Search results

  1. inscho

    General [GRN] Guilds of Ravnica

    No, you're not missing anything. It doesn't support hellbent by itself. It would require a discard outlet like Stormbind, stopping draws with Words of War or emptying your hand like Grafted Skullcap to get around that. However, it does give you a card advantage engine that doesn't break...
  2. inscho

    General [GRN] Guilds of Ravnica

    Man....Experimental Frenzy makes me want to support that Hellbent Control deck I've been dreaming about: Ensnaring Bridge Outpost Siege Cursed Scroll Keldon Megaliths Words of War Grafted Skullcap
  3. inscho

    General [GRN] Guilds of Ravnica

    All creatures would be insane at that cmc. People suddenly jamming Invigorate into their cubes...
  4. inscho

    Inscho's Graveyard Combo Cube

    Thanks for sharing those links!...I hadn't seen either of them. RBM's summary of Orb is far better than I could articulate. On the topic of Self-Mill Aggro: Orb has definitely opened the strategy up for me...Dimir is now maybe the most explosive color combination for dredge in my cube. Skaab...
  5. inscho

    General [GRN] Guilds of Ravnica

    Of course. Three cards, one blocker or disruption spell....My point being that Reckless Charge is crazy good with the Mage.
  6. inscho

    General [GRN] Guilds of Ravnica

    T1 Monastery Swiftspear T2 Boltsplicer Mage T3: Reckless Charge T4: Reckless Charge
  7. inscho

    General Gruul Aggro-Madness

    Beware. Unformated block of text incoming... The Mongrels are important....the instant speed discard makes it much more valuable than Bloodrage Brawler and Borderland Explorer...it allows you to flash in your madness creatures, surprise with burst damage. I find running both Wild Mongrel and...
  8. inscho

    Inscho's Graveyard Combo Cube

    I definitely think Orb is worth testing in your cube. I keep trying to think of what Mesmeric Orb and Intruder Alarm work together to do in a deck.... Loaming Shaman has obviously been great for me, but it's hard to say how valuable it'll be for you. I do feel that the usefulness of Altar and...
  9. inscho

    General [GRN] Guilds of Ravnica

    It's a shame the spider has to be cast to trigger....that would have all sorts of nutty applications otherwise. I'm loving these split cards...even if I don't end up using them for my own cube. This set provides a bevy of riches for those low-powered graveyard cubes out there.
  10. inscho

    General [GRN] Guilds of Ravnica

    gnaw to the bone
  11. inscho

    Inscho's Graveyard Combo Cube

    I first brought in Mindslaver to give the Tinker decks something to do other than pump a fatty out with felt redundant alongside all of the other creature cheat strategies. However, it's proven to be a generally great card in decks that ramp and in control decks that play the long game. There...
  12. inscho

    The Mox Cube

    Diversionary Tactics
  13. inscho

    The Mox Cube

    Welcome! I can relate to many of your cube's principles, many of which I've been exploring in my own cube which is graveyard centered and combo focused. There's a lot of refreshing card selections and threads of synergies you've included. Just looking over your list prompted me to make some...
  14. inscho

    Inscho's Graveyard Combo Cube

    I really like Poluk as a mana sink. With all the mana doublers and mana elves it's a nice way to use up extra mana. It survives wildfire and languish as well, and is really the only beefy critter I have in green. 3 4cmc land-centric cards in green feels a bit excessive.
  15. inscho

    Inscho's Graveyard Combo Cube

    Is it too much to run both of these? :D oracle of mul daya World shaper I've been thinking about all of the applications with world shaper, and it does an awful lot of nutty stuff in this cube....but I do love Oracle oh so much...maybe I could cut Splendid Reclamation?
  16. inscho

    General Dimir Saboteurs

    I don't agree. The big trade off with an aura is the risk of being 2-for-1'd...that tends to balance out the power of the aura. If you take away that risk by enchanting an untargetable creature, the creature could be considered more the problem.
  17. inscho

    General Dimir Saboteurs

    I understand why you have this rationalization against Lu Xun, but I don't really agree with it. It's no Invisible Stalker or True-Name Nemesis in terms of interactivity. A 1/3 body for 4 mana is almost never difficult to deal with. It has to stick around for 4 turns just to equal the value of a...
  18. inscho

    General [GRN] Guilds of Ravnica

    wow....love that!
  19. inscho

    General [GRN] Guilds of Ravnica

    That's a spicy meatball
Top