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  1. GalacticTraveler12

    Future Cycle

    Yeah, many of those are too strong, but Sifter Wurm looks pretty cool, especially with Sneak Attack or in Baron decks. For top-end green creatures, I already run: Root Elemental Cloudthresher Shefet Monitor Would Sifter Wurm be one too many green fatties? I could see cutting Jungle Delver...
  2. GalacticTraveler12

    Future Cycle

    Managed to set up a weekly draft, and starting to see some trends emerge. Feedback has been decent, but has echoed a concern I've been having as well: it feels too much like Limited. By this I mean, the synergy payoffs aren't spicy enough, many of the cards are unexciting, and the games lack the...
  3. GalacticTraveler12

    Card/Deck Single Card Spotlight

    Well, any synergistic card's power level can fluctuate wildly depending on context. I notice your list runs a myriad of token producers to create sacrifice fodder, while I run very few effects that create 3+ bodies. In addition, I find that in my format mana is often very tied-up late game by...
  4. GalacticTraveler12

    Card/Deck Single Card Spotlight

    I'm currently playing a copy, and can say with utmost certainty that it is too weak for your format. Generally, you drop it turn 2 as a roadblock in your sacrifice deck. They swing with their 2/2 or whatever, you throw it in front of their attacker and take a point off their life total. Then it...
  5. GalacticTraveler12

    General Custom Cards: The Lab

    Here's a few ideas I've been tinkering with: Thought this could be a neat tool for mill or self-mill decks. Obviously insane in Constructed, but in cube could maybe be interesting? Here's a (hopefully) fixed version of the card I made earlier. I'll try to have the scroll up soon.
  6. GalacticTraveler12

    General Old Standard Formats

    That's true, I hadn't really considered how drafting would work. Maybe you could make the last set in this scenario (HOD) a small-medium sized set and still draft HOD-HOD-AKH, just break up the triple AKH and Amonkhet + Hour formats with a standalone medium-sized set. Idk. Is there any reason...
  7. GalacticTraveler12

    General Old Standard Formats

    Speaking of two-set blocks, I've actually been a fan of the current structure. The old model of a core set, followed by a three-set block, has its pros: if you land on a great block idea, you get to really develop its themes over multiple sets. But it is very prone to boredom upon the last set...
  8. GalacticTraveler12

    General Old Standard Formats

    As someone who has only been playing since Kaladesh block, I’ve found it very difficult to find much info on old standard decks and formats, especially in a design context. Knowing that many people here are old-timers, I was wondering what everyone has to say on the subject. What formats do...
  9. GalacticTraveler12

    Future Cycle

    Yeah, maybe I just need to test Cemetery and Genesis, before I assume they're too strong. I'll try to find room... Anyways, I wanted to highlight some Cubetutor drafts: www.cubetutor.com/cubedeck/851878[/url]"] Ones 1 Blossoming Defense 1 Chromatic Star 1 Codex Shredder 1 Dakra Mystic 1...
  10. GalacticTraveler12

    Future Cycle

    So recently I've been working on an archetype based on repeatedly recurring creatures, similar to the Tortured Existence Pauper deck. The idea is you have a bunch of self-sacrificing creatures, and then an enchantment that allows you to reuse them. This produces a cool toolbox effect, where by...
  11. GalacticTraveler12

    General Land Maindraft

    I'm not really sure what the optimal cards/pack is, definitely would require testing. I actually hadn't considered the wheeling dynamics, but let's try and calculate this: Laz's estimate of 20 lands/player sounds reasonable, but perhaps a little low? In a normal cube, you draft maybe 40...
  12. GalacticTraveler12

    General Land Maindraft

    Not exactly. Basic lands, and ways to fetch them, would certainly be included, but the idea is that now you now have tons of space for nonlands, which can diversify the possible strategies of the cube. Take a RG deck drafted from a normal cube. Its manabase might look something like this...
  13. GalacticTraveler12

    General Land Maindraft

    So I hear there's been discussion at the BTP about removing the basic land box. Instead of providing basic lands, all lands are put into the main cube, as in the Desert cube. This would require you to add cards/packs to the draft to compensate (I'm thinking 4 packs of 17?), but this approach...
  14. GalacticTraveler12

    General Rivals of Ixalan (RIX) Spoilers

    Woah, desert hate for my Rx control decks! Seems like a really neat counterplay/sideboard card, that remains maindeckable if you aren't running many utility lands.
  15. GalacticTraveler12

    Future Cycle

    I think that niche is currently covered by Gigapede and Phytotitan, but definitely a good alternative! Maybe at some point I'll try cutting those two for the Treefolk and a Rampaging Hippo.
  16. GalacticTraveler12

    Future Cycle

    First of all, thanks for taking the time to write all that up! Lots of great suggestions to unpack. I've been thinking about this too lately, and I think the crux of that is the overly minimalist approach I've taken towards archetype design. I think I need more payoffs for a lot of archetypes...
  17. GalacticTraveler12

    Future Cycle

    Yeah, it's likely that some of the cycling cards will come back in, especially Chartooth Cougar, which I'm trying to find space for. Brainspoil has been feeling a bit weak, but it's possible I've been undervaluing the tutor mode? Sorry if my statements were a little unclear, let me clear them...
  18. GalacticTraveler12

    Future Cycle

    That's a good way of approaching ETBs, sort of 'the best of both worlds'. I think to strike a balance between aggro and slower decks, there are two main knobs to turn: ETBs and removal/spell power. I might eventually end up using a similar configuration, but I want to explore the retro feel of...
  19. GalacticTraveler12

    Future Cycle

    So yesterday, I finally got the cube together IRL! So far, I've done a Sealed and a Grid with my brother. The Sealed game, I put together a RW artifact aggro deck against my brother's UG vortex. It ended up being a slap to the face; Mana Vortex usually came down turn 4 and proceeded to do...
  20. GalacticTraveler12

    Card/Deck The Orzhov Syndicate (WB)

    Looking through Alfonzo's cube, I saw Salvaging Station and my interest was immediately piqued. How has it performed for you? I've been thinking about Pox as a more controlling, Prison-y archetype recently, featuring Braids, World Queller etc, tokens, and artifact interactions in Chromatic...
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