Search results

  1. Zoss

    Pokémon: the Gathering - A Custom Cube

    Machamp kinda has to get double strike, so maybe they should get a combat ability to go with it? Saboteur triggers simultaneously do and do not seem appropriate for fighting types--what do you think? Alternatively, it could just be an on-attack trigger. If you're including treasure tokens, they...
  2. Zoss

    Pokémon: the Gathering - A Custom Cube

    Moltres seems a little weaker than the other two, as Articuno's text is likely Time Walk against nonreactive decks and Zapdos is a guaranteed +2 cards, whereas Moltres will go up 2 only against a deck with at least one 1-toughness creature on the battlefield, which likely isn't the most...
  3. Zoss

    Pokémon: the Gathering - A Custom Cube

    Is Ivysaur really supposed to be 2GG for a 4/5? I feel like that's fine in regular Magic. What power level is this supposed to correspond to, roughly? Also, what type of pokemon experience are you hoping to capture--a five-year-old playing the card games? A twelve-year-old playing the video...
  4. Zoss

    General Custom Cards: The Lab

    Am I missing something, or can you evoke Angel of the Final Seal and return itself if you stack the triggers right? Apart from that, I like a lot of these conceptually. If you want to buff something further (especially for tempo or control!) I'd recommend adding flash. It's just rude on taxing...
  5. Zoss

    General Custom Cards: The Lab

    Sorry, my point there is that the rate at which you'd be able to get access to this ability would make this a color pie break, same as the other cards listed. Fetching an artifact is fine for me, but I think that reducing the CMC isn't the appropriate solution. Maybe make it a 1/1 for 3 with...
  6. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Thankfully this is the alternate art for the Nezumi! So you'll at least get one more go at it.
  7. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    I think that that part of the reminder text gets left off for clarity as it's not relevant the overwhelming majority of the time--there's a precedent of reminder text emphasizing clarity over accuracy, with Obsidian Fireheart being the prime example. Regardless, I'd expect that these...
  8. Zoss

    General Custom Cards: The Lab

    Ingenious Artificer seems absolutely broken (it's a Rampant Growth with a 2/2 body that adds an additional storm count if you have any of the Moxen, and that's just the beginning) and I feel like Avacyn's Altar really just reads "2WW Sorcery: Search your library for a creature card and put it on...
  9. Zoss

    General Weekly Fun Q: Which Magic outfit would you wear?

    Curse of Verbosity Actual character? Probably either Tibalt or Oko if you're talking about someone who wants to annoy you, Tyvar Kell if you mean someone who just doesn't know when to shut up.
  10. Zoss

    PyreDream's Innistrad Anthology

    As you said, this is a great perspective that we don't see much of, as a lot of people tend to gloss over the card-by-card evaluations. Also, when we're drawing from all 22k+ magic cards, we just don't have the luxury of crunching the slot-by-slot comparisons as they become so unwieldy. RE...
  11. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    He feels like a very fair way of incorporating a cheat strategy--he's both resistant to (toughness-based) removal and has a few interesting hoops to jump through, so I'm going to try him out. Traditionally, these enablers have either come out of nowhere (Reanimate) or been really hard to attack...
  12. Zoss

    PyreDream's Innistrad Anthology

    Great writeups, I've been loving reading through your process! One thought is that Parish-Blade Trainee is really, really bad in it's home environment, and I seriously doubt it'll improve here to the point of playability. The Ambitious Farmhand seems a lot more solid to me as a critter that...
  13. Zoss

    General Fight Club

    Respectfully, I must disagree. But if I'm being honest:
  14. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Talking about the set's aesthetics, this one has got to be absolutely top-tier between these lands and everything else. The super duper rare neon foil variants are cool but can go &@^$ themselves. (Found in less than 1% of boosters? And with three subtiers of rarity?? Seriously?!?) But...
  15. Zoss

    General (NEO) Kamigawa Neon Dynasty Leaks

    Oh shit, that only works for text. My bad! The tag is, in square brackets, ISPOILER, presumably standing for "in-line spoiler." I just used the little mask in the text options bar. Fixed the spoilering of the pictures! And agreed that Takenuma looks really good, but a) they HATE that you can't...
  16. Zoss

    General (NEO) Kamigawa Neon Dynasty Leaks

    These leaks just came out, and they're pretty spicy if they're true. Putting then under spoiler tags for those who want to wait for the real preview. I'm not part of the Discord in which they were leaked, so can't really vouch for their authenticity. Cards Thoughts:
  17. Zoss

    Card/Deck Single Card Spotlight

    Sure, it depends on the cube, but it's still not the card I'd pick for this slot if only because artifacts and enchantments typically don't kill you. I'm on about 25% of my non-land cards as artifacts or enchantments and I'd still be leery about including Nature's Chant due to a lack of targets...
  18. Zoss

    General CBS

    I've always thought of it as Red being Artifacts and Black being Sorcery, if anything. Ritual magic and all that. And Velrun is right that Green has to be Lands. Leave creatures out of it and things become easier.
  19. Zoss

    General CBS

    One thing that I'm seeing is that your lands for W all have a MV of 0 whereas your other lands have an MV of 1. Maybe that's what's causing it? edit: just checked, this is true of the non-custom lands as well (Frost Dragon Cave vs. Storm Giant Beachhouse)
  20. Zoss

    General CBS

    See, this is where your argument falls apart. It's patently obvious that the "mulling" part of Mulldrifter is the half that draws you two cards, whereas "drifting" can only refer to the 2/2 flying body. Therefore the "mulling" portion is the only thing that can evade removal with certainty, not...
Top