I feel like toying around with battles so I can pretend to take credit when they inevitably print something comparable.
Frenzied Assault {2}{R}
Battle — Siege
Whenever you attack, target attacking creature gets +2/+0 until end of turn.
[5]
----transform----
Unstoppable Momentum
Enchantment...
There's also several colorless X creatures. Walking Ballista, which is in your cube and I assume you forgot since it's listen as a 2, in addition to Stonecoil Serpent and Hangarback Walker.
edit: sarnath'd on serpent, was in response to Onder.
Oh, right. I read it wrong the first time, then I did a double-take and read it correctly, and then I forgot all about it and looped back to the wrong interpretation and hit post. Explains why I didn't think much of it on first glance I guess.
well uh, it kind of makes a blade splicer...
Not a card I thought much about on first glance, but if you're into artifacts, you can play this as a 1-drop that just gives you 3 junk tokens, and in aristocrat shells you get three shots at "{2}: Trigger your blood artists." Plus you can always cast it for more. Not that I'll be playing it...
Convoke deck didn't really deliver, but I am mildly interested in this card. It looks kind of mediocre, but it's a decent mana sink at most points of the game, and a 3/2 for 3 that lets you tap all your creatures for a 1/1 isn't too bad. Can be pretty fun with the white "bounce to hand" cards...
Surprised this was in a commander deck and not the main set.
Anyway, RUG "different artifact tokens" and RUW "convoke" left to spoil, so I'm kind of excited to see what they will contain, they're a lot more promising themes than Knight or Phyrexian tribal.
Not terribly enamored with the set mechanics in a cube context. I don't think battles offset their cost of inclusion, phyrexian tribal I'm not going to give a second of consideration, and I don't like "counters matters" much, I would rather creatures get +2/+2 for one turn than +1/+1...
I don't think the battles are reflective of the state of the battles on the planes as a whole, and rather that they are all snapshots of minor triumphs, because they would rather showcase the unique aspects of the individual planes. In terms of using the card design as a storytelling device I...
And Invasion of New Phyrexia shows Teferi's assault on New Phyrexia with his forces from Zhalfir in his devious plot to attempt to steal Phyrexia's Teferi?
I am extremely confident in saying that you are way off the mark. All of the Invasion battles represent the caster as the defender in the...
I don't need it to be wildly innovative. I'm just asking for the design to at some level recognize that it's representing Wrenn, on the brink of destruction, using every last ounce of her strength, to grow an offspring of not-Yggdrasil into a three whose branches cross the multiverse. Sure she's...
I'm amazed at how they managed to take such a radical and evocative concept and turn it into something this bland.
but sure, the card looks reasonably strong. The +1 is probably a lot worse than it seems on first impression, it has a reasonably high opportunity cost in a lot of game-states if...
Fun fact, if you have partner planeswalkers as your oathbreakers, they each get their own signature spell.
I think Oathbreaker is a sort of fun EDH-alternative, and likewise it relies on players not tryharding and just messing around. The temptation to put something busted in your command zone...
After they have had the opportunity to use their resources optimally, instead of you blowing all their removal spells on their own permanents. If your deck is only big dumb creatures it's going to be worse, but in most games of interactive magic, giving the opponent agency first is going to be...
Make it Innistrad Emrakul except you control their second turn instead.
I've never really conceptualized Mew as a "bomb" of any kind. If I were to design Mew I'd probably have it let you cast Wish every turn.