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  1. TrainmasterGT

    General CBS

    I used to think it was spelled like that.
  2. TrainmasterGT

    Sigh, again?

    Well, I know you've already seen my post in Erik's thread, so I'd reccomend trying to reach the densities of reanimation effects and targets listed there. To fill out your gold slots, you could use Ashen Rider and Obzedat's Aid, as those are both good cards that support the reanimation strategy...
  3. TrainmasterGT

    Sigh, again?

    Have you considered Reanimator? Otherwise, I like Corpse Knight, but I feel that card really wants to be in some sort of combo deck where it can trigger several times in one turn off of like Rally the Ancestors or something.
  4. TrainmasterGT

    General [STX] Strixhaven Spoilers

    I think this is a very bad take. Card rates and power level as a tool to decide whether or not a card is worth playing. Asking yourself "is this card better or worse than this other card that can lead to a similar outcome" is a really good way to help choose cards. Consider these three cards...
  5. TrainmasterGT

    General [STX] Strixhaven Spoilers

    Well, it is productive to talk about cards in terms of power level, it's just not everyone's individual design goals care about power level alone. Lots of people here are ok with playing mediocre cards as long as they can do something some amount of the time. To them, it's less about "how much...
  6. TrainmasterGT

    Erik's "The cool side of Magic" cube

    I totally forgot to put Karmic Guide on the list! I was so busy looking for the list of spells I forgot the good creature! I updated the last post to include it!
  7. TrainmasterGT

    General Fight Club

    I agree Engineer can be really powerful in the correct deck. However, it requires a lot of baubles in the Cube to be a truly great value engine. It has all of the right ingredients to be good, but it needs some amount of space dedicated to cards that work with it in order to function optimally...
  8. TrainmasterGT

    Erik's "The cool side of Magic" cube

    Well, I can help you with that! As it stands, the two big issues seem to be that reanimator decks can't come together often enough and that even when they do come together, the threats are easily answered. There are ways to combat both of these issues, Part 1: Reanimation Density The first...
  9. TrainmasterGT

    General Fight Club

    I've tested this card in the past, and it's not really all that great unless you have specifically built around it. The ability to Entomb an artifact is cool, but can be hard to leverage. I think it might be a cool card for Japahn's occasionals section, but I think it's a little too wierd for...
  10. TrainmasterGT

    General Fight Club

    I think adding an extra payoff to the 2-MV slot in the core module seems like a good idea. Almost all of the artifact support in your core module are also just generically good cards, so they don't really point towards the artifact deck specifically outside of being decent playables in those...
  11. TrainmasterGT

    Card/Deck Single Card Spotlight

    Trying to make Sneak Attack work in a snynergy-based cube seems like it isn't worth the effort. It requires playing a lot of hard to cast creatures that walk the very thin line between "absolutely busted" and "not worth the effort to get into play." There might be some cute shenanigans with...
  12. TrainmasterGT

    General Fight Club

    I think Magda is more "elegant" because she doesn't have anything to do with energy. However, I think Aether Chaser is a better card in a vacuum, even without other energy support. I think it was even good enough for @SirFunchalot's cube when he was still running mono-red aggro, although that...
  13. TrainmasterGT

    General Custom Cards: The Lab

    I like the name Onyxwrits, but I agree with you that the Plural "writs" is not good. I would change it to Onyxwrit, Onyxwright, or Onyxwrought, personally. I like the other names you came up with, especially Rootspire!
  14. TrainmasterGT

    General Riptide Emotes / Reactions

    I like that.
  15. TrainmasterGT

    Sets (STX) Strixhaven Testing/Includes Thread

    Yeah, it really hasn't been a main point here over the past ~3 years since MTGS has been so diminished in popularity as of late. When people here think "Powermax," they're usually thinking of poorly-balanced Vintage Cubes that are essentially just a pile of generically "good" cards in a box...
  16. TrainmasterGT

    General What can green do that's not ramp?

    Green is very effective at inserting your library into your graveyard: Satyr Wayfinder Mulch Winding Way Grapple with the Past It tends to use that resource as a source of card or mana advantage: Honored Hydra Call of the Herd Voracious Typhon Hooting Mandrills
  17. TrainmasterGT

    Sets (STX) Strixhaven Testing/Includes Thread

    Oh gosh golly I made a boo-boo. So assuming an 80 card deck that boils down to ~18 lands and 8-ish ramp spells (I'm counting the Quandrix Cultivators and Binding the Old Gods as ramp, although I could see not counting binding in this grouping because it also doubles as a kill spell). And like...
  18. TrainmasterGT

    General Fight Club

    Falkenrath Aristocrat more because it has haste, doesn't grow unless you specifically have humans, and is all-around easier to deal with. Immerstrum Predator snowballs out of control really quickly, and I don't find that play pattern to lead to good gameplay.
  19. TrainmasterGT

    Sets (STX) Strixhaven Testing/Includes Thread

    Both are very fun. They 0ffer very different play experiences, but are both nice because they're not particularly bomb-focused. As long as you draft a good deck as opposed to a pile of random cards, you can win.
  20. TrainmasterGT

    Sets (STX) Strixhaven Testing/Includes Thread

    I think you're kind of missing the point. From what I understood, the point was that 7-drops are not cards that every deck can be expected to play, because not every deck can naturally support getting 7 mana sources into play over the course of an average game. In all of the examples you gave...
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