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  1. ravnic

    General Fight Club

    With either in the cube I would want a lot of artifact removal. Both seem impossible to race.
  2. ravnic

    General Cultic Cube video series

    I guess I'll just give it a run over Rain of Revelation but alongside FoF which I would never ever cut. I have a lot of graveyard stuff going on but it won't be a draw four, more like draw two good cards. But also a card that's skilltesting and rewards good deck building. What could go wrong?
  3. ravnic

    General Alchemy

    Damn, Suntail Squadron is awesome. Wow. Also, why is this rainbow land digital only?
  4. ravnic

    General Cultic Cube video series

    Could you elaborate?
  5. ravnic

    General Cultic Cube video series

    Hmm. A while ago I asked the people here about Gifts, and the general tenor was to rather leave it out of a lower powered cube. Now people seem to say FoF is the generally better card, which I run, which is also called worse than Scattered Thoughts by some. That one is not even great in retail...
  6. ravnic

    General Fight Club

    Yeah, she had the right deck for it with two or three other sac outlets in black and even a Moldervine Reclamation. But the Mage never got avtivated more than once. The card also sits at a weird spot in the curve. Cast early it's just a piker that is pretty likely to die before you have the...
  7. ravnic

    General Fight Club

    I had the same conclusion, that's why the Mage holds that slot currently. But recebrly my girlfriend complained about it, said the card was pretty useless to her. Well, she always had a Spitting Image or a Chainweb Aracnir in the yard or was just drawing cards to Evolutionary Leap, basically had...
  8. ravnic

    Card/Deck Low Power Card Spotlight

    How could I forget him Great card
  9. ravnic

    General Fight Club

    Man sink or etb value? Jade Mage Nest Invader
  10. ravnic

    Card/Deck Low Power Card Spotlight

    White 2-drops that encourage equipment Kor Blademaster Twinblade Geist Sunhome Stalwart Relic Seeker And they are all less pushed than Adorned Pouncer
  11. ravnic

    Card/Deck Low Power Card Spotlight

    I think it's more about the ceiling. If this would get flying and something else, whether it's +1/+0 or lifelink or first strike I'd cube it probably.
  12. ravnic

    General 2 Card Archetype [Shitpost]

    You would probably hate pick every removal to have a chance of winning a game. Sounds like very little fun for everybody else then playing with almost no interaction.
  13. ravnic

    General Cultic Cube video series

    How are those not compatible?
  14. ravnic

    General Spaaaaace: To Unfinity and Beyond!

    I have back, gold, white and silver borders in my cube. And borderless. And dozens of showcase versions. Muhahaha.
  15. ravnic

    General Cultic Cube video series

    Really? My experience is that everyone loves FoF and the pile mini game. Do or Die and Death or Glory have been similarly popular among my drafters.
  16. ravnic

    Card/Deck Low Power Card Spotlight

    Strangelroot Geist How strong is this card actually? I want greens creatures to be better than the other colors' since I deny the color removal, basically. And this guy is double green. But it's also a 2/1 and a 3/2 for two mana, which still sounds really sick.
  17. ravnic

    General Spaaaaace: To Unfinity and Beyond!

    I liked all the references and I actually cube two silver bordered cards, so I am not against them. But I also never saw someone play more than a card or two in their decks anywhere
  18. ravnic

    General Spaaaaace: To Unfinity and Beyond!

    Okay, so now that set might actually have an acorn-less (as if regular holo foil stamps weren't ugly enough) card or two I am interested in. At least i's not a zero percent chance anymore.
  19. ravnic

    Card/Deck Low Power Card Spotlight

    A yone ever tried this card? How annoying is it to always keep the mana up? Squirrel Sanctuary
  20. ravnic

    General CBS

    Also, you don't need to be all untapped duals to support aggro. Just be aware that more tapped duals will force aggro decks to start on turn two more often, which of course weakens them. You'd have to balance control and midrange (and combo) accordingly.
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