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  1. Chris Taylor

    Card/Deck re: o: {T}: creatures that tap (themeless theme)

    Eh, it works. And the less time proxying takes the more I update my cube
  2. Chris Taylor

    General Decks that have 3-0'd your cube

    That keldon marauders is sweet
  3. Chris Taylor

    Card/Deck re: o: {T}: creatures that tap (themeless theme)

    8.8cm for thin borders, 9cm for bad scans
  4. Chris Taylor

    General The Roman Emperor Thread

    I was giving you the chance to defend yourself councillor, and your silence is deafening. Besides, my cube has far too many tokens for this punishing beast! REJECTED!
  5. Chris Taylor

    General Emotional Spikes in Cube Design

    just in pure salt levels?
  6. Chris Taylor

    General Fight Club

    I mean as a huge fan of proliferate, dice on my lands is actually super annoying...
  7. Chris Taylor

    Card/Deck re: o: {T}: creatures that tap (themeless theme)

    Yeah I feel much more of a part of team proxy than volcanic hammer
  8. Chris Taylor

    General The Roman Emperor Thread

    Hmmmm, I suppose this is more interesting than one of my current offerings. Accepted, however begrudgingly
  9. Chris Taylor

    General Fight Club

    Yeah I tend towards Kami since it beats down, rather than needing to be held if it's going to kill anything.
  10. Chris Taylor

    General The Roman Emperor Thread

    Ah yes, I remember this, the old "Master of None". No point in being flexible if the baseline is terrible across the board! REJECTED!
  11. Chris Taylor

    General The Roman Emperor Thread

    Speak up councillor, I didn't hear any reasoning
  12. Chris Taylor

    General Emotional Spikes in Cube Design

    I think the dichotomy between "Slowing someone a little" and "sucker punching a mana screwed player" is oversimplifying it. Remand and Man-o'-War "Slow someone down a little", and their effects aren't even permanent. Keeping the game in the early stages for both players can be very valuable...
  13. Chris Taylor

    The Dandy Cube (Chris Taylor's Cube)

    Quick teaser update: The +1/+1 counter deck is pretty all in on just creatures, and folds pretty hard to a consistent amount of removal. This should give some counterplay without being just 2/1 benevolent bodyguard (If it regen'd for eg) So one of the things I've wanted to examine lately is...
  14. Chris Taylor

    General Emotional Spikes in Cube Design

    Oh, okay. Wasteland is a pretty key disruptive tool for aggressive strategies mostly because of its colorless nature. Key observations: So few decks are capable of running multiples due to mana requirements that usually the 2nd or 3rd wasteland in a game is because of cards like eternal...
  15. Chris Taylor

    Card/Deck Madness Theme

    I mean I guess. It's kinda like cheaper delirium skeins? or last rites? Will players get that though, because I certainly didn't
  16. Chris Taylor

    General Custom Cards: The Lab

    Yeah wording 2 is real nice. I don't know if proliferate is on any cards in your cube, but wording 3 doesn't let your opponent volt charge away your board after the first trigger, since they only die during the actual trigger. Also good call on 3 or more
  17. Chris Taylor

    General Emotional Spikes in Cube Design

    This. (Not that I'll ever be able to teach my players that. Lucas seems to think the answer is to aggressively hatedraft the wastelands :rolleyes:. Look, no matter how I feel about a card they aren't in my cube for people to NOT play with them.) But I do understand that if bouncelands are key...
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