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  1. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    Because the ten on Ixalan start as Legendary Enchantments. They're not a part of your land base so much as they are just spells. In that case, making them legendary wouldn't have had an inverse effect on gameplay. Since the castle lands are just regular lands, making them legendary would mean...
  2. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    I actually really like the Giant!! I'm probably going to test him if I open him, although he seems like the sort of card the Standard Players and Commander Timmies are gonna spike.
  3. TrainmasterGT

    Card/Deck Single Card Spotlight

    Not unless your power level is essentially powermax. I'd say Vivien's Arkbow is a more fair equivalent.
  4. TrainmasterGT

    -1

    I think this format is going to turn out amazingly well if you curate it correctly. I'd just recommend keeping the density of 1 mana 2/1s to a minimum outside of colors you want to push for aggro. The smoothing in this format is going to be great, so most decks are going to have an easy time...
  5. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    These two cards seem super cool, but not very playable: This card might actually be good as a 2-mana "destroy target attacking creature. You gain three life" effect on a stick. It seems very good with a bunch of knights! This is so cool! I love reanimation, and I think the fact that...
  6. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    It would probably involve something like 30 fetchlands and 20 typed duals. You skew towards fetches so that people have to pick their colors a little more wisely. I think that its better when trying to facilitate more colors to include more fixing instead of weirder fixing- the filter lands just...
  7. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    But are any of the CCC cards worth playing outside of a monocolor deck anyway? Also, the blue wizard noble guy is probably fine in most cubes anyway. It's Blue Sun's Zenith on legs!
  8. TrainmasterGT

    -1

    Flashback spells seem way better in this format: Think TwiceChainer's EdictMoment's PeaceMomentary BlinkCall of the HerdForbidden AlchemyAcorn Harvest Recoup seems especially strong here: Recoup
  9. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    I think super-ramp is cool too, but it shouldn't be all that green gets to do like in most power cubes. My G/U archetype is actually Untapping Enchanted Lands!
  10. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    Yeah but your cube is also very unique compared to most other lists. Your power level is a little bit lower than most rare cubes so your green decks don't necessarily need 1cmc ramp to be competitive. You also seem to have a fairly aggressive green suite, which naturally means that a larger...
  11. TrainmasterGT

    General Making broken cards fair

    Demonic Tutor is almost always a fair card with my drafters because the best thing they ever seem to want to grab is Cemetery Reaper. I love having a younger playgroup :p.
  12. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    Yeah but green is so much worse when it doesn't have access to 1 CC ramp. Remember when people were playing green outside of energy in standard after Elvish Mystic rotated out and before Llanowar Elves rotated back in? Me neither...
  13. TrainmasterGT

    General CBS

    Goblin Piker as Savannah Lions. Liliana of the Veil as Hymn to Tourach. Druid of the Cowl as Llanowar Elves. Force of Negation as {U}{U} Negate. Literally everything with morph as Grizzly Bears.
  14. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    Allow us to Introduce our selves... Laboratory ManiacJace, Wielder of Mysteries
  15. TrainmasterGT

    General CBS

    And it basically has the scryfall filters!! With this, I believe Cube Cobra is now better than Cube Tutor.
  16. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    Also, the fact that you ride the train makes me very, very happy.
  17. TrainmasterGT

    General CBS

    So I kind of want to re-do my green section to make it work a little bit better with aggressive and blink strategies. I'm considering replacing some of the +1/+1 counters stuff with some tokens stuff. The problem is that my +1/+1 counters cards are actually pretty good. I don't think I've ever...
  18. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    The adventures make pretty much anything that wants you to play noncreature spells better. I'm dusting off my Young Pyromancers and polishing my Saheeli, Sublime Artificers for this.
  19. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    Burn decks absolutely want a Fire with a cantrip attached to it. This guy is basically that except the card drawn is an above curve 4/3 with the added bonus of being stupid hard to kill with normal removal without taking damage. At it's absolute worst this is a 5-mana deal 4 to the opponent and...
  20. TrainmasterGT

    Sets [ELD] Throne of Eldraine

    I'm a big fan of this card's flexibility. It's almost as good as Faithless Looting in some regards, and it's actually better in others. Unfortunately, I'm not sure this card is powerful enough for me. The body is super weak despite the fact that the Adventure spell is pretty good. I guess it's...
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