Search results

  1. shamizy

    General Fair

    What's ultimately most important is the gameplay experience. If there is meaningful interaction and back and forth, that's different from one person just stomping the other. There's a definitely high when you pull off something busted that flips the game, but it's not nearly so great if it's...
  2. shamizy

    General Fair

    For myself fair vs. unfair comes down to whether you're breaking a fundamental "rule" of the game. The most common ones revolve around resource deployment and expected board state development. Playing fetchlands to get extra triggers off Tireless Tracker and grow it quicker? Fair; you're still...
  3. shamizy

    Sets (MID) Innistrad: Midnight Hunt

    Nah, it's mostly the same. I'll open a new review every once in a blue moon, but I stopped paying it any real mind years ago. Appreciate what he's provided to the cube community over the years, and I certainly used his cube as a starter template years ago, but I straight up don't think he's a...
  4. shamizy

    General Fight Club

    GW is a weird multi-color pairing in that most of the cards aren't great signposts ala The Gitrog Monster in BG or Falkenrath Aristocrat in RB, but excel in having cards that synergize with stuff you're already doing in White and/or Green. It's more of a reward for being in colors than a reason...
  5. shamizy

    General Fight Club

    I'd personally go with Fleecemane. I just think it's a cleaner design, not really a fan of cards that return to the battlefield as something else ala Old-Growth Troll. Just prompts a lot of picking up and reading cards. However, Hexproof is kinda wack on a solid midrange body though, but it...
  6. shamizy

    Card/Deck Single Card Spotlight

    It's all dependent on how quickly your players can develop in the early game. A T1 Parish in my cube is usually up to around a 3/3 or 4/4 before it becomes a must answer on the other side and that's mostly due to the density of cheap humans that are available in W/B Aggro in my cube. Perished...
  7. shamizy

    Card/Deck Single Card Spotlight

    For those who have had experience with: Magmatic Channeler Let me know how it has been thus far. I've had my eye on it for a while, forgot about it since I've never actually played with it, but then remembered it when talking with friends earlier tonight at FNM. I'm not sure of how well it...
  8. shamizy

    Sets (MID) Innistrad: Midnight Hunt Testing/Includes Thread

    This might be my favorite non-Horizons set ever for cube, right up there with Throne of Eldraine in terms of inclusions. Even after ignoring the majority of flip cards and anything referencing the day/night mechanic, there were still a large number of cards that I wanted to test out in my cube...
  9. shamizy

    Sets (MID) Innistrad: Midnight Hunt

    This is super solid, the flash really puts it over the top with utility. You can use it aggressively in aggro as a 3/1 beater, represents on board interactions for any artifacts/enchantments that might be deployed, and the flash lets it play double duty as a threat you don't need to deploy at...
  10. shamizy

    Sets (MID) Innistrad: Midnight Hunt

    Welcome to the age of Arena. I'm just not a fan of these mechanics and cards that are getting tedious to keep track of in paper. Works on a platform that does it for you, but man is a chore in paper to do things like track ability counters, remember the super wordy front and back sides to cards...
  11. shamizy

    Sets (MID) Innistrad: Midnight Hunt

    Yeah it's very much YMMV dependent upon your playgroup. My group is pretty experienced, but every now and then pre-pandemic I'd bring my cube over to the LGS and have 1-2 new people give it a go in an 8 man. Cube is already complex and I also have many extra features in my draft that I'd rather...
  12. shamizy

    Sets (MID) Innistrad: Midnight Hunt

    Absolutely essential with how many wonky mechanics we get year to year now. It was one thing when we had gotten Clues for the first time, but now we get Food and Treasure and like randomly. I like promo cards and minimal text whenever possible to remove clutter and just for a cleaner display...
  13. shamizy

    Card/Deck Single Card Spotlight

    If Bitterblossom is too powerful then I'd definitely stay away from Foundry. Blossom is strong early but bad late, Foundry is just good always. It looks more manageable, but I'd argue that it's more powerful than BB because it requires so little of you once you've already played it. If you have...
  14. shamizy

    Sets (MID) Innistrad: Midnight Hunt

    Now that's a strong Rakdos card. 3/3 First Strike fine on its own, has the increasingly relevant Vampire typing, and it gives some additional reach to the more low to the ground Aggro decks allowing them to dig deeper. Sold!
  15. shamizy

    General CBS

    Jim Davis just finished up a small series going through his Cube as he re-sleeved it recently. Pretty entertaining with some good insight into his selections and thought process, he's definitely put a lot of time into working on this over the years. Here's the first of eight vids:
  16. shamizy

    General Games End. Memories Are Forever.

    For Bitterblossom specifically I can recall a match where it kind of just grinded into a board stall between a RW Aggro deck and the BW Bitterblossom deck. The active BB put a real clock on the player as every additional piece of burn just went straight to the face even if they couldn't push...
  17. shamizy

    General Games End. Memories Are Forever.

    I just realized that while most of these cards don't really need a whole lot of extra info for context, a few might be a little unclear. Mother of Runes: The most memorable match I remember is from like 4-5 years back when my cube also ran Sarkhan Vol and there was a matchup that featured Mom +...
  18. shamizy

    General Games End. Memories Are Forever.

    Sometimes it's individual cards, sometimes it ends up being a sequence of plays/cards. For me I remember early on after implementing BW Human Aggro in my cube that I was able to draft a pretty sweet deck and showcase the potential. I was on the play and curved out with T1 Champion of the Parish...
  19. shamizy

    Sets (MID) Innistrad: Midnight Hunt

    Absolutely. A lot of my criteria for inclusion at this point like 7 years into working on my cube is the expansion of existing archetypes and cards that help branch themes. A lot of times these do end up being the more powerful cards in a set where they're willing to push a little more with...
  20. shamizy

    Sets (MID) Innistrad: Midnight Hunt

    I'd go as far as saying that this is the best cube set we've had from a normal Standard release since Eldraine. Horizons sets are the most fruitful when it comes to cube inclusions with how much they're willing to push and experiment with one-off designs, but this set is real solid as a whole...
Top