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  1. inscho

    Erik's "The cool side of Magic" cube

    I can relate to wanting that history showcased. For me, that novelty wore off after a few years, and I became more interested in the overall structure of my cube than rekindling my nostalgia. But nostalgia remains a big part of the game for me. The reason I wanted to start with this question...
  2. inscho

    Card/Deck Single Card Spotlight

    Not good....I can't really think of an environment that I would want to run this in. There's so many more interesting equipment options
  3. inscho

    General Fight Club

    Rebirth for sure. Fires is pretty dull these days in my opinion with the printing of cards like Hammer of Purphoros and Rhythm of the Wild and better creatures that come with haste
  4. inscho

    Erik's "The cool side of Magic" cube

    Your list's overlap with my recently retired version of the GCC leaves me with a lot of opinions and possible suggestions. I guess my first question would be whether it is more important for you to jam powerful iconic cards, or is it more important to weave intricate synergies and depth?
  5. inscho

    Inscho's Graveyard Combo Cube

    Oh, right that's a good point. That colorless level up cost really makes it busted. Easy pass there.
  6. inscho

    General Jumpstarting your cube drafts

    I'd add something like Lightning Axe over Thrill of Possibility in that Red Welder list. I imagine you'd want one piece of removal that can hit something large. Or maybe a Duplicant instead of something else. Mishra's Factory would be cool in either of those lists
  7. inscho

    Inscho's Graveyard Combo Cube

    Carrying this over from the Midrange and You thread How do folks feel about these cards within the context of this cube? Hexdrinker Figure of Destiny Warden of the First Tree Student of Warfare Did I list them correctly from strongest to weakest? It's been so long since I've run FOD and...
  8. inscho

    General Jumpstarting your cube drafts

    Hope of Ghirapur?
  9. inscho

    General "Looking for a card"-Thread

    Unexpectedly Absent Blessed Alliance Journey to Nowhere Declaration in Stone Winds of Abandon Angelic Purge Cast Out Conclave Tribunal Purge, Cast Out, and Tribunal offer some thematic backbone
  10. inscho

    General CBS

    I find it's helpful to limit Black's artifact theme to a mostly complimentary role with: White's additional artifact tokens for sacrifice (creature and clue) Vesperlark and Sevinne's Reclamation are great here Red's Welders + Black's reanimation Green's aggressive delirium (obviously this is a...
  11. inscho

    General Fight Club

    Lightning is more splashable as well. I just really hate the timing on lightning....would it have been too good to let you recur at time of damage? Then you could burn, recur, and attack.
  12. inscho

    General Fight Club

    I think anger and wonder can scale up to a fairly high power level with proper support.
  13. inscho

    General Jumpstarting your cube drafts

    Mirror... mirage mirror on the wall? mirror mirror :D
  14. inscho

    General Midrange and You

    Dom, thanks for the thoughtful response. I asked the question, because for the longest time I was working towards a cube environment that was a modernized echo of old extended metas. There were clear aggro decks, combo decks, and draw-go control decks. I cut almost all of the super efficient...
  15. inscho

    Erik's "The cool side of Magic" cube

    Perhaps... Hollow One I really enjoy this card. It's a terrific madness glue card, and leads to some explosive sequences. It's great with Mongrel....4 power for Flamewake Phoenix, a cheap cast to help you resurrect Vengevine. Bin it for Living Death, an easy welder target....cast it for free...
  16. inscho

    General "Looking for a card"-Thread

    I’ve run languish for the longest time. I feel like it echoes wildfire in a pleasing way, and fits perfectly with the 5-toughness delve creatures. -4/-4 kills 85% of the creatures in my cube. I’m thinking about testing this guy: night incarnate -3/-3 is a little easier to build a midrange...
  17. inscho

    General Midrange and You

    Do you make any special considerations for midrange in your cube? Or is it more of an afterthought....an inevitability inhabiting a space between aggro and control? What are your favorite midrange cards? What makes a midrange deck successful/interesting in your environment?
  18. inscho

    General CBS

    Oh, right Mesmeric Orb. How could I forget. I change my three to Ballista, Stax, and Orb
  19. inscho

    General CBS

    Only 3 artifacts total? maybe... Walking Ballista Golos, Tireless Pilgrim Smokestack
  20. inscho

    Dom's Stream of Consciousness

    It seems like the second it hits play all hell officially breaks loose I think it's a little too tedious to keep track of for me, but a cool find nonetheless!
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