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  1. Onderzeeboot

    General "Looking for a card"-Thread

    Someone in one of my Discord groups made this today :') Link
  2. Onderzeeboot

    General Custom Cards: The Lab

    Fair, but snow mana is non-trivial in regular Magic (be it MH1 drafts or constructed). There's no untapped snow duals, so you have to lead with a basic to drop Icehide on Tuen 1, and that in turn means you're running a shakier mana base than other decks. Of course this is all relative. In Pauper...
  3. Onderzeeboot

    Highball: Legacy of the Rails

    It's definitely an archetype you have to see for yourself once before you grok it, I think. Draft the deck yourself once, and then show other drafters what cool things you can do after milling yourself.
  4. Onderzeeboot

    General Custom Cards: The Lab

    Shapesplicer Marshal is cool! The one drop seems a bit pushed. An artifact 2/2 for 1 in blue? Seems like it should cost W, honestly. Or maybe be a 1/0 with a single +1/+1 counter on it. Breaks the symmetrical statline, but seems still really strong in nonwhite colors or colorless.
  5. Onderzeeboot

    General Custom Cards: The Lab

    Thanks! I wish I could show them to WotC, but sadly they are forbidden to look at unsolicited card designs. Probably just as well, or MaRo would be even more swamped in mail than he already is :')
  6. Onderzeeboot

    General Custom Cards: The Lab

    This addition has been an exciting tool for ninja's! I don't think I've often come close to such a clean intersection between multiple cube archetypes (in this case elemental tribal, ninja's, and discard matters) before. I've been testing the custom below for green, to get some more on...
  7. Onderzeeboot

    General Custom Cards: The Lab

    Yeah, this would be great at 2 cmc, but 2 cmc ramp is reserved for green exclusively in my cube. obviously the first two abilities mirror Chrome Mox, so both that part and the casting cost are locked in, given the concept of the card and the design constraints of my cube. That third ability is...
  8. Onderzeeboot

    General Custom Cards: The Lab

    I was looking for another 3 cmc mana rock for my cube. Is this fair or lacking a bit? Contemplating adding "you may cast that card as though it had flash this turn", or something like that.
  9. Onderzeeboot

    General Companions, Yay or nay?

    To be fair though, they also get a lot of it right. It's easy to piss on the mistakes they make, but as a whole, Magic is still an incredibly engaging game, and apart from Ixalan, which was a bit of a miss for me, recent sets haven't slowed my interest in the game. Then again, it's been over a...
  10. Onderzeeboot

    General Companions, Yay or nay?

    Yeah, I definitely feel you on the "regular bans destroy consumer confidence" part. Trying to stay competitive in paper constructed has been... trying, these past few years. If you want to win, ideally you have to buy into the best deck, but since 2017, this has been a rather risky proposition...
  11. Onderzeeboot

    General Companions, Yay or nay?

    See, we agree on the first point, but I still don't get how you get from A to B, as it were. FIRE didn't exist in 2017. It wasn't even around for most of the sets that got released in 2018. As Dave Humpherys details in one of articles (source), the design philosophy got introduced during month...
  12. Onderzeeboot

    General Companions, Yay or nay?

    Let's take a look at Standard bannings in the last few years and see if FIRE did this. 2017-01: Emrakul, the Promised End, Smuggler's Copter, and Reflector Mage 2017-04: Felidar Sovereign 2017-06: Aetherworks Marvel 2018-01: Attune with Aether, Rogue Refiner, Ramunap Ruins, and Rampaging...
  13. Onderzeeboot

    General Fight Club

    The cantrip part is not bad though. Sure, it's not a great rate, because you'ld rather pay one mana to cycle a card away, but the insurance of getting it back (eventually) without resorting to reanimation shenanigans is pretty sweet.
  14. Onderzeeboot

    General Fight Club

    That was not what I thought you were saying when you said you didn't think Yidaro was very good or very useful, but fair enough :)
  15. Onderzeeboot

    General Companions, Yay or nay?

    You take that back, good sir! Kaladesh block was flipping fantastic! It has super interesting and innovative mechanics, the limited format was pure gas, the flavor was fantastic and unique, and it had loads of goodies for cube! The only things wrong with it were that they failed to discover the...
  16. Onderzeeboot

    General Fight Club

    I think that depends very much on the removal in your cube. Seven mana is very atainable for control-leaning builds and ramp decks, and an 8/8 haste, trample actually hits like a brick. I've been testing it a bit, and I've been pretty pleased with it. You aren't actually trying to cycle it four...
  17. Onderzeeboot

    General "Looking for a card"-Thread

    Yeah, I really like Hydroid Krasis. Good card that definitely draws people into Simic because of its reputation, and it always performs, but it never really breaks the game. It's an exciting card that people love to play!
  18. Onderzeeboot

    General Companions, Yay or nay?

    Yeah, I didn't really count the cards that require the Capsule to stay on the battlefield. I run cards like Master of Etherium and Tezzeret the Schemer, but filed those under 'minor interactions' :)
  19. Onderzeeboot

    General Companions, Yay or nay?

    I still run Executioner's Capsule. In my list it synergizes mainly (there are other, more minor interactions) with... D'Avenant Trapper Teshar, Ancestor's Apostle Marionette Master Emry, Lurker of the Loch Hidden Stockpile Sharuum the Hegemon Muldrotha, the Gravetide
  20. Onderzeeboot

    General Companions, Yay or nay?

    Zirda makes me wish these were actually gold cards instead of hybrids, as WR could use the card advantage!
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