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  1. inscho

    General "Looking for a card"-Thread

    Yeah they're definitely on the clunky side. I stand by that this is one of the best cards in the archetype: Magus of the Wheel
  2. inscho

    General "Looking for a card"-Thread

    key to the city LIghtning axe
  3. inscho

    The Penny Pincher Cube 2.0--Inventors' Fair

    Have you considered: Thespian's Stage Functional ramp with a bounceland on the board...can target opponent's lands. I think it'd be a pretty savvy include. Vesuva as well, but obv too spendy for the cube budget.
  4. inscho

    Inscho's Graveyard Combo Cube

    Added a fourth archetype to each guild. Forgot about Boros artifact aggro. Went with hatebears/company for Selesnya. Made some differentiation between the sacrifice deck and dredge deck in Golgari...though they do crossover into each other.
  5. inscho

    The Penny Pincher Cube 2.0--Inventors' Fair

    Cycling lands do fall in line with the whole negative variance reduction. I'd just prefer to see them have utility beyond the bounceland synergy...Grim Discovery and Skeletal Scrying are good.
  6. inscho

    The Penny Pincher Cube 2.0--Inventors' Fair

    I love the idea of running the cycle lands, but I'm not sure there's enough synergy outside of simic to warrant it.
  7. inscho

    Inscho's Graveyard Combo Cube

    Definitely. Blue's draw suite has been heavily curated, and the emphasis of the graveyard functioning as a second hand means that red's looting and wheel effects become very powerful, and also funny things like decks occasionally running Golgari Grave-Troll with no access to green mana just to...
  8. inscho

    Inscho's Graveyard Combo Cube

    Wildfire definitely exists in rakdos. Rakdos, gruul, and izzet easily have 4th archetypes....many other colors have fringe strategies that crystallize when the drafting stars align. I think that's an advantage of using this format for communicating archetypes...you already started seeing...
  9. inscho

    Inscho's Graveyard Combo Cube

    Updated the original post to include a brief summary, archetype breakdown and snapshots for each strategy. Not 100% happy, but even laying out everything in this manner is highlighting some discrepancies, redundancies, and lack of imagination in some archetypes. I'll update the pivot cards and...
  10. inscho

    General Current opinion on duplicates and other Riptidian/Waddellisms?

    Planning to update the original post in my cube thread sometime this week. I'm about halfway through. I've only had a cubetutor link for the longest time, but I'm close to finalizing each guilds three archetypes. Finalizing Orzhov's third archetype has been giving me some fits. It's been a...
  11. inscho

    Inscho's Graveyard Combo Cube

    The hulk is awesome. A blast with Sneak Attack.....and can do some nasty things fetching Academy Rector....and chaining with: Pattern of Rebirth Saproling Burst Alongside sac outlets. EDIT: I run Woodfall alongside the Hulk as a Reanimator/Oath/Show and Tell/Ramp target. Hulk requires you...
  12. inscho

    General Current opinion on duplicates and other Riptidian/Waddellisms?

    The most obvious example I can think of in my cube of how guilds can inform 3 color strategies when using this format: GU Madness: Fauna Shaman Edric, Spymaster of Trest Wonder Silent Departure Gifts Ungiven Roar of the Wurm UR Madness: Merfolk Looter Waterfront Bouncer Flamewake Phoenix...
  13. inscho

    General Current opinion on duplicates and other Riptidian/Waddellisms?

    Funny you mention this...I've been working on writing up a comprehensive archetype breakdown for my cube, and this is proving to be the most useful/intuitive way for me to communicate what a cube supports. I think I've settled on a 6 card format that serve as a snapshot or essence of a strategy...
  14. inscho

    Inscho's Graveyard Combo Cube

    I'm admittedly a huge fanboy of that era. as evidenced by my constant references to it throughout this thread...Nether-Go, Pox, Madness, Angry Tradewind, Rec-Sur, Oath/Turboland, Trinity Green, 3 Deuce, The Rock, Benzo, Pattern Burst...I think I largely base my Combo and Control archetypes on...
  15. inscho

    Inscho's Graveyard Combo Cube

    If anyone's curious I've been a bit home-ridden lately hence the flood of posting.... Very excited about a handful of the new Ravnica cards...this one in particular: I don't support cards with morph so Grim Haruspex has been a no-go for me. This is one of the few cards on my wishlist for...
  16. inscho

    Inscho's Graveyard Combo Cube

    To use a tired principle, I want all theaters of play (aggro, midrange, control, and combo) to be equally represented in my cube. I think a lot about my brief return to constructed magic a couple years back with the Modern format...I probably have my rose-colored glasses on, because it wasn't a...
  17. inscho

    General [GRN] Guilds of Ravnica

    Definitely: Midnight Reaper Plaguecrafter I've been looking to boost my 3cmc black creature slot, and this set delivered for me. I've been hoping for a grim haruspex without morph as a I don't support the mechanic in my cube. Probably: Goblin Cratermaker Could replace the recently...
  18. inscho

    General Gruul Aggro-Madness

    Oh, that's siiiick. Makes me want to play vintage.
  19. inscho

    General [GRN] Guilds of Ravnica

    Oh, this is great! Fleshbag is a staple in my cube, and making it better is only a good thing in my book. Love that it can nail a planeswalker!
  20. inscho

    Inscho's Graveyard Combo Cube

    Those are some kooky decks...honestly seems like each deck should have access to easier engines to build around Mesmeric Orb than Lich's Mastery..the second deck for instance could use: The Gitrog Monster Turntimber Sower Toss in Fastbond for some low-hanging fruit. I will say that your...
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