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  1. Brad

    The BEST Jumpstart Cube

    Pretty sure I'm going to keep it nonland singleton and I fucking hate mutate lol. That's also a potentially challenging search. The flash creatures are there because the deck's going to get paired with some creature-based deck, most likely. The pairing will appreciate having some creatures and...
  2. Brad

    The BEST Jumpstart Cube

    Feel free to tell me if any of the new stuff sucks or needs changes.
  3. Brad

    The BEST Jumpstart Cube

    Pelakka is a huge roadblock, too. Reinforces your life total. I feel like the deck may be behind by the time it gets there. Added a flash control deck and a green landfall deck that I'm not in love with as is.
  4. Brad

    The BEST Jumpstart Cube

    Changed it to a Kicker ramp so the curve is more versatile. I think we aren't ready for a 5/5 for 4 with upside.
  5. Brad

    The BEST Jumpstart Cube

    11-12 cards is so few. Went with Grapple because instant speed will mesh well with some kind of blue deck, probably. Will likely need a second pass after the v1.0 decks are ready to add highly versatile cards like Acidic Slime or Return to Nature to account for the variety of matchups. EDIT...
  6. Brad

    The BEST Jumpstart Cube

    Did I fuck up the Loam pack? Named it Mulch. Got a little rampy off Werebear and Taxidermist, then I added Hatchery Spider as a top end thing to recur. I wasn't very scared of any of the current recursion picks, as they just mill the deck's owner to death. Added a Spirit deck. It's mostly...
  7. Brad

    The BEST Jumpstart Cube

    I kinda just miss Jackal Pup as a relevant card lol. I'll swap it for Grim. Swapped Lightning Strike for the fiery Incendiary Flow, which also gives the pack some kind of yard answer when that matchup comes around. Loam idea is pretty good. I'll likely tweak a few cards and keep that. Some sort...
  8. Brad

    The BEST Jumpstart Cube

    Oh, my bad. Shoulda said "I cut." Yeah. It seemed a little unavoidable in heroic. A few is alright, as long as we aren't exhausting the small supply of dice there. Probably too tribal, but there's gonna be some sort of raid/flyers deck for sure. Might have a spirit angle to it, but those are...
  9. Brad

    The BEST Jumpstart Cube

    Probably never. Cut some cards from your burn list that are relying on noncreature spells so that it will pair better with creature heavy decks. Also cut Arc Trail because it's such a blowout when you hit their one and two drops. Slaying Fire is a cool one that I had forgotten about due to my...
  10. Brad

    The BEST Jumpstart Cube

    Because I'm a fucking idiot.
  11. Brad

    The BEST Jumpstart Cube

    As long as it fits the criteria, that'd be great! Probably 3-4 packs per color.
  12. Brad

    The BEST Jumpstart Cube

    {G}{G}{G}Green{G}{G}{G}
  13. Brad

    The BEST Jumpstart Cube

    {R}{R}{R}Red{R}{R}{R}
  14. Brad

    The BEST Jumpstart Cube

    {B}{B}{B}Black{B}{B}{B}
  15. Brad

    The BEST Jumpstart Cube

    {U}{U}{U}Blue{U}{U}{U}
  16. Brad

    The BEST Jumpstart Cube

    {W}{W}{W}White{W}{W}{W}
  17. Brad

    The BEST Jumpstart Cube

    I've recently started playing MtG at work with incarcerated youth. They have janky ass decks made out of the few hundred cards the have access to and that's it. The process for donating cards to the facility is kind off cumbersome, but I can bring cards with me to play with. Time: A lot of...
  18. Brad

    Sets (VOW) Crimson Vow

    Yeah, it seems really good at X=1-4 or something. You can get some decent spirit efficiency at those values. Which is totally fine, because you're probably looking to discard for value in those earlier turns, anyways.
  19. Brad

    Sets (VOW) Crimson Vow

    Enough propaganda. Get back in the customs thread!
  20. Brad

    Sets (VOW) Crimson Vow

    Huh. It's over and I didn't love it. Very unexpected for an Innistrad set.
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