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  1. TrainmasterGT

    Highball: Legacy of the Rails

    Warbonnet: The Land of Enchantment Update History of the Color Scheme Unlike previous updates, Warbonnet is actually named after a color scheme used by the Atchison, Topeka & Santa Fe Railway for their dieselized passenger equipment. First patented in 1937, the Warbonnet color scheme was...
  2. TrainmasterGT

    General Fight Club

    It depends on how relevant the damage to Planeswalkers is for you. Storm's Wrath is definitely better against aggro decks, while Hour of Devastation is stronger against midrange. If aggro is the thing you need to slow, go with Wrath, if you want to nuke some walkers, go with Hour. I'd usually...
  3. TrainmasterGT

    General CBS

    They're reprinting enemy fetchlands. You can buy Secret Lair: Ultimate edition for "a little more than" $165 from your local game store this may. What you get for your 200 dollars: The 5 enemy fetches. That's it. For $200. Look, I get that it is going to cost you more than $200 if you were to...
  4. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    No, it's not too mean in midrange since it's literally just a 3/3 that very occasionally comes back to play from the bin. No, it's not worth it specifically for aggro madness either. You might sometimes be able to bring it back occasionally, but I think most of the time it just ends up as a...
  5. TrainmasterGT

    Card/Deck Single Card Spotlight

    Although there really aren't a lot of good 2-cost discard creatures, Rat isn't one of them because it takes over the game. If you want the discard for Madness, then Heir of Falkenrath is a good option since it's a free outlet which gives you upside. If you want the discard for a Drake...
  6. TrainmasterGT

    General Fight Club

    Experiment One and Pelt Collector are almost the same card in my opinion. Pelt Collector has the ability to get a little bigger in the average game thanks to death triggers but Experiment One's regeneration is nice to have against other aggro decks. Pelt Collector is a bit more flexible, but...
  7. TrainmasterGT

    Card/Deck Single Card Spotlight

    Well that sucks. It looked like it could have added a bit of a fun dynamic to the game. What do you guys think of this: Necromancer's Covenant This looks like a fine midrange/control finisher.
  8. TrainmasterGT

    General CBS

    I've tried doing the whole Hero thing before, and trust me when I say that it doesn't work very well in practice. The only two heroes that are always a bare minimum of "fine playables" are Feather, the Redeemed and Fabled Hero. That's it. And they're only "good" for the bodies, with their heroic...
  9. TrainmasterGT

    General Fight Club

    Saddled Rimestag is easy to make crash in as a 4/4 every turn. Longtusk Cub trades with a random utility bear and makes your aggro drafter sad. Look at the "Damage to players" curve for these two: Saddled Rimestag-> 4, 8, 12, 16, 20 Longtusk Cub-> 2, 5, 9, 14, 20 Both take the same amount...
  10. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    I've looked at Slitherhead before, but I never wanted to devote a slot to it. A 1/1 for 1 with no on-board abilities is usually hard to justify including. Wether or not you can play it really depends on how often it is just a madness card with {0}: Put a +1/+1 counter on a dude. Scavenge as a...
  11. TrainmasterGT

    Card/Deck Single Card Spotlight

    Crawlspace This card seems like it could be good at slowing down aggro decks without completely shutting them down. I'm just not sure if it lets too much get through the cracks or not. Is this playable?
  12. TrainmasterGT

    General Let's talk about generating value

    I wrote an entire piece about fatties last summer.
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