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  1. TrainmasterGT

    General Cube archetypes help

    The other thing worth remembering is that getting too specific with your archetypes can lead to a format with tons of different cards that just don't jive together. I've been doing most of my design experiments under the premise that every card must either enable a specific archetype (i.e. Drake...
  2. TrainmasterGT

    General CBS

    I like that ratio a lot.
  3. TrainmasterGT

    Card/Deck Control Mirror Matches

    There is no shame in losing to a control finisher. They are literally designed to be played in control. (Also, I forgot to mention Approach of the Second Sun.) My current list doesn't really reflect what I have on CT, but I have a couple of U/B cycle decks. These are more Midrange/tempo...
  4. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    I've definitely been considering giving this a try. It plays well with both Graveyard strategies and +1/+1 counter strategies, all without feeling super oppressive. It can't kill itself in conjunction with Hardened Scales, too.
  5. TrainmasterGT

    Card/Deck Control Mirror Matches

    You have two options: -Reduce the number of control cards in your cube (or reduce the power level of control cards). -Give control decks more interesting gameplans/mirror breakers. For example, you could add a big boy like Nezahal, Primal Tide or Pearl Lake Ancient, both of which are control...
  6. TrainmasterGT

    General CBS

    I get that, but these seem more "fine in a lackluster way" than "fine in a solid way" like last year's decks. I think they could have done better.
  7. TrainmasterGT

    General CBS

    So... WOTC just released the new challenger deck decklists today they're ok I guess, and they had a couple of surprise inclusions from a reprint perspective, but I was more surprised by what was left out. The mono-white deck was missing Venerated Loxodon and was too short on legion's landing...
  8. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    As long as it doesn't immediately die when it comes in to play, I think this is serviceable in your list. I don't think your removal is efficient enough to make this a bad rate for a creature, and I think your size to cmc ratio looks approximately correct to support this.
  9. TrainmasterGT

    General CBS

    So a Sleight of Hand effect instead of a straight draw effect?
  10. TrainmasterGT

    General CBS

    I like Thraben Inspector and even Revitalize (in some decks) when looking at that type of card.
  11. TrainmasterGT

    Card/Deck Single Card Spotlight

    It seems super slow.
  12. TrainmasterGT

    Card/Deck Single Card Spotlight

    You're all forgetting the best way to get rid of pact.
  13. TrainmasterGT

    General CBS

    White Filtering should just look like Crack the Case without the "sacrifice clues to draw" clause. Needs to be playable, and usable in decks with synergies with it, but it doesn't need to be Preordain.
  14. TrainmasterGT

    General [WAR] War of the Spark

    My lack of culture is showing...
  15. TrainmasterGT

    General [WAR] War of the Spark

    Why is designing a set with answers for a theme in mind terrifying?
  16. TrainmasterGT

    GBS

    I'm not sure who this "Dominic Harvey" character is, but he sounds like his profile picture would be some sort of owl or something...
  17. TrainmasterGT

    Card/Deck Dimir (UB) Steal & Sacrifice

    I mean I guess, but thats really more of a synergy than the basis for an entire archetype. I don't think this is a bad idea for a deck, it's just not the right color pair to be viable. Vedalken Shackles would allow for some of the Sacrifice-specific cards to be used in a U/B control deck, but...
  18. TrainmasterGT

    Card/Deck Dimir (UB) Steal & Sacrifice

    I really see no reason to try this as a U/B archetype. The U steal effects cost too much for it to be worth sacrificing the creature after the fact. As these two have previously echoed, R/B is a good place to use the "steal n' sac" archetype. Ravnic has used this archetype to great effect in...
  19. TrainmasterGT

    General [WAR] War of the Spark

    I think part of the reason why planeswalkers suck so much in limited is because they provide so much value. The "swinginess" of walkers is greatly reduced when everyone gets to play with them. Plus, I'm sure we'll have more Heroes Downfall and Bramblecrush effects in this set. There is no way...
  20. TrainmasterGT

    General Great Games of Magic (Videos)

    How about Bees? You like Jazz?
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