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  1. Dom Harvey

    General Fixing Mulligans, Improving Games

    Before the edit 'Delver' read 'Delv...' and I assumed it was to avoid you quoting it in February to tell us how poorly acquainted you are with her.
  2. Dom Harvey

    Card/Deck Prison in Cube

    Daretti, Scrap SavantSharuum the HegemonBringer of the White Dawn
  3. Dom Harvey

    Card/Deck Prison in Cube

    Opposition is really stupid
  4. Dom Harvey

    General Fixing Mulligans, Improving Games

    that's some nice anti-Jason tech
  5. Dom Harvey

    General Fixing Mulligans, Improving Games

    I've seen people suggest it long before Chapin, but it makes sense that they would credit him. Some other local Cubers do 7-6-6-6-2 for mulligans, which worked decently well. This is a much better system though.
  6. Dom Harvey

    General Fixing Mulligans, Improving Games

    Love it! I never thought they would actually change it.
  7. Dom Harvey

    Card/Deck Prison in Cube

    It's very difficult for prison to be consistent (in both drafting and deckbuilding) and fun in Limited. Smokestack/Braids is the closest you'll get I think; beyond that, you can create locks with stuff like Forbid, Venser + Crystal Shard, Eternal Witness + Cryptic Command which are more...
  8. Dom Harvey

    Card/Deck Single Card Spotlight

    It's a rare example of a good defensive 2-drop in red, it's a solid blocker in control that can turn the corner and pressure them, it's fine in red aggro as a way to avoid damage-based sweepers and trade with larger creatures, it supports devotion well if you run that, and it promotes...
  9. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    If you're in a position to fetch 6/8 lands with Titan, you probably have the game locked up anyway. The first trigger, taking you from 6 to 8, is the difference between casting one big spell in a turn and also being able to cast a small spell or having mana for countermagic/tricks/mana sinks...
  10. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    For green 6s, why not just double up on Primeval Titan? It sets up some really cool sequences of play and game states, but a Titan on T6 isn't overwhelming for aggro or midrange the way something like Wurmcoil or Grave Titan can be.
  11. Dom Harvey

    General Brainstorming Spatial Draft Formats

    a wild Hannes appeared! ETA: I love these ideas even if they don't amount to anything, keep them coming
  12. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    yes
  13. Dom Harvey

    General combo in cube: thoughts on the "showdown turn"

    The Invasion saclands were great for combo. Balancing Tings was such a wonderful deck, and I had a lot of fun and success in Gavin Verhey's Overextended experiment with this: Ones 4 Preordain 4 Ponder Twos 4 Fire // Ice 4 Remand 3 Condescend 2 Repeal 1 Into the Roil Threes 1 Ethereal...
  14. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    1WWW is harsh but if you can get past that...
  15. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    What is this good at blocking in Modern? The delve creatures are larger, so is Tarmogoyf. I guess it can sometimes block random small things from the Company decks?
  16. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    FSR bat signal:
  17. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    in that deck this card does nothing that Jace's Erasure didn't do
  18. Dom Harvey

    General combo in cube: thoughts on the "showdown turn"

    Devoted Druid is great; turning Vines of Vastwood into Dark Ritual is always a good time
  19. Dom Harvey

    Card/Deck Single Card Spotlight

    Mirari's WakeCaged Sun Who still runs Wake, and how do you feel about it? I love the card, but as Cube becomes more ruthless and less forgiving you can rarely take a turn off to do something that doesn't affect the board. Does that change if the effect is moved to colour combinations with more...
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