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  1. Onderzeeboot

    General Fight Club

    There have also been times (when I ran it in my cube) where it was correct to play it as a 4/3 flying lifelinker, and the difference between five and six mana is huge (more than one turn, on average). If you factor in the blink suite, Captain tends to clog up the board harder than Angel, simply...
  2. Onderzeeboot

    General Custom Cards: The Lab

    Good catch. That does make this variant more unwieldy. Damn, the more I think about it, the cleaner the disturb variant looks, except that it uses two card faces :rolleyes: I gave the aftermath version a rework. It's a bit weird, but to me the back part of the spell looks better without the mana...
  3. Onderzeeboot

    General Custom Cards: The Lab

    Personally, I dislike the old border, but one upside it has is that you can use the tombstone icon to denote cards that have a use in the graveyard. So, for anyone interested, here's three versions of Confine to Madness in the old frame; version one has the old wording that was in use around...
  4. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    Seriously? Like... the prerelease for Midnight Hunt was just this weekend. Insanity...
  5. Onderzeeboot

    General Custom Cards: The Lab

    No worries! We can keep this discussion going in two different threads to confuse potential new Riptiders! :D A (small?) downside of doing it the Geistblast way is that you lose out on story through the art that no longer fits. I added the flavor text, but this makes the font rather small...
  6. Onderzeeboot

    General Custom Cards: The Lab

    I really don't think it has to be. I mean, sure, the official rules specifically talk only about permanents transforming, but Startled Awake still exists. There also isn't any reason the rules couldn't be rewritten to allow for transforming instants/sorceries, so for a custom card I think this...
  7. Onderzeeboot

    General Favorite Cards You Don't Run

    Also, while the rules explicitly and exclusively talk about "transforming a permanent", there is actually already an exception; Startled Awake is a non-permanent card that transforms (into a permanent). So, I believe that the rules don't mention non-permanents transforming because the mechanic...
  8. Onderzeeboot

    General Favorite Cards You Don't Run

    Read closely. That is not what the flavor text is telling you. It's actually implying something far more sinister (and altogether fitting for Innistrad's horror tropes) in combination with the artwork...
  9. Onderzeeboot

    General Favorite Cards You Don't Run

    You certainly came up with a solution that let's you cast the back side as many times as you want (or at least as many times as you have creatures to sacrifice) :p Also, the {0} in the corner is misleading. The mana value of the backside of DFC's is equal to their front side, so it isn't 0 in...
  10. Onderzeeboot

    General (AFR) Dungeons and Dragons: Adventures in the Forgotten Realms Testing/Includes Thread

    Definitely is (that is, assuming this pandemic is ever going to go away) :)
  11. Onderzeeboot

    General (AFR) Dungeons and Dragons: Adventures in the Forgotten Realms Testing/Includes Thread

    I never thought about that, but that's actually a pretty sensible design constraint, considering that both players will have the same sleeves. I thought about that one too, but I wasn't so sure about that. Obviously it depends on the top of your opponent's library, but this could be a removal...
  12. Onderzeeboot

    General (AFR) Dungeons and Dragons: Adventures in the Forgotten Realms Testing/Includes Thread

    I've been jamming a few limited "games" (against a halfway competent AI) today, and was pleasantly surprised by You Find Some Prisoners. Did anyone test that card? You Find Some Prisoners
  13. Onderzeeboot

    General CBS

    Eberron is a fantastic world. I played a long campaign in it, and there's a wealth of very interesting locations and NPC's, and the world feels very different from the standard fantasy (i.e. Forgotten Realms). Loved it! Dark Sun is brutal! If DMmed in the spirit of the world, you will have to...
  14. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    That was nasty o_O
  15. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    I would probably explain as it comes up. Cube is (usually) a complex format, there's bound to be some mechanics that are a bit harder to grasp. Just make sure your drafters know it's alright to ask questions during the draft.
  16. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    I've been mulling this over a bit, and as much as I think it's stupid that Moonmist doesn't work for day/night werewolves, I think some of the new werewolf designs are so sweet, that it would be worth cutting Moonmist for. I could never in good consciousness advocate running them together...
  17. Onderzeeboot

    Sets [MIC] Midnight (Hunt) Innistrad - Commander

    Hahaha, true! Maybe the zombie deck has some better offerings. There's nothing in this pile that's really worth playing, I think, except maybe the 3/1 indestructible coven creature.
  18. Onderzeeboot

    Sets [MIC] Midnight (Hunt) Innistrad - Commander

    Very disappointing commander set to be honest...
  19. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    Custom it up! :)
  20. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    That's the name right there.
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