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  1. Onderzeeboot

    Site News How to: Card Tooltips, Card Images, and Decklists

    You can either select them from the smilies-menu in the text editor, or you can use curly brackets. Colors: {w}{u}{b}{r}{g} Generic: {2} Colorless: {c} Hybrid: {w/u}{w/b}{2/w} (please note that the order of the color wheel/mana symbol is important here! {u/w}, {b/w}, and {w/2} will not work!)...
  2. Onderzeeboot

    Card/Deck Single Card Spotlight

    I played her for a while, but it just makes the game less interactive. Cool that you've got all these unblockable dudes, let's play solitaire, shall we? I cut her when I decided I wanted more ninja's and added Mist-Syndicate Naga, because that combo looked sketchy as hell to me, and the Naga was...
  3. Onderzeeboot

    General CBS

    I think they meant returning to hand, not blinking. The suggested theme for {u/b} was ninjutsu, so Order of Midnight has evasion and has added value when you return it to your hand because you can cast the adventure again :)
  4. Onderzeeboot

    General CBS

    Enchantments / constellation also works in {W/B}!
  5. Onderzeeboot

    General CBS

    I assume not because of what I quoted above. There has already been a Terramorphic Expanse reprint (in Jumpstart) since they printed Prismatic Vista and Fabled Passage, and that reprint didn't have the gold pin lines.
  6. Onderzeeboot

    General CBS

    Ha! Good question! Would be interesting if someone had asked that on MaRo's blogatog account :) But I found an even better answer on Reddit:
  7. Onderzeeboot

    General Custom Cards: The Lab

    It's literally Zombify plus Fame. I'm not really sure what you're looking for, and why you're looking for it. Spoils of Adventure is just a Kish of the Amesha variant with different numbers, I think you're reading too much into the Ancestral Recall + Healing Salve thing, honestly. Re: From...
  8. Onderzeeboot

    General Custom Cards: The Lab

    Well, obviously, it requires a board position after all, and the better that board position is, the higher the reward :) Doesn't mean it's a bad mechanic though! Limited games naturally gravitate to creature fights, after all, and the way these scale give you a way to sequence more than one...
  9. Onderzeeboot

    General Custom Cards: The Lab

    The designs I've seen suggest that you pay a reasonable price for the effect if you have one party member out, it becomes actively good when you have two, and borderline overpowered for the cost if you have three or four out. E.g., drawing 3 cards and gaining 3 life is meh at 6 mana, okay at 5...
  10. Onderzeeboot

    The Board Game Thread

    I have played one session of Gloomhaven to try it out, and I have the Steam version. It's a super cool game, but it's most fun to explore with some friends or a loved one. It's not really the style of game my wife likes, though, and it's a bit too expensive considering all of the other board...
  11. Onderzeeboot

    General Custom Cards: The Lab

    “Thought is free.” ― William Shakespeare, The Tempest “I long to hear the story of your life, which must captivate the ear strangely.” ― William Shakespeare, The Tempest “...and then, in dreaming, / The clouds methought would open and show riches / Ready to drop upon me, that when I waked...
  12. Onderzeeboot

    General Fight Club

    Yeah, I didn't mind it here. It was very on point to the discussion :)
  13. Onderzeeboot

    General Custom Cards: The Lab

    https://www.deviantart.com/jarrodowen/art/Monstrous-Cyclops-498936407 https://www.deviantart.com/faraone/art/Mountain-Giant-325124765 Maybe one of these two?
  14. Onderzeeboot

    General Fight Club

    Nitpick: It should be "Activate this ability only on your turn." Good design though! For what it's worth, I've really liked Makeshift Munitions in my cube, it's a solid card! I run it and Weaponize the Monsters as my two Bombardment variants in my cube. Weaponize is surprisingly solid...
  15. Onderzeeboot

    General [ZNR] Zendikar Rising Spoilers

    I'm not really interested in a cost reduction mechanic with awkward requirements, so not me.
  16. Onderzeeboot

    General [ZNR] Zendikar Rising Spoilers

    It's crazy how much people undervalue these. It doesn't matter that they only tap for one colored mana, because they tap for your missing color of mana. They also allow off color splashing out of the sideboard, because there's virtually no downside to running these over a basic land. Suddenly...
  17. Onderzeeboot

    General Fight Club

    To which I counter: - Recurring the Spellbomb twice actually takes a turn more. When you're digging for answers, what difference do an extra turn or an extra 3 mana make unless the answer happens to be exactly on the top? - You typically crack the Well on your opponent's end step unless you're...
  18. Onderzeeboot

    General Fight Club

    Witching Well is deceptively good. I'm not sure it's actually worse than the Spellbomb. The scry is relevant early, and Inspiration is a solid enough option for cashing in later!
  19. Onderzeeboot

    General Custom Cards: The Lab

    Yep, the wording does indeed address that. Also, no, you can't use madness itself, as that mechanic lets you cast something you discard for mana, and you can't cast lands, nor do you pay mana for them to play them. There's, mechanically, a huge difference between a mana cost of {0} and no mana cost.
  20. Onderzeeboot

    General Custom Cards: The Lab

    Madness and Dark-Dweller Oracle suggest the following wording: If you discard ~, discard it into exile. When you do, play it or put it into your graveyard. (You can play this land this way only if you have an available land play remaining.)
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