I very much agree with you Anotak.
However there is a sentence that CAN be used: “Wizards printed this so therefore I can too.” which is very legit and cannot be mistaken for “Wizards has never done this and therefore we cannot.”
I used the former with my “Pick this as the last card to gain a...
I guess that was the point. That it would create a dilemma we don’t see too often during drafting: Do or hate pick or pick a card that I will most likely not use (but maybe use in rare situations)?
I kinda like the 5-cards-left-in-the-pack. We could make it a mechanic and cycle it up.
Edit...
Exactly. When Wizards can, so can we. Right?
We use stickers during drafting anyways. Otherwise we wouldn’t be able to play cards like Paliano or Regicide in cubes.
https://magic.wizards.com/en/articles/archive/news/announcing-battlebond-2018-02-14
The next set in the drafting-family by Wizards of the Coast following Conspiracy, Conspiracy: Take the Crown and Unstable is named Battlebond. Most likely there will be more Battlebonds but the first one is...
Not sure how I feel about the actual design of Haunted Armor but I wanted to explore this mechanic:
1. Something that is sup-par when drafted as the first 14 cards in the pack.
2. But above average if picked as the last card in the pack.
How do you guys feel about that?
100 % cons: Can...
I see the artist names at the bottom of the cards but I can't seem to find the actual art. Is there any way you can either link to the page where you found each of them or attach them in a file here?
I like four of your designs and I'm going to steal them :P
White, blue, black and red.
Super agreed! :) You use the same logic as I do when deciding on how to word my cards.
Maaaaybe we can compromise and word it like this:
“If you lost the first game of this match..effect”
This would lead to it being active ONLY if you are on a comeback-train. It would activate 50 % of all...
And if you won the first game and lost the second game, then the score is 1-1 in the match and the ‘comeback’ keyword should not be active. You’re not in a comeback situation when you are exactly even with your opponent.
If we want it to be a comeback mechanic then it should 100 % not turn on when the score is 1-1 since then it is no longer a comeback.
I vote for the wording that includes that you have to be behind in order for it to activate.
What is the best green planeswalker on the generic good stuff power scale?
Does mono green have anything remotely close to Gideon, Ally of Zendikar, Jace, the Mind Sculptor, Liliana of the Veil and Chandra, Torch of Defiance?
FYI we use Match (Best of 3 games) and Games in Denmark.
Sometimes less is more. If the exciting part of the card kicks in only 1/3 of the games = Even more exciting. If it kicks in relatively often = Less exciting.
That is something we learned from Game of Thrones ;)
However you would only play the heck out of that Spell Sink during Game2 and Game3.
I feel like the power-gap between original spell and sleightly upgraded spell has to be smaller. A whole +1 card advantage is too much if you ask me.
I am going to test a “comeback” card in each color and will...