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  1. Brad

    Brad Loves Eldrazi

    I could probably swap the Domain mana base for a colorless one, but I still think the mana suffers from losing fetch-shock-surveil and I'm also still not convinced that I gain much from the colorless spells.
  2. Brad

    Sets [ACR] Universes Beyond™: Assassin's Creed™ Previews

    Shout out to Maddening Hex. Aesir Escape is exactly the kind of card for me except that it's too cheap. 10 life and 10 counters or something is ridiculous for 3. Cool design, overall. Especially chapter 3.
  3. Brad

    Sets [ACR] Universes Beyond™: Assassin's Creed™ Previews

    This set's Modern legal, yeah? Some sort of Frogmyr Excalibur deck maybe? Hope of Ghirapur, Syr Ginger, and Zabaz are all cheap legendary artifacts that swing well. Hell, not a bad cube deck.
  4. Brad

    Sets [ACR] Universes Beyond™: Assassin's Creed™ Previews

    Every set draws me closer and closer to running an artifact cube...
  5. Brad

    Sets [ACR] Universes Beyond™: Assassin's Creed™ Previews

    Assassin stuff looks cool for EDH. Historic stuff looks cool for all. Ballad is interesting for me. Digs for an Eldrazi and makes it cost less. If you ramp at all while the saga is out, you could cast a 10+ with the last chapter. EDIT: The UB hybrid is decent even though it has assassin text.
  6. Brad

    Brad Loves Eldrazi

    Cycling is a nice alternative mode, but it isn't so interesting that I'd run one C card. Right. I have Primeval Titan and Lumra as cards that can go from 6 to 10+ quickly, but they're hugely appealing threats on their own... I was eyeing it as a top end threat for a go wide deck that's running...
  7. Brad

    Brad Loves Eldrazi

    Any equipment I should add or remove? I don't want to run Sword of X and Y because protection is randomly unbeatable. Hoping the equipment can give aggro some late game push. Is this too many? I don't really know what an appropriate amount is. I'm also planning to run a Stoneforge Mystic. I...
  8. Brad

    Brad Loves Eldrazi

    I'm moving on from considering colorless for now. I've tried to see the other side and I'm not convinced. Adding 20% more colors isn't worth adding up to 2.5% cards. In fact, I'm currently looking for suggestions on what to cut. Been whittling away, but the list started out super bloated. There...
  9. Brad

    Brad Loves Eldrazi

    Nice try. This is clearly ravnic on a new account trying to trick me. I also made some customs lol. Here's my real question for those on Team {c}: What does the cube gain in terms of play value? Hardly any C cards are going to be in there and most of them are super replaceable. The list is...
  10. Brad

    Brad Loves Eldrazi

    There's also a post on this page featuring every C costed card that I was considering along with an analysis of why the splash isn't very appealing.
  11. Brad

    Brad Loves Eldrazi

    The flexibility of being colorless combined with the cast triggers is what makes them so great to me. You always get some value for your 10 mana.
  12. Brad

    Brad Loves Eldrazi

    I hate you guys. It's so much worse. Adding a whole color for (at most) 12 cards?! It's not like it won't be an Eldrazi cube if it doesn't run those 12 cards.
  13. Brad

    Brad Loves Eldrazi

    This is a solid idea. I also considered a ton of Prismatic Vistas, adding quite a few custom lands, etc. At the end of the day, I'm only losing out on Devourer of Destiny for cards that aren't easily replaced or very difficult to cast. Inversion Behemoth is also very cool, but 2CC is super...
  14. Brad

    Brad Loves Eldrazi

    Colorless mana was cut for being too narrow, re-added for MH3 hype, and has been cut again. Now I'm looking for "slower" aggro decks that can win into the late game. I think the idea of traditional constructed-style aggro that curves out isn't ideal here. I don't want aggro to push out the...
  15. Brad

    Brad Loves Eldrazi

    Looking at cards with "m:{c}" in my list, they fall into two main categories: Difficult to cast on time: wastescape battlemage it that heralds the end glaring fleshraker inversion behemoth eldrazi confluence These last two are my favorite cards of the lot, but {C}{C} on mv=4 is a lot for a...
  16. Brad

    Brad Loves Eldrazi

    Agreed. Third option looks the most optimal, but the most sad, as well. So many sweet affinity cards for mv-matters kinda stuff. Lot of synergy there. The colorless lands have proven to be a greater liability than they appeared on paper. I'm planning to add MDFC lands next update for their...
  17. Brad

    Brad Loves Eldrazi

    I've been mentally stuck on how I want to run my top end post-MH3. Before we start, it's worth noting that the cards from the later examples will likely also slot into the earlier examples. I can run it with colorless costs: glaring fleshraker endbringer devourer of destiny flayer of loyalties...
  18. Brad

    General Cards that make you say "Yo!!" (i.e., cards that make you want to play a certain deck)

    Cruel Ultimatum and Eldrazi titans are some in my playgroup.
  19. Brad

    General CBS

    It would feel like a betrayal to my Eldrazi overlords, but I'm sort of interested in a having all of my bombs have an alternate mode. Given that the average number of mv>6 cards around here is "like two," I'm feeling like a cube designed to ramp into cyclers, Virtues, and MDFCs is probably way...
  20. Brad

    General CBS

    Help me get some quick data. How many cards are in your cube that you'll usually cast at mv>6? Meaning something like Myr Enforcer or Virtue of Persistence don't really count, as they're cast for mv<7 and mv=2, primarily. I want some idea of how many a normal cube runs so that I can see how far...
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