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  1. sigh

    Card/Deck Single Card Spotlight

    Only very minor alterations and shifts of card selection so far. It's generally much like above, adding a variable to a card's inclusion. It's eased the inclusion of cycling-matters cards like curator of mysteries for instance. I could probably afford to include Drake Haven tbh, but haven't...
  2. sigh

    Card/Deck Single Card Spotlight

    Very testable! I threw this beauty in before my latest session, and I was very impressed! As I postulated, having the cycling lands in the BLB does increase it's stock some, but besides that, it's an untapped manland that fits into a prominent archetype/structure in my format. It's a very...
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    General Rivals of Ixalan (RIX) Spoilers

    This set fell short for me on new inclusions. Think it's a cool set, but didn't really get there. Right now, only rekindling phoenix Thrashing brontodon
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    General Magic Pros Validating Our Cube Design shift from the Last Year

    Really great article. Thing that honestly stood out the most to me was hieroglyphic illumination. Why does this have cycling? It is just flexibility for flexibility sake, doesn't really push an interesting angle. Dissenter's Deliverance feels like the better design here, as there are valid...
  5. sigh

    A deceptively bad cube

    Two CC is also strong. Digging that many cards is quite strong. You might want to consider buffing your filtering to the grave at different CMCs. A very useful pair of cards to consider: careful study Compulsive research Both sorcery speed helps keep them from being degenerate, and they cleanly...
  6. sigh

    A deceptively bad cube

    I think Hellrider is quite a bit stronger than the Hero. Something like Heart-Piercer Manticore is sweet Fact or Fiction is extremely strong. You already have Careful Consideration, which is my goto stand-in for FoF at lower power levels, so I'd say you can do something entirely else with the...
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    General Non-Homogenous Mana Fixing Options

    Definitely worth pursuing. I use individual lands from a multitude of cycles where they fit best, including a couple bouncelands in blue, Horizon Canopy in GW, etc. Dom did a pretty in-depth review of what lands he'd want in his environment, focusing on each colors archetypal needs rather than...
  8. sigh

    General Rivals of Ixalan (RIX) Spoilers

    There's also Courser of Kruphix in the 3 mana slot already, and I like courser quite a bit better as well. Neat concept though, like, you can Coco for it!
  9. sigh

    General Rivals of Ixalan (RIX) Spoilers

    Ooook so apparently there was a rules change recently, and Blood Sun also stops 'as this enters' abilities? I need to get a little more solid confirmation, but this now would mean Shock land = ABU dual (no enters tapped) Bouncelands enter untapped and no bounce!!! This could legitimately be a...
  10. sigh

    General Rivals of Ixalan (RIX) Spoilers

    I like Blood Sun quite a bit better than the moon. Shuts off primarily fetchlands, but still allows you to have fixing. Easy to build a mana base around, and punishes really greedy 3+ color manabases. Cool. All that aside: PARROT GRIFFIN Edit: ALSO So cute! Replacing my flame boys with...
  11. sigh

    General Rivals of Ixalan (RIX) Spoilers

    What in Christ... O_o
  12. sigh

    General Rivals of Ixalan (RIX) Spoilers

    Man I really dig Tomb Robber. That is a sick effect for black, explore is really great.
  13. sigh

    General Rivals of Ixalan (RIX) Spoilers

    I stated "DURING PLAY" to specifically not address that point; yes I get that your deck should synergize with the mechanic. You stated specifically that deck building was the ONLY way to force it, which isn't necessarily true (as I stated). I will be testing at least this one ascend card. I...
  14. sigh

    General Rivals of Ixalan (RIX) Spoilers

    This is really solid. Can see taking the skyship stalker out for this. Of note, it comes back every turn either with attacking or blocking. Powerful card. Also that ART tho
  15. sigh

    General Rivals of Ixalan (RIX) Spoilers

    Return instant/sorcery to hand from grave, exile ~. Nice!
  16. sigh

    General Rivals of Ixalan (RIX) Spoilers

    You can obviously be in a situation where you want the city's blessing, but don't yet have enough permanents. I wouldn't go so far as to say you can't do anything about it during play though... you can play more permanents! What I mean is you can extend your board beyond what you might have...
  17. sigh

    General Rivals of Ixalan (RIX) Spoilers

    I would say some decent fraction of RT cubes have token strats in aggro, usually centered in white. More a board reach mechanic than anything, which white also appreciates here. Kytheon def better, which is a negative as much as a positive, obvs. Any reasonably decent excuse is enough for me to...
  18. sigh

    General Rivals of Ixalan (RIX) Spoilers

    Nice I think I finally take out Kytheon for this? OP 1 drop is OP, and this similarly gets stronger in the midgame with a developed board. Ascend is p sweet in that it's similar-ish to a battalion type mechanic, but you don't have to attack poorly to force it to go off.
  19. sigh

    General Rivals of Ixalan (RIX) Spoilers

    They were friends :(. That aside, sac this = value? You don't have to discard the new hand, so it's just straight up double hand size? Might not be a cube card, but really neat Storm off with chain of vapor + cheap stuff!
  20. sigh

    General Rivals of Ixalan (RIX) Spoilers

    Neat! Whenever a creature enters the battlefield under your control, it explores. That includes tokens! This is probably slightly too expensive for some/most formats, but it is a great value engine in the right list, I would say.
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