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  1. Onderzeeboot

    Card/Deck Low Power Card Spotlight

    I'm just wondering if it is even fun.
  2. Onderzeeboot

    General [GRN] Guilds of Ravnica

    The difference in border should help there. It does have a different layout after all.
  3. Onderzeeboot

    General [GRN] Guilds of Ravnica

    I tested both Selesnya split cards, and they were both excellent in my {G/W} go wide decks! I even won a game where I went eot Assure // Assemble to make three tokens into Flower // Flourish to pump and attack for 12 (ok, 16 really, because I had another 2/2 lying around). I also got away with...
  4. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Yeah, but only for the same color, not enemy colors. The effect of those on limited is less pronounced, because you are cutting that color anyway. Still,
  5. Onderzeeboot

    General [GRN] Guilds of Ravnica

    You are absolutely right. The last non-reprint set with color-hate cards was Dragons of Tarkir (Surge of Righteousness, Encase in Ice, Self-Inflicted Wound, Rending Volley, and Display of Dominance). Well, I wouldn't mind them moving away from it again then, though if they want to keep something...
  6. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Oh no, timestamp doesn't work! What minute does this happen? Edit: ~15:30! Edit2: My goodness, off of a mana accelerator as well. Turn 3 against the monoblack deck. Are you having fun! Magic is fuuuuuuun! :rolleyes: Vine Mare really is a shitty design, I don't know why the heck they thought...
  7. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Again, that's not true. Or more specifically, that's a function of your cube. In my cube it's extremely unlikely that you end up in only one color, meaning you can have answers in your other color. In addition, even if all your spot removal is of the "wrong" color, you can still interact with a...
  8. Onderzeeboot

    General [GRN] Guilds of Ravnica

    I think you're looking at it from the wrong angle, because in my mind 'hexproof from <color>' is a (pretty significant) step forwards from 'protection from <color>'. Given that Wizards of the Coast wants to get across that certain colors are each other's enemies, 'hexproof from <color>' is a...
  9. Onderzeeboot

    General [GRN] Guilds of Ravnica

    I get that there's an audience out there who wants to enchant their hexproof fatties, but I'ld be happy for them to return to shroud. Poses the same problem to control decks without the troubles associated with hexproof. Alternatively, the Dominaria knights with hexproof from <color> were...
  10. Onderzeeboot

    General Color Pair Draft Archetypes

    Yeah, because my looters of choice are baby Jace, Wharf Infiltrator, the custom Vedalken Inquisitor, and, soon, Compulsion. I ran Deep Analysis for the longest time, but switched to Glimmer of Genius to support the energy subtheme.
  11. Onderzeeboot

    General Fight Club

    Still a big fan of the Pyromancer, but Cratermaker was instrumental in a win-at-1-life in a test match today, involving Genesis. I was able to keep recurring the little goblin, play it, block one attacker, shoot another, and little by little regain control while my opponent failed to find big...
  12. Onderzeeboot

    General Color Pair Draft Archetypes

    I've been enjoying {U/B} discard. Sample decklist: Ones 1 Cloudfin Raptor 1 Vedalken Inquisitor 1 Personal Tutor 1 Ponder 1 Preordain Twos 1 Baleful Strix 1 Cloud of Faeries 1 Departed Deckhand 1 Waterfront Bouncer 1 Wharf Infiltrator 1 Compulsion 1 Consign // Oblivion 1 Thought Erasure...
  13. Onderzeeboot

    General Fight Club

    I prefer Pyromancer, because discarding for profit is fun (read: I cube Squee, Goblin Nabob)! Also, 4 damage saved me a few times from larger threats. That said, I'm also looking at if I can make room for the Cratermaker somehow.
  14. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Really? I want to include half of the commons and uncommons! :)
  15. Onderzeeboot

    General Custom Cards: The Lab

    Oh woah! I completely missed the morbid requirement! Tip: WotC always puts reminder text at the end of a line. I stopped reading after the "surveil 1", because that's where the reminder text began and I already know what surveil does. I would definitely put the requirement to before the reminder...
  16. Onderzeeboot

    General Custom Cards: The Lab

    Such a cool idea Velrun, drafting this has to be quite the experience! Only thing I noticed was that the scry-"basics" cost 3 coins, but Undercity Reaches costs only 1. Reaches looks vastly superior though, so I don't quite get why the scrylands are so expensive in comparison?
  17. Onderzeeboot

    General Custom Cards: The Lab

    Yes, I would love to see them, interesting ideas deserve some attention! :) Maybe "Offering of Blades"?
  18. Onderzeeboot

    General Custom Cards: The Lab

    Ah, cool! So if you want the Jitte, which is presumably one of the more powerful cards, you have to sacrifice something. So while another drafter is getting two cards for his one pick, the Jitte drafter is getting only one card (the Jitte), and they must give up another equipment they already...
  19. Onderzeeboot

    General Custom Cards: The Lab

    I don't quite get how this card is supposed to work. How do I reveal the Jitte? What if I never see the Jitte, or I already drafted it? Why specifically the Jitte in the first line, and any equipment in the middle ability? When do you need to put that equipment into the Market, as you draft Gift...
  20. Onderzeeboot

    General Custom Cards: The Lab

    I'ld love to see the card, with final art, by the way :)
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