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  1. Brad

    General Fight Club

    I'm running both, but would run the instant option to support blue control if I only wanted one. Molderhulk vs Ghoultree I feel like the land is worth a mana and -4/-4, but I'm not sure. It seems like they both smash sufficiently hard that I'd be happier with the land. This is for The...
  2. Brad

    -1

    Without fetch mana though? Hmm... They're close, but I'm a little skeptical. Not a lot of time to work on this right now. Kind of working on The Black Cube, too. Not sure where I'll end up, but the current list looks decent.
  3. Brad

    General CBS

    Gilded Goose is a really cool design when it isn't ramping into Oko. Fuck standard... I think Firebolt is a good suggestion for bolting the bird in multiplayer, because it doesn't cost you a full card, but you've highlighted my worry that 1cc ramp unbolted is a bit much. I think it's really...
  4. Brad

    Card/Deck UB Zombie Tokens

    Fleshbag MarauderGisa and Geralf
  5. Brad

    General CBS

    How do people feel about Llanowar Elves, etc? I'm sort of interested, but my OOOOLD cube had issues with Elf, early fat green thing, early fatter green thing. I'm wondering what makes the turn 1 ramp appropriate for an environment. I've not played with ramp in a long time.
  6. Brad

    -1

    https://cubecobra.com/cube/list/2xo List is rough but not awful. Appreciate a critique.
  7. Brad

    -1

    Alright. Basically my thoughts. I think the Temple/Tri setup should be similar in consistency to Shock/Dual, perhaps a bit better. But you're right. 3-5 life per game matters a lot. Maybe pain lands could balance that out the other way. Or multiple Mana Confluence, which is a sweet card...
  8. Brad

    -1

    In a five pair/five shard cube, would you rather: Run double fetch, double shock plus some other cycles to fill out to 10%ish lands With the "land drops are untapped" rule, run double trilands, double temples, 1-2 sets desert cycle duals, fill out the rest Other idea And Have you ever run...
  9. Brad

    General Current opinion on duplicates and other Riptidian/Waddellisms?

    I double almost all my one drops because I'd rather have a cool one drop than "I just need a 2/1." I once tried to run a cube with a lot of multiples and disliked how arbitrary my design constraints were. It occasionally gave me a feeling where it seemed like I may as well load up on 10 of Card...
  10. Brad

    -1

    Kind of. I think a high density of smaller payoffs is a big deal, too. But probably if I avoid any THICC payoffs and make sure not to totally overload the free yard shit like Bloodghast and Amalgam type effects, it can't burst anyone out. Maybe it wins an attrition war easily, but, it's Grixis...
  11. Brad

    -1

    Ok, you're running some busted filtering for filling the yard. Going to look at your yard decks and model around those as a starting point. You're nearly running 1cmc Voice and Ransack, so that's perfect.
  12. Brad

    -1

    I guess it's a matter of how good would more Faithless Lootings be? Tormenting Voice and Eldraine Instant Voice (you know the one) are just a pitch one and I've run Lootings. Churn and Ransack, however... I don't know, that's a lot of cards. There will be T2 options in black, which is still...
  13. Brad

    -1

    I was thinking I'd soft ban the T1 enablers. Dark Bargain and Bitter Revelation come to mind as potential enablers. I'm sure there are plentyyyy more, I just have to do the search. The issue with the weaker payoffs is that Ransack into dump a Think Twice is already a pretty dang strong play...
  14. Brad

    -1

    Loose Shards 2.0 -1 Framework Bant Ok, so Bant sucks unless you do ETB. SO, I'm thinking either mild ETBs here, an enchantment deck tied to Esper via Banish into Fable etc as well as equips and gearable creatures, or a Bant legends deck that would be tied down by The Circle of Loyalty, Time of...
  15. Brad

    -1

    4 copies of Cylian Sunsinger if we go with an elf subtheme in a Shards-esque block. ;) Which is something I'm leaning towards again... :oops:
  16. Brad

    -1

    Good catch on the non-sorcery stuff! Agree that the 3-point butts are just a little bit much for something that also ramps. Elvish is totally sweet and pretty easy to make useful. Just did a quick 4+cmc elf search and found 12 that are around the right power level. The ramp package will...
  17. Brad

    -1

    Hell ya, those ones are good, too. I looked at... whatever the BFZ instant speed one is, but that seems pretty dumb to ramp OR counter. Too much power there, I think. Anyways, that's five that are Rampant+ without being overwhelming, so that's spot-on!
  18. Brad

    -1

    Ok, I'm just gonna add Rampant Growths and keep an eye on it. I have more knowledge this time around. You still think Cultivate is a good idea? Really liking Beanstalk Giant, Spring // Mind, and Grow from the Ashes as a Rampant Growth with a later bonus. EDIT: Zacama gets so ugly when you're...
  19. Brad

    -1

    Crumble has 5 ramp sources for T3 Ripjaw Raptor. Wheel of Change has 6 sources for T3 Ripjaw Raptor. I'm still pretty scared of T3 Raptor, which is often worse to deal with if you're Rx aggro than some 5/5. I'm suspecting Tek may be right that the appropriateness of the T3 Monster is...
  20. Brad

    -1

    Really cool to see some hard numbers on that stuff. I am curious if the removal answers the green decks, which answer the aggro decks. But the removal answers the aggro decks as well and aggro just gets squashed either way. I'm specifically worried about the theoretical T3 5/5 and don't also...
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