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  1. Mown

    General Fight Club

    Yeah the best way to break the asymmetry on Godhead is not relying on creatures. That does mean your opponent will have a lot of removal spells to point on your 5 mana creature though so it works better in theory than practice.
  2. Mown

    General "Looking for a card"-Thread

    Let me get back to you in half a year when I've hopefully gotten a chance to play that now that I've actually started the process of acquiring the list I've been mulling over for however long I've been on riptide now. Supporting storm symbiotically is one of the four major design goals of my...
  3. Mown

    General "Looking for a card"-Thread

    I try to keep things low-curving and my current selection is pretty format specific so they're probably not of much help, but Beast Attack Aeve, Progenitor Ooze Stampede Surfer from the latest clue set is kind of cool.
  4. Mown

    Card/Deck Low Power Card Spotlight

    I mean, if I ended up picking it and had it in the sideboard I'd play it in the appropriate matchup.
  5. Mown

    General "Looking for a card"-Thread

    I think this is the more reasonable approach to the topic, and there are a lot of tools to combat it. Wotc has realized that interacting with creatures is a core part of the gameplay that every deck is encouraged to be able to do, and therefore has given it much wider distribution than it had...
  6. Mown

    General "Looking for a card"-Thread

    Well, yes, true, but why does that distinction matter? Do aggro decks have drastically different incentive structures in limited that makes cantrips more appealing to their gameplan? Do cubes, despite the infinite variety of environments they provide, all necessarily encourage cantrips? It's not...
  7. Mown

    General "Looking for a card"-Thread

    Constructed magic would suggest there's quite a lot of decks that don't.
  8. Mown

    General Fight Club

    I think you would need a very grindy format for me to want to pick the dino over the elephant. Play pattern wise I like the giant just because haste is fun. shadowmoor was kino
  9. Mown

    General [Contest] Ravnica Reimagined (Entry Closed - Judging Complete!)

    I'll be honest I have no idea what green 3s should look like in a world where Lovestruck Beast and Pugnacious Hammerskull exists (which are admittedly rare) and green gets like Streetwise Negotiator as a 3/3 for 1G at uncommon. It's probably a bit too much tempo, but I don't think I can make...
  10. Mown

    Sets (MKM) Murders at Karlov Manor Previews

    Neither the zone nor card type is relevant. It only works for effects that specifically let you play or cast cards, and they naturally can't target, as the target itself would be illegal. I don't think most tutors like Sunforger would let you cast an adventure (until they print instants that can...
  11. Mown

    Sets (MKM) Murders at Karlov Manor Previews

    They updated the rules regarding it with the latest Zendikar so that you could for instance play the backside of MDFCs with Crucible of Worlds and such, it now checks what you are attempting to play rather than the characteristics of the card itself before you play it.
  12. Mown

    Sets (MKM) Murders at Karlov Manor Previews

    Kylox's Voltstrider Wanted to highlight this card, because I haven't really seen much discussion on it, and I feel like it might be a bit of a sleeper hit. It's quite awkward that it doesn't have reminder text, although you can fix that if you make your own renders, and if you play with...
  13. Mown

    Sets (MKM) Murders at Karlov Manor Previews

    I think it's somewhat close. Reasonable Doubt is a mostly replaceable counterspell, and Frantic Scapegoat is a mostly replaceable red one drop for very aggressive decks that I think is quite neat. The rest of them are all various flavors of mostly bad, with the possible exception of Case of the...
  14. Mown

    Sets (MKM) Murders at Karlov Manor Previews

    Outside of the suspect memory issues issues, it also has the cursed rule 63 Ion Hazzikostas artwork that I do not want to partake in.
  15. Mown

    General (MKM, MKC, CLU) Murders at Karlov Manor Testing/Includes Mega Thread!

    Probably Intrude on the Mind Proft's Eidetic Memory Scuttling Sentinel Lush Portico Probably not Demand Answers Urgent Necropsy Carnage Interpreter Soul Enervation
  16. Mown

    Sets (MKM) Murders at Karlov Manor Previews

    Some random commander cards I don't really care about but someone might. Veiled Ascension A lot of words for a 2/2 with ward and flying every turn. Otherworldly Escort 4/3 flash for 4 that comes back once with a somewhat questionable ability for 20-life formats. Watcher of Hours Legally...
  17. Mown

    Sets (MKM) Murders at Karlov Manor Previews

    Tenth District Hero doesn't really suffer that much from memory issues, you can use the exiled cards as reminders.
  18. Mown

    Sets (MKM) Murders at Karlov Manor Previews

    This is my favorite card so far. I think it's kind of lazy to call yourself a crab just because you replaced one of your arms and I don't really understand how it further turns other things into flash, but play wise it's a tricky little flash dude that is fun to blink. I'm kind of intrigued by...
  19. Mown

    Sets (MKM) Murders at Karlov Manor Previews

    You should think about it more like a Experimental Frenzy variant, a lategame option to ensure your low-curving red deck doesn't run out of gas. I think it's a solid card, although I don't personally appreciate cards that encourage you to just mindlessly spew all the cards in your hand turn...
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