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  1. Nanonox

    "Fast" multiplayer cube

    With Erik’s recent post and my 1vs1 cube experiment, I am in a combo(ish) mood and I'll be testing these two sexy beasts Mana Vault Paradox Engine Mana Vault? Really? Yes! It’s been my experience that these one shot ramp spells have a real cost in MP games. Getting whatever you cast answered...
  2. Nanonox

    Nanonox's 1vs1 cube

    I actually did add Tendrils following your drafts. I’ve felt the need in BR decks specifically as you mentioned. I’ve drafted a few and had no win conditions! Yes it’s narrow, yes it rots in SBs, but when it’s good it makes the whole deck viable. Worth the single slot.
  3. Nanonox

    Nanonox's 1vs1 cube

    I assumed you weren't running BF because it was too powerful or too easy to abuse in your cube. Especially in your environment, I think it has a lot of play both as an enabler, a finisher or both if you can recur it. Highly recommend if you aren't afraid of it's power level. Good call. The one...
  4. Nanonox

    Nanonox's 1vs1 cube

    Continuing the combo talk, I'm really happy with the spread and look of combo decks popping up. Izzet Breach Ones 1 Lion's Eye Diamond 1 Urza's Bauble 1 Chromatic Star 1 Chromatic Sphere 1 Gitaxian Probe 1 Brainstorm 1 Mystical Tutor 1 Occult Epiphany 1 Ragavan, Nimble Pilferer 1 Lightning...
  5. Nanonox

    General Guess the Card

    Mistcutter Hydra?
  6. Nanonox

    Erik's "The cool side of Magic" cube

    Quirion beastcaller? Seems good for any aggressive Green deck and helps give the counters deck some resilience against spot removal. Not a human unfortunately.
  7. Nanonox

    General Fight Club

    I like the Imp because it’s actually a good control card in slower formats. Flying + effectively deathtouch trades very well and you can then recur it trade again maybe milling a flashback card for extra value. It also mills the most out of the three.
  8. Nanonox

    "Fast" multiplayer cube

    Looking at some tough cuts. I’d like to include Combat Thresher It’s a good aggro beater that fits with White’s main gameplans: blink and equipment. I have a lot of 3 drops and some that are probably redundant. Looking at these 3 token makers as cuts Hallowed Spiritkeeper Adeline...
  9. Nanonox

    Who's the Beatdown? A Macroarchetype Cube

    I guess I was suggesting that since Blue is always going to be better than the others at control, you need a clear reason to entice them to go elsewhere. Offering good value and answers in other colors is necessary, I agree with you. But if those don’t compare to the Blue alternatives why bother...
  10. Nanonox

    Who's the Beatdown? A Macroarchetype Cube

    This is a cool write up, enjoyed reading it. In regards to Blue having the best draw and giving tools to other colors: What’s to stop Blue from also picking up those cards in addition to its draw? I think that is part of the challenge to more diverse control decks. Multicoloured cards could be...
  11. Nanonox

    General Fight Club

    Glasspool minic If most of the time you will be copying a merfolk lord (which generally costs 2 mana), maybe the 3 drop clone is where you want to be for curve out purposes? Even though it’s a flexible inclusion, the fact that it’s restricted to your own creatures increases the likelihood that...
  12. Nanonox

    Nanonox's 1vs1 cube

    Oops, processed the post in my head, but forgot to answer here! Thanks for the responses. Plargg is a good suggestion, but I don't know if it's worth the complexity. The backside is also very decent as a stand alone White card, which adds to the complexity. A WB token deck can play the card...
  13. Nanonox

    Card/Deck Low Power Card Spotlight

    Would a vehicle fill the same role? Untethered Express Fleetwheel Cruiser These are kind of equipment if you squint a little. I think these ones play fairly and will end games.
  14. Nanonox

    General Fight Club

    You have a point for a "normal" environment, but I was thinking in the context of my multiplayer cube, where aggro decks aren't really a thing. It's more of a fast midrange than anything else. In that context, the importance IMO, is having some staying power and both cards give you a card...
  15. Nanonox

    General Fight Club

    Those are the two I currently run, so happy to hear!
  16. Nanonox

    General Fight Club

    A few fights for your consideration mist-syndicate Naga vs skystrike officer which aggressively slanted 3 drop excites you most? No real ninja archetype, but still a decent amount of evasive creatures. Leaning towards the Officer, but the snowball potential of the ninja is a cool dream to...
  17. Nanonox

    Card/Deck Low Power Card Spotlight

    For me there are two factors to take into account: 1. How often do you draft? If you draft often, then even if the combo brings about some non-games it's not a big deal, better luck next time. 2. Do you run some redundancy (Enlightened Tutor, Whitemane Lion)? If you do not, the combo won't...
  18. Nanonox

    Nanonox's 1vs1 cube

    I've been looking at ways to spice up the cube and I think that a solid option would be Jeskai Ascendancy Even though it's narrow by virtue of being a three color card, it triggers off of noncreature spells making it versatile. In Jeskai colors, the most obvious way to go off would be with...
  19. Nanonox

    "Fast" multiplayer cube

    Before the main topics, another Imotekh draft: Ones 1 Walking Ballista 1 Pyrite Spellbomb 1 Chromatic Star 1 Goblin Welder 1 Dragon's Rage Channeler 1 Grim Lavamancer 1 Ragavan, Nimble Pilferer 2 Faithless Looting 1 Executioner's Capsule 1 Reanimate 1 Deathrite Shaman Twos 1 Myr Retriever 1...
  20. Nanonox

    General (BRO) The Brother's War Testing/Includes Thread

    For my 1vs 1 cube, on first pass Includes Simian Simulacrum Phyrexian Dragon Engine Phyrexian Fleshgorger Third Path Iconoclast I've found that Green lacks some good GY payoffs, and the monkey does a good job at it, in addition to counters and artifact synergies. It lacks trample to be really...
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