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  1. Grillo_Parlante

    Sets [KTK] Khans of Tarkir Spoilers

    Yeah, I agree with you for the most part, but I think the most important thing to take away from his post is the idea of thinking in terms of what makes your games fun, and then deciding how to shape your format to achieve it. At this point you are clearly not in a position to rebuild your...
  2. Grillo_Parlante

    Sets [KTK] Khans of Tarkir Spoilers

    I don't know if you had the chance to look over FSR's article/post in his cube thread, here, but I would recomend it. It might help you situate yourself a little better, with all of these ideas. When I was reading his account, I realized a lot of his experience bled over into my own. This part...
  3. Grillo_Parlante

    Card/Deck Sultai Synergy

    Nyx Weaver has been pretty good over here. Not amazing, but solid, and something those decks want. G/B tends to be a slower value deck; weaver feeds the yard, provides a way to get important milled cards back, and holds the ground while the deck sets itself up. It also interacts with flyers...
  4. Grillo_Parlante

    Card/Deck Sultai Synergy

    Jarad is a powerful card, and he embodies the sort of gradual advantage of those types of value B/G decks, but also doesen't actually address the principle flaws with the strategy, and even augments them somewhat (lack of evasion/lack of trample/recurs at a tempo loss). It makes him an enticing...
  5. Grillo_Parlante

    Sets [KTK] Khans of Tarkir Spoilers

    It would be such a redesign, and it would change my meta so much, that I would prefer just to make a gold cube if I were going that route. I'm also worried patching in shards might make the draft feel rigid for my players.
  6. Grillo_Parlante

    Card/Deck Sultai Synergy

    From my own cube, themes and sub themes I run in the BUG colors: U/B zombies self-mill: (armored skaab, ruinator/gravecrawler, undead alchemist, stitched drake/grimgrin, corpse-born U/B laboratory maniac combo-control: laboratory maniac + self mill blockers/flashback control cards...
  7. Grillo_Parlante

    Sets [KTK] Khans of Tarkir Spoilers

    I don't know, right now the format looks like its curve starts at 3 mana, which seems like really bad design. Between the morphs, mana fixing banners, and 3 color cards, I figure I can just draft 2 color grizzly bear.dec and tempo out the people trying to cast one spell a turn until turn 6...
  8. Grillo_Parlante

    General Your Evolving Meta

    I feel that you're inferring to me some positions that I've not taken. I will try to clarify. By powerful, I just mean riptide titan power level. I am also not broadly judging the power level of individual mechanics or relativizing them. What I mean is that if you take a lot of mechanics...
  9. Grillo_Parlante

    General Your Evolving Meta

    Yeah, I think part of what you are identifying is the difference between a well-built tempo driven format and a poorly built card advantage driven format. Tempo is just play sequencing, and much of the decision density that we want in our cubes comes from it. In tempo driven formats the way...
  10. Grillo_Parlante

    Sets [KTK] Khans of Tarkir Spoilers

    So it has attack step phasing?
  11. Grillo_Parlante

    Sets [KTK] Khans of Tarkir Spoilers

    Cochran: ...ladies and gentlemen of this supposed jury, I have one final thing I want you to consider. Ladies and gentlemen, this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense! Gerald...
  12. Grillo_Parlante

    Sets [KTK] Khans of Tarkir Spoilers

    The worst part about that test was how it had nothing to do with actual law school. No, but what is horrible is all of the creative ways my players would come up with to misplay it D:
  13. Grillo_Parlante

    General Your Evolving Meta

    Did you find that people were drafting around removal in their pick order? I know you mentioned you had some really powerful graveyard decks, and that would shift me down the STP, Path road, in an effort to control those threats. I could see why people would start to draft around removal in...
  14. Grillo_Parlante

    Sets [KTK] Khans of Tarkir Spoilers

    Another thing you could do is just change your removal suite. It would be cool to have, in a custom cube, removal cards that couldn't target colorless cards, and maybe a whole colored/colorless swap theme, or color changing. Say a terror or dark banishing that can't target colorless. One of...
  15. Grillo_Parlante

    General Your Evolving Meta

    I think I agree with that. One thing that I would see continuously asserted on ars arcanum was that formats are defined by what is difficult to obtain rather than by what is plentiful. Ultimately, I think it’s just a question of being happy with the way those gaps translate over into the draft...
  16. Grillo_Parlante

    General Your Evolving Meta

    Do you mean that its tempo focused, where early play sequencing in response to pressure is important, or that its just a fast format? I used to run FOF as well, but cut it because it was very low in the pick order (and it kind of went against the cube's themes). There is a lot of early...
  17. Grillo_Parlante

    Sets [KTK] Khans of Tarkir Spoilers

    Yeah, I was thinking that might be fun to do too. I was thinking maybe develop a main theme for its shard, and have the major incentive cards for that theme in the multi-color section. Than have overlap with another shard, which creates a sub-theme. The overlapping pieces are mono-colored...
  18. Grillo_Parlante

    [Design/Construction] Mini-Cube/Battle Cube/1v1 whatever name (160-180)

    Seeing as I already run an environment like this, here is what you can expect: What most of those mechanics do is connect the early game with the late game. Players always have something to sink their mana in, which makes play sequencing (tempo) important. It makes gameplay better because...
  19. Grillo_Parlante

    Sets [KTK] Khans of Tarkir Spoilers

    Morph is a fine mechanic, the issue with it is that you can end up with decks running a bunch of de facto three drops, which get tempoed out by the decks running more tempo efficent cards. I'm not sure what the proper balance would be, but they have shown some decent morphs in this set with a...
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