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  1. TrainmasterGT

    Sets (VOW) Crimson Vow

    I like this design and the fact that it always provides a little bit of value. It is unfortunate that it doesn't have reminder text for any of the tokens. This is a good one drop, even without the Disenchant ability. I like how it gets bigger when attacking with your 2/1s, 3/3s, and so on...
  2. TrainmasterGT

    Sets (VOW) Crimson Vow

    How did I miss this was a mana dork lol. I don't like how it specifies needing creatures in the yard instead of caring about normal threshold or delirium or something, I think that makes this card a lot worse than some of the other "Tarmogoyf" variants we've seen over the last couple of years...
  3. TrainmasterGT

    Sets (VOW) Crimson Vow

    I'm also happy about the white discard support! It really helps tie the color into graveyard shenanigans that it used to not be good at despite having some decent payoffs. I think as far as Fleeting Spirit VS Seasoned Hallowblade is concerned, the Spirit is better against spells and the...
  4. TrainmasterGT

    Sets (VOW) Crimson Vow

    Can we make this the most liked spoiler post of the year? That would be funny, and this card is cool enough to deserve it ;)
  5. TrainmasterGT

    Sets (VOW) Crimson Vow

    I remember a time (roughly 18 months ago :p) when I would have gotten really excited to see this card be printed, and then promptly dissapointed when it turned out to be way worse than Drake Haven. I think the fact that this can start making tokens the turn it comes down without an additional...
  6. TrainmasterGT

    Sets (VOW) Crimson Vow

    I'm from the United States, but from a state that's just South of the Canadian border. I'm actually closer to Canada than any of the other major US states (unless you want to count Wisconsin as major). Culturally, Minnesota is closer to Canada than a state like Texas or Florida, being known as...
  7. TrainmasterGT

    Sets (VOW) Crimson Vow

    I mean, most of those words are just synonyms for interesting. I guess I could use a different word but it doesn't really change the meaning at all beyond some small semantic differences. Ulvenwald Oddity looks like it's going to have some really great gameplay patterns and fills a hole that...
  8. TrainmasterGT

    Sets (VOW) Crimson Vow

    A lot of the cards in this set aren't particularly great, and many of the cards with interesting abilities are way overcosted or mostly for multiplayer (I love that in-text citations for new cards work now, thanks @James Stevenson!). Ulvenwald Oddity maybe doesn't have the most interesting...
  9. TrainmasterGT

    Sets (VOW) Crimson Vow

    I’m on both Ramp and 4 power matters. Plus I have a couple cards that have attack triggers. They’re not exactly rare. He’s also the lad who leads your country in Civilization 6 ;)
  10. TrainmasterGT

    Sets (VOW) Crimson Vow

    Ulvenwald Monstrostiy is the Canadian card every printed. It’s a cross between a Moose and a Grizzly bear! To top it off, it’s surrounded by Maple Leaves! I can hear O Canada! Playing just looking at this card. Wilfred Laurier/10 will test. This is easily one of the most interesting cards in...
  11. TrainmasterGT

    Sets (VOW) Crimson Vow

    Yeah our previous options were a little underwhelming... I mean, I like the original art from Fate Reforged, but nothing about it says "kill spell." Likewise, the Clash Pack art looks like a kill spell, but not all that much like a protection spell. It kind of looks like you just wrap the...
  12. TrainmasterGT

    Sets (VOW) Crimson Vow

    Honestly this is not a bad card! It has a raise dead tacked on when it dies, so it's kind of a cantrip dude, plus it enables itself with some mill. I would probably play this if it was a 2/2, as is I think my black section in my main cube is a little too tight for this. Having said that, I...
  13. TrainmasterGT

    Sets (VOW) Crimson Vow

    Morphling
  14. TrainmasterGT

    Sets (VOW) Crimson Vow

    I kind of like this tutor but I'm afraid exiling the top 13 cards of your decks is a little bit much for 40 card decks. A player's library is already going to be drained of at least 9 cards by the time they get to cast this (7 from opening hand, plus 2 cards drawn for turn assuming they're on...
  15. TrainmasterGT

    Sets (VOW) Crimson Vow

    But it literally is cleaner. You're not having to read a short novel to get to the endpoint of "if you paid the other cost, ignore the restriction." I don't think "ignore the brackets" is anywhere near comparable to "Destroy two target nonblack creatures unless either one is a color the other...
  16. TrainmasterGT

    Sets (VOW) Crimson Vow

    But Cleave is cleaner than using kicker or split cards for these effects. All of the cards with cleave would require writing out an entire second "if this spell was kicked" version of the text, which takes up a lot of space on the card and turns it into word soup. You'd be doubling or even...
  17. TrainmasterGT

    Sets (VOW) Crimson Vow

    No, it's not just you. Most of the enchantment cards have been pretty bad so far. Take this card: It's cheap enough to be relevant to an enchantments player, but the ability is just awful. If this said "draw a card," or even "draw a card. This ability only triggers once each turn," it would...
  18. TrainmasterGT

    Sets (VOW) Crimson Vow

    You do realize the game designers think Kicker is too broad, right? Yes, a lot of things can be done by brute-forcing a kicker template, but they wouldn't be as clean or elegant as just being spun off into their own mechanic. According to MaRo, the designs with this new "Cleave" mechanic...
  19. TrainmasterGT

    Sets (VOW) Crimson Vow

    They can't put the counters on themselves, unfortunately. You need a second creature to part the counters on. That's not necessarily a dealbreaker for some people but it does make the card highly context dependent.
  20. TrainmasterGT

    Sets (VOW) Crimson Vow

    I'm adding this to my Emotional Support Card module.
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