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  1. sigh

    General [CMR] Commander Legends Previews

    gross
  2. sigh

    General [CMR] Commander Legends Previews

    Your playgroup could be particularly tuned to using that sort of effect, or is particularly fond of black/red decks in general. IMO a T1 mana dork or a T2 mana rock will just be much more valuable the vast majority of actual play sequences. They are generating mana value over potentially many...
  3. sigh

    General [CMR] Commander Legends Previews

    Dark Ritual isn't that strong in most edh decks. There's a subset of strats where it's fine, but overall meh. Maybe in the CDH meta or something.... If your deck revolves around your commander, and the deck wants it on the table ASAP, the lotus can be obscene. Lots of situations where that...
  4. sigh

    General [CMR] Commander Legends Previews

    Fun with precursor golem, among other incidental golems out there
  5. sigh

    General "Looking for a card"-Thread

    adorned pouncer selfless spirit solemn recruit monastery mentor emeria angel some ideas re; the equipment creatures. I've left out plenty, and like... creatures that just fly for flying's sake or something. For both looking for's, I think the below work well as crossovers between the red cards...
  6. sigh

    General [CMR] Commander Legends Previews

    Dude has a lot of creature clearin' potential. Wouldn't rule him as "bad".
  7. sigh

    General [CMR] Commander Legends Previews

    that's a play sequence. T1 Llanowar Elves, Turn 2 Court of Cunning. The card in question is pasted for viewing on the previous page.
  8. sigh

    General [CMR] Commander Legends Previews

    Last I checked you can attack planeswalkers... but I get the point.
  9. sigh

    General CBS

    1) most cubes here don't have anything resembling counter control 2) most cubes here don't have OG duals. Color wheel cost is usually managed here with lands that have a cost to playing them somehow. And clean archetype design mitigates the need for this somewhat anyways. In the context of a...
  10. sigh

    General CBS

    Taking these lands out would have negligible impact on any play experience as already shown by your group. A couple utility land swaps can't really have a high impact on the overall cube fabric regardless. Just take them out and try something else.
  11. sigh

    General CBS

    strong possibility that's a sign your cube+group combo doesn't really need or want that effect, at least on a land.
  12. sigh

    General [CMR] Commander Legends Previews

    If I could promote and support the teaching and learning of every dying language there is, I would. Not trying to say that German is a dying language lol. But sticking to learning English (and historical enforcement of learning it), has lead to a massive reduction in language diversity. That...
  13. sigh

    General [CMR] Commander Legends Previews

    It would allow a second land, which seems on par with a Green ability for a commander creature. It's slightly more restrictive than actually being able to play a second of the permanents, but close. More abusable in my opinion is the fact that it doesn't specify where or how the other permanent...
  14. sigh

    General "Looking for a card"-Thread

    vintage. yes, 100% banned, not restricted. And banned in legacy also of course.
  15. sigh

    General "Looking for a card"-Thread

    skinrender
  16. sigh

    Card/Deck Low Power Card Spotlight

    Magus of the Will is definitely more difficult to maximize, but imo it's much more fun to try to maximize, so don't discount it if your playgroup likes that sort of challenge.
  17. sigh

    General CBS

    Also not sure why that would be a priority and would like to know. I don't like visual spoilers anyways though; way too many pictures to take in. Just give me a list. To be fair to phone screens, most are greater resolution than 1920 x 1080 (Galaxy S7 is 1440 x 2560 for instance)
  18. sigh

    Card/Deck Single Card Spotlight

    In my opinion, and from my experiences, the only way to reliably shorten or lengthen games is with the actual contents of the decks. That is to say, by making the overall framework of the cube faster or slower.
  19. sigh

    Card/Deck Single Card Spotlight

    Pluses and minuses. Mulligan quantity might be reduced, But now everyone has to draw 14 and analyze two hands, plus shuffle or at least place 7 back into the deck.
  20. sigh

    Card/Deck Single Card Spotlight

    I'm not sure that actually has an affect on gameplay time, as that would generally be dictated by the overall contents of the decks. If anything, it reduces the number of quick kills to a bad starting hand, which would increase average gametime. And the added time of the extra "mulligan" at the...
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