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  1. Velrun

    General [GRN] Guilds of Ravnica

    #ReallyCoolFind! Not sarcastic; I love lore like this! However I am not sure about the guildgates. Didn’t Wizards say the big one was the official entrance and the other one was the secret back door? https://magic.wizards.com/en/articles/archive/card-preview/opening-guildgates-2018-09-11
  2. Velrun

    General [GRN] Guilds of Ravnica

    You are beating around the bush. You announced the card with a “How is that third ability serious enough drawback to that you can make it 6/6 for four mana” And you got your answer. It is not enough drawback but luckily it has other drawbacks. And now you are just ignoring the discussion by...
  3. Velrun

    General [GRN] Guilds of Ravnica

    “You have a low level of potassium. Eat those bananas, drink that apple juice Mr. Bolas! - Kind regards, your doctor Velrun”
  4. Velrun

    General [GRN] Guilds of Ravnica

    I mean of course. They will have to do something new every time we visit a plane. Edit: They will have to do somethign new every time we visit a plane so that it is not just more of the same. The whole game is build upon change so change will happen every time we revisit a plane. For reference...
  5. Velrun

    General [GRN] Guilds of Ravnica

    Same old story with the draws and the pings but with almost-Cruel mana. The rare split cards seems pushed. They seem super nice with the instant -> sorcery and hybrid -> multicolor. A lot of diversity.
  6. Velrun

    Card/Deck Single Card Spotlight

    I like the Monarch on high CMC cards like Regal Behemoth.
  7. Velrun

    General Custom Cards: The Lab

    That last part definetely makes it a custom card :P
  8. Velrun

    General Sunk Cost Fallacy and the impact on the evolution of cube design

    Well you can say you have arrived at the right web page. Riptidelab has been doing that since Day 1 which is quite many years ago. Go through all the articles on the front page and all the forum-created threads here. You will find almost nothing but genuine creative ideas as for how to...
  9. Velrun

    General Basic Spells Box

    Interesting. How many of each would you include in your Basic Spell Box for an 8-man tournament?
  10. Velrun

    Card/Deck Single Card Spotlight

    In order to minimize the amount of 'non-games' Give this to each player before the draft begins. Backup Plan How does Riptidelab experts feel about that? The immediate downsides I can see to this idea is the time-consuming factor. However is there a big difference between 8 players...
  11. Velrun

    General Custom Cards: The Lab

    My take on your Reevaluate. I am writing my take but we both know that it is your design and I have simply made two very, very small changes. Here goes: I have been pondering about a new name although the name is really really good and should be on a MtG card. Reevaluate is often a term...
  12. Velrun

    General Speculation-Thread

    Man we're ALMOST there! :) Maybe all we need is a special frame for instants and sorceries (Should be the same identical frame if you ask me.) in order to distinguish all types from each other. Creatures would simply keep the M15 one. Oh and enchantments 'need' at new one too in order to...
  13. Velrun

    General Speculation-Thread

    I mean there is only so much you can do with a few millimeters of space (sorry, I am not American and thus use the metric system) around the borders of the card. Right now we have a special frame for legendary cards and that would have to stay. Also it would have to be one of the most awesome...
  14. Velrun

    General Speculation-Thread

    Reading Ravnic’s comments makes me wish Wizards would delve us into the fourth era of frames. Modern and beautiful but somehow still ancient-looking. Not all the way to Amonkhet Invocations but something that looks older but with the beauty of modern designs. Maybe each card type should have...
  15. Velrun

    General Speculation-Thread

    If the majority would prefer the old border then Wizards would print cards in the old border. Nobody wants to lose out on extra money. Edit: Nobody wants to lose out on extra money at no cost. At least that is how I see it. You are welcome to try and change my mind.
  16. Velrun

    General Speculation-Thread

    Just in case somebody was wondering: Alpha-Scourge: Original frame 8’th Edition-Commander 2014: Modern frame M15-> Today and ongoing: M15 frame
  17. Velrun

    General Speculation-Thread

    Since this is a speculation thread. It is pretty interesting that the spoiled mechanics kind of help each other out. They have synergy across the Guilds. This leads me to believe that the othe five Guild mechanics will continue this trend. Maybe Simic actually could get peoliferate since it...
  18. Velrun

    General [GRN] Guilds of Ravnica

    Also look at these Basic lands <3 https://magic.wizards.com/en/articles/archive/card-preview/guilds-ravnica-packaging-promos-and-more-2018-09-04
  19. Velrun

    General [GRN] Guilds of Ravnica

    Instant > Sorcery So obviously it will need to be lower power if we look beside the flexibility of the casting-clause.
  20. Velrun

    General Custom Cards: The Lab

    I think sorcery speed is a must. That is my personal opinion. We have Opt and then we have tons of Sorcery speed ones. The way I do it is by seperating the lines of text. I know it is not the correct way but I feel like it reads much more clean. First line: “You get E.” Then hit enter. Then...
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