Search results

  1. sigh

    General Custom Cards: The Lab

    I love me some slayers' stronghold Last cube session, just a couple of the things that happened (2HG): -Cast Feldon, pass -> on villian team's attack, use this to give Feldon Haste, use ability to recur PrimeTime. Value. -Teammate using it as support for my board, hasting up both flametongue...
  2. sigh

    Card/Deck Astral Slide

    The unfortunate problem with red is that the cyclers in that color kinda... suck? Like, blast from the past is about it, right? It could still work, but it'd be more splash already... I dunno I think Slide actually makes a really good Protect the Queen strat, convinced by the Exalted Angel. In...
  3. sigh

    Card/Deck Astral Slide

    I'm basically done with this conversation because we are just spinning our wheels, but One counterspell in a draft pool that becomes a deck of 13 green creatures and 10 red spells will be a brick. If you don't draft to your cards, they are bricks. Sometimes it's as easy as staying in blue...
  4. sigh

    Card/Deck Astral Slide

    If I'm getting anything from this discussion beyond how easy it is to tunnel vision, it's that with this change Slide seems to be more in line with other "niche" build-arounds like Goggles. That is, the discussion becomes more about build-arounds in general and not "can this card even function...
  5. sigh

    Card/Deck Astral Slide

    I'm sure you are assuming that I'm skimming, I make point by point observations almost. The idea I'm working towards is that every card has dependencies. If you just have one counterspell in your deck, it will possibly be very awkwardly placed amongst your sorcery speed creatures. Build arounds...
  6. sigh

    Card/Deck Single Card Spotlight

    effectively if you are ok with Kiki/whatever, it'll be about the same as that. Incidental is a good word.
  7. sigh

    Card/Deck Astral Slide

    Yeah, I did think of that, but I don't really like running just one morph creature, and is it good enough on it's own? Probably agreeing that it's better in a cube with these things all happening at the same time. At the same time, I don't want to completely rule it out. at this point I'm of the...
  8. sigh

    Card/Deck Astral Slide

    With our new presumption, you only need 2 or 3 other cards, and it becomes a cool blink enabler. If you go into a reanimator deck, you generally need more enablers than that. Honestly every counterspell is in this boat too, just for instance. They one do one thing, counter a spell (usually)...
  9. sigh

    Card/Deck Single Card Spotlight

    In essence, yes, which is why they errataed. Notable bad things that can happen: spear of heliod goblin sharpshooter purphoros, god of the forge ivy lane denizen impact tremors <- T3, two card combo that just curves out... yikes.
  10. sigh

    Card/Deck Astral Slide

    but it's a deck that wasn't there before. You aren't losing any decks by putting one card in, maybe reducing their ability to 3-0 slightly, and you are up one whole deck. With basic land support can we even be as sure it'd endlessly wheel? It's an untested area with the card that's probably...
  11. sigh

    Card/Deck Astral Slide

    ...that was the premise all along. Blasted in the BLB. Possibly extending it to the five/ten colored ones would help? Also laughing at enlightened tutor being called out like that. It's not the first or last time people have cube one to two cards in an entire cube to support things (here's...
  12. sigh

    Card/Deck Astral Slide

    That sounds like a fun time. In cube the analogy can be made to several similar things like baneslayer angel linvala, the preserver primeval titan armada wurm skeletal vampire power level dependent, of course. It does sound like a fun protect the queen strategy if it works. Probably useful if...
  13. sigh

    Card/Deck Astral Slide

    Maybe, actually. It would take virtually 0 other niche build-arounds when you can get 3-4 cyclers just from the BLB. You'd only need some of the better cycling effects to flush it out, rather than needing to go ham with the ability to even get a critical mass. krosan tusker eternal dragon...
  14. sigh

    Slovakattack's first cube attempt (Legacy-Lite?)

    Drafted a deck today, came away with Naya beats, and the curve problems were definitely showing with the ramp side of life. Where the mana elves at? Where the birds? For a legacy-type power level, even slightly slowed down you are gonna want that ramp to be available right away. nest invader...
  15. sigh

    General Custom Cards: The Lab

    It a really cool card and it's bursting with flavor, it's just hard to evaulate. Almost seems like it's a better control card then anything else. T1 suspend this sucker, control the board for 5 more turns, bam army.
  16. sigh

    General Custom Cards: The Lab

    Well, it's certainly strong as costed, but I'm not sure if that's too strong. Hard cast, a 5/10 reach for 5 across 5 bodies. Suspend T1 is a little absurd, imo. T6 5/10 on five bodies, with a 1 mana investment T1. Closest comparison I could find is Durkwood Baloth, so it doesn't seem out of...
  17. sigh

    Sets Shadows over Innistrad Spoilers Thread

    Probably red because vamps are tribal RB on Innistrad. Why a 1/3? no clue. In monoblue, i'm a fan of jhessian thief but agree that we could use some more depth to the primary color of prowess. Also jeskai elder is in the same ballpark as this, but a looter
  18. sigh

    Sets Shadows over Innistrad Spoilers Thread

    Some more leaks or what have you! Interestingstuff showing up, including the return of lightning axe, one of my favorite cards. Here's an interesting take on peer through depths. Very similar to uncovered clues also, but this digs one deeper, and dumps into the grave. Didn't even notice that at...
  19. sigh

    Slovakattack's first cube attempt (Legacy-Lite?)

    I'm pretty much in line with everything Alphez is saying in his additional suggestions. Hatebears is the way to go in higher powered formats when it comes to white aggro, vryn wingmare being on the wunder team listed in his post. And as hard as it is, cutting archetypes will probably need to be...
  20. sigh

    Sets Shadows over Innistrad Spoilers Thread

    I'm very happy about seeing madness, and what cool new things we'll get with it :) Unfortunately for standard, it seems to be partially responsible for Jace, VP climbing even more. $75 mid on TCGplayer now.... sigh. I'm not sure if there's some other reason adding to that, but that's just with...
Top