Bloomburrow bringing the type back made me thing that it could be kinda cool to make a class cube. The idea that springs to mind is an emblem cube where everyone starts off at level 1 in the same class (or different classes, but then it'd be trickier to design around and balance). Then there's...
In defense of Master of the Wild Hunt's wordiness, there are two kinds of wordiness. Compare the following cards with eight lines of text:
Master of the Wild Hunt
Questing Beast
Questing Beast is that wordy because it does it has three keywords and does three other things on top of that...
Not really? If your format has narrower answers/hate pieces, you might want to shove a wish in the maindeck instead of card that's fantastic in some games and shitty in others.
That's honestly part of what makes it elegant - most decks can forage once (meaning that they have a reasonable chance of getting an off-curve 4/3 for {1}{G} or an on-curve 4/3 + 1/1 for {3}{G}), but a dedicated deck is rewarded with either an early 4/3 for {1}{G} or a 4/3 + a 3/3 for {3}{G} "on...
That's honestly what makes the card interesting. It gives you an incentive to speed up and villain an incentive to slow down.
...
That Abbot vs. Challenger comparison is... I'm not sure that the cards are comparable? Like, if a 2/2 hasty prowess critter for {1}{R} that impulse draws you a card...
Literally at the last minute, too.
I'll be honest - I don't really have any use for physical Magic cards. Regardless of how the tie is broken, I'll happily give the prize to Miles.
Oh hey, it's a Ninja deck in a can. I will say, I appreciate that most of the classes we've seen so far have been generically good, and not... Barbarian Class.
Am I alone in thinking that this is really good?
Ottersports - {1}{U}
Instant
Create a 1/1 red and blue Otter creature token with...
Impeccable Recycling - {1}{G}
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, return two target permanent cards from...
Okay, who had Classes on their bingo card? I didn't, because they already returned. For shame, MaRo, your clues were misleading!
In all seriousness, I like this thing. It feels like a less snowball-y version of Ranger Class.
Offspring's a pretty cool mechanic, but I find it really funny how...
I'm so dang sick of "here's a big guy that also gets you a bunch of card/mana advantage".
Especially since I'm really not sure of how they went from "look at this H U G E badger beating up a skeleton monster with his bare paws" to "we took Exploration, upped the cost to {G}{G} so that we could...
I love how Ravnic's the only person who really went for anywhere near a "decks not cards" approach, while everyone else went "here's a pile of synergistic cards - I'll let you figure it out" (which is just the way I like things, so...).
Cave and Locus technically don't count because we got two new Caves and a new Locus in MH3:
Urza's Cave
Trenchpost
Sunken Palace
EDIT: Come to think of it, it could be Mine, Power-Plant, or Tower...
Ignoring planeswalkers, battles and tokens (and digital-only / silver-bordered sets, because let's be real here), our options are Arcane, Cartouche, Case, Fortification, Lair, Lesson, Rune, and Trap. If I had to guess, it'd probably be Lair?
I've cleaned up Gaslight, Gatekeep, Green a little bit - now there's a perfunctory overview, and some of the more... questionable... card choices have been replaced. I decided to stop here because I could easily keep fiddling at it, and I don't really want to do that.