seems like free license to try out all the poisonous themes that wouldn't work in a traditional cube. Other possible themes: Elemental tribal Dragon tribal Equipment matters Suspend/vanishing/time counters Cycling + Lightning Rift Going wide - Goblin Goon, Kolaghan...
  12. whydirt

    General When your playgroup wants you to powermax

    Gorilla Shaman
  13. whydirt

    Card/Deck Low Power Card Spotlight

    I think it's probably due to being such a "win-more" threshold. If you have a big dude alive on the battlefield, things are likely at least neutral if not good for you. "Toughness matters" as a theme is at least more interesting in that can give what would otherwise be a defensive strategy an...
  14. whydirt

    Article On Gender and Language

    Thanks for this. I wouldn't call a judge over an opponent using "manland" the way I would over other language that is, unfortunately, still too common in many LGS, but I do think setting a good example when possible is great. Magic players, and especially cube managers, like to think of...
  15. whydirt

    Card/Deck Low Power Card Spotlight

    I think shifting ramp back a turn generally is probably more important (i.e. no 1-drop dorks for green, few, if any 2-drop mana rocks) to be cubed. You're right that 5 power is particularly tough to hit unless you really push a big, dumb dinos theme in red/green. In an alternate universe where...
  16. whydirt

    Card/Deck Low Power Card Spotlight

    That seems good with Sprinting Warbrute! Seven damage to the dome or an Abyss plus 2 damage each turn isn't something to sneeze at. --- Rabble-Rouser A potential Johnny build-around and maybe a fun way to get some burst damage in decks that have both going wide and tall elements. A...
  17. whydirt

    General Print this Wizards! (So I can put it in my cube)

    Also, Harm's Way is a great white spell for trickery if you have a creature deck focused cube. It's like a one-mana shock-sized Lightning Helix that can also save creatures. edit: oops, missed that you linked this in your post above mine. I still think Harm's Way is a powerful spell that often...
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