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  1. inscho

    Card/Deck The Orzhov Syndicate (WB)

    Well, slanting your entire guild section to one strategy is lame, and I don't think many people actually do that. However, signaling an archetype with a guild card has a lot of value, especially for drafters that aren't familiar with your cube. It signals both a strategy and a color pairing for...
  2. inscho

    General Fight Club

    I greatly prefer Daze. The card is a lot of fun. It's even better if you have ways of utilizing the land in hand so it can have a little late game value whether it be a pack guardian or emeria angel.
  3. inscho

    Card/Deck The Orzhov Syndicate (WB)

    Like Golgari Grave-Troll essentially being a golgari card? I typically consider cards like that by the archetype they define than specifically for a color pair.....but it's really six of one and half a dozen of the other. That's just how I mentally organize cards like that, and try to give each...
  4. inscho

    Card/Deck The Azorius Senate (WU)

    In an effort to give all colors an equal amount of resources, I treat Hybrid cards with C or CC mana costs as .5 of each color, and CCC as a guild card. So Dryad Militant and Kitchen Finks = 1 White Card and 1 Green Card. While Wilt-Leaf Cavaliers = 1 Selesnya card. Which leads me to do all...
  5. inscho

    General Fight Club

    I prefer Branchwalker because my cube has a heavy graveyard component, and giving an opponent an opportunity to profit off the Explorer really kills it for me. I also prefer the potential for a bigger body or card advantage as well. Miscalculation is my favorite counterspell in cube. It's...
  6. inscho

    Card/Deck The Azorius Senate (WU)

    My favorite: Spell Queller Other than that, I'm lukewarm on most other azorius cards.
  7. inscho

    General The Draft Exchange

    I have too small of a sample size to source from to be sure, but I agree that the mana does add up quickly.
  8. inscho

    Inscho's Graveyard Combo Cube

    That's a difficult question to answer. In one sense, Loam is a one-card engine. It is a slow, but reasonable source of value by itself. If your cube supports graveyard synergies, its stock immediately goes up as you're binning Deep Analysis and Call of the Herd. The presence and density of...
  9. inscho

    General The Draft Exchange

    Our first outing with it was in a Team America Skies deck and it did great work in that context. Obviously evasion and your removal suite will dictate how crazy it can get. It has a mini-game component which I find really appealing. It's also fairly easy to disrupt and can cause real tempo...
  10. inscho

    General The Draft Exchange

    I've been taking a hard look at SFM recently as my cube has begun leaning towards artifact synergies more. bloodforged battle-axe was a big step to making it a reality in my cube, but I feel like I want 2 more appropriately powered equipments before I can slot her in.
  11. inscho

    Inscho's Graveyard Combo Cube

    Got in a 5 man draft on Thursday. We drafted 4 packs of 15, burning the last four as there were a couple new guys to the cube. I do this as it makes things a lot easier for newcomers...you get to see more cards, get more first picks...more second chances in the drafting process. Anyways, I...
  12. inscho

    Card/Deck The Gruul Clans (RG)

    My set of three are: Kird Ape Clan Defiance Borborygmos Enraged Kird Ape is clutch for Zoo, which functions as the fun police in my cube, insuring that people don't venture to deep into durdletown. Clan Defiance could be something else. It lingers from when I had Pyromancer's Goggles. I've...
  13. inscho

    General Fight Club

    Agreed. Wild Dogs was almost a decent card for a couple of weeks about 20 years ago.
  14. inscho

    Card/Deck Single Card Spotlight

    been very close to the chopping block for me, but I recently increased the artifact density in my cube so I'm giving it a little more time to prove itself.
  15. inscho

    General The Draft Exchange

    Heeeeerp. Reading is fundamental.
  16. inscho

    General The Draft Exchange

    Absolutely. I play entity and mastery for that reason. Mystical tutor is really perfect for setting it up.
  17. inscho

    General The Draft Exchange

    Faithless looting Mizzix's mastery Insidious will Searing wind
  18. inscho

    Card/Deck Single Card Spotlight

    http://www.starcitygames.com/article/3556_Don-t-Waste-Your-Time--Hunting-Grounds.html Tried to make it work back in the day when I was interested in impossibly convoluted strategies that do slightly above mediocre stuff with mostly unplayable cards.
  19. inscho

    General The Draft Exchange

    Drafted Peter's cube....and I think it's safe to say that tokens are supported :D www.cubetutor.com/cubedeck/808415[/url]"] Ones 1 Mardu Woe-Reaper 1 Righteous Blow 1 Topplegeist Twos 1 Accorder Paladin 1 Aviary Mechanic 1 Daring Skyjek 1 Declaration in Stone 1 Gather the Townsfolk 1...
  20. inscho

    General Rethinking Color Mana Curve

    Oh, I see now. I overlooked that number because it was thrown off by the way I categorize my lands (technically all my mono numbers are as well). It seems that I'm right around 3.00 overall CMC.
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