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  1. Seeker

    Card/Deck Single Card Spotlight

    Silent Arbiter no wait it's two decades later The Eternal Wanderer
  2. Seeker

    General Fight Club

    2 is so much more than 1, so I pick Snipe over Whelp because it's significantly faster/better at doing the exact thing it does (and the body's basically equally marginal, even if I do like flying) As for Artillerist... well, if you're considering it, you should probably play it, because you...
  3. Seeker

    General Fight Club

    Yeah, I probably should have said "a Memory Deluge or something" - we're not hard up for those these days really - because FoF in particular also takes a full turning of the Wheel of Time and your civilization has become legend, then myth, then forgotten by the time you resolve it. (also known...
  4. Seeker

    General Fight Club

    Gifts is a guaranteed double Entomb when you're doing filthy things, and also more interesting when you are playing it legitimately. but also second what Brad said - they take forever to resolve so just play a Fact or Fiction or something.
  5. Seeker

    General Archetype suggestions for a Lands Matter cube?

    Strong agree with that. Scepter's fun as heck.
  6. Seeker

    General Archetype suggestions for a Lands Matter cube?

    Also works well with Wayward Swordtooth and Tropiary Stomper - really anything undercosted with a drawback but those two specifically are land-related! There's also Patchwork Beastie and The Ancient One, to cross over with Life from the Loam etc graveyard things. Shame Chitinous Crawler...
  7. Seeker

    General Archetype suggestions for a Lands Matter cube?

    It's not land-based but there's also The Eternity Elevator if you're doing that kind of thing, as a Gilded Lotus that comes with a dream to live.
  8. Seeker

    General Archetype suggestions for a Lands Matter cube?

    TWIDDLE STORM TIME?!?!?!?! Dream's Grip Burst of Energy Twiddle Gilded Lotus except we're living in the modern age so Nykthos, Shrine to Nyx Lotus Field Hidden Strings edit for the youth who aren't decrepit husks who remember a 22-year-old (!) Pro Tour, here is some archived coverage with the...
  9. Seeker

    General [TMT] Teenage Mutant Ninja Turtles

    haha I'd already forgotten about him and he's really sweet too Yeah, it feels like... definitely far too large to print ten years ago, but simultaneously, you need some kind of nutty Raise the Alarm -> Hop to It draw for it to actually be cheap enough to raise my eyebrows, and you can still...
  10. Seeker

    General CBS

    CubeCon 2025 is happening and coverage is live on Twitch, in case anyone else missed it.
  11. Seeker

    General [TMT] Teenage Mutant Ninja Turtles

    I hadn't seen this one - from Commander deck, based on the symbol: Leonardo, Worldly Warrior Not anything groundbreaking, but I don't think we've had that large a body on a creature with this ability (rather than convoke) before, let alone double strike.
  12. Seeker

    General [TMT] Teenage Mutant Ninja Turtles

    I'm on the UB hater train now (my views have evolved over time) but... if they give a single nonlegendary common Away Team creature the Cid, Timeless Artificer treatment with like 20+ different arts I will begrudgingly admit that they did good
  13. Seeker

    General Archetype suggestions for a Lands Matter cube?

    Which also makes it better with flicker effects because you end up having to pay so much echo! It wasn't an entirely unserious suggestion. I cubed it back in like 2010.
  14. Seeker

    General Archetype suggestions for a Lands Matter cube?

    Ravenous Baboons yes, it's basically worse than Avalanche Riders but it's also baboons
  15. Seeker

    General [TMT] Teenage Mutant Ninja Turtles

    Weekly MTG stream confirmed that this set is 2 cards larger than Spider-Man. Also, in 2026 we'll get 1,200 unique cards entering Standard across 7 sets, so there's at least one more small set. I'm not a fan.
  16. Seeker

    General Archetype suggestions for a Lands Matter cube?

    it must be Bubbling Muck o'clock then too, not just Rain of Filth
  17. Seeker

    General Archetype suggestions for a Lands Matter cube?

    Blossoming Tortoise Lavaclaw Reaches Now, that said, 1) it's three colors and 2) it's great and you should totally do it. Nobody ever gets to go off with Lavaclaw Reaches, it's sick! (afaik this is the only one - Reaches having an X ability that doesn't tap is unique among lands, let alone...
  18. Seeker

    General [TMT] Teenage Mutant Ninja Turtles

    Yeah, and if your one-drop trades with their one-drop you have a 3/3 for 2. It's Goblin Grappler's time to shine!!!!! (not really) (but also it would be hilarious)
  19. Seeker

    General [TMT] Teenage Mutant Ninja Turtles

    Not to toot my own horn - just have to set up the payoff post - but we established the phrase for this some sets ago: it's Proliferating the Jitte :marofl:
  20. Seeker

    General [TMT] Teenage Mutant Ninja Turtles

    yeah, definitely cannot cast a land at any point ever (and this is why it still matters whether a card says "cast" or "play" on the various Reckless Impulses of the world) - it's weird because it doesn't actually break anything as far as I can tell, it just is a thing they've never bothered to...
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