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  1. Nanonox

    "Fast" multiplayer cube

    I had Temples and Bouncelands among the first iterations of my cube back in 2013. The idea was to offer card advantage and draw smoothing for MP games where mana screw is a death sentence and watching others play for another because you couldn't play MTG sucks. It was good but there were two big...
  2. Nanonox

    General CBS

    I think they are really neat in the right cube. I would probably want some bouncelands to include the ones you’ve listed, but some like Tithe and Weathered Wayfarer can be good especially with fetchlands (though, they don’t ramp you).
  3. Nanonox

    Card/Deck Low Power Card Spotlight

    Ichor Drinker Didn’t know this card existed, but it’s such a great glue card. The lifelink makes it an interesting creature to suits/pants up or use as a lifegain enabler if that’s your thing. You can discard/mill/sacrifice it for value and then get rewarded with artifact and counter synergies...
  4. Nanonox

    General Custom Cards: The Lab

    Random elf
  5. Nanonox

    Brirro's Variant Cube

    Some spicy build arounds in Genesis Chamber and Insidious Roots. What type of decks would you slot the Chamber in? It’s a powerful double edged card.
  6. Nanonox

    General Custom Cards: The Lab

    Not sure if these do it for you. Either way 2 random birds!
  7. Nanonox

    Nanonox's 1vs1 cube

    Thanks for the feedback, great stuff as usual. I was actually eyeing Sun Titan despite the high mana value. As you say, it fits pretty much in all grindy decks and I've been liking the few control/slower oriented cards I've added recently. I actually like it more than Sevinne's Reclamation...
  8. Nanonox

    General Fight Club

    It is, but I don’t care about breaking cycles. I even run Celestial Colonnade and Creeping Tar Pit as extra lands in the guild slot.
  9. Nanonox

    General Fight Club

    I agree with the Dowser. Attacking gives players more agency (compared to walls) and the Prowess adds even more chances for combat to be relevant. Irrigated Farmland vs Meticulous ARCHIVE I have 5 sets of fixing lands per guild. 2 fetches, 2 shocks and 1 basic-typed dual slot. For this 5th...
  10. Nanonox

    Sets (PIP) Fallout Commander Previews

    Brotherhood Vertibird I missed this one, but it seems like it could have potential. It has a big butt, evasion and can hit like a truck in the right deck. It's like an Urza's Saga token that has flying which seems well worth the 3 mana and crew 2 cost. Has anyone tried this?
  11. Nanonox

    Sets (OTJ/BIG/OTC/OTP) Outlaws of Thunder Junction & The Big Score Mega Testing and Includes Thread!

    I shit on the flavor and characters of the set, but I find myself liking a lot of individual card designs. Oops! That said, I don't know yet if I want to include Crime, Plot or Saddle, but they seem fairly intuitive and fun. Include Geralf, the Fleshwright This guy is looking really good to...
  12. Nanonox

    Nanonox's 1vs1 cube

    The issue with my heavy artifact theme I have a very heavy artifact theme in the cube, to the point where I run more colorless cards than cards of any individual color. I have 2 kinds of artifact payoffs: 1. open-ended (think “whenever you cast a noncreature spell” for example) 2. Artifact...
  13. Nanonox

    Sets (OTJ) Outlaws of Thunder Junction Previews

    I missed the Tumblewagg, but that extra mana is rough! Siege Veteran is a lot worse than the Aspirant for example, even though that second line of text isn't nothing of that majestic mount. Not sure I see the Tarmogoyf analogy for Cactus Bill. How do you figure?
  14. Nanonox

    Sets (OTJ) Outlaws of Thunder Junction Previews

    As Rasmus says, such great cards, some of which are throwbacks to some of my favorites! Geralf, the Fleshwright is almost a Blue Monastery Mentor. Sandstorm Retriever is pretty clearly the Green Blade Splicer. Bristly Bill, Spine Sower gives me big Luminarch Aspirant vibes. Phantom...
  15. Nanonox

    Sets (OTJ) Outlaws of Thunder Junction Previews

    I was looking for a conditional 2 mana counterspell and I think Phantom Interference is it! You’re right Train that it’s less powerful than Lose Focus, but I like the mana sink mode for a mediocre proactive threat. Erik, if you run just one, I think the Shark is more versatile. It’s fantastic...
  16. Nanonox

    Sets (OTJ) Outlaws of Thunder Junction Previews

    Really like Nuturing Pixie, reminds me of Shepherd of the Flock trading the option to protect your cards from removal for a better body and counter synergies. That is some pretty wild text! I would love to combo this with Bitterblossom or Dark Confidant. The usual 2 mana double strikers...
  17. Nanonox

    Sets (OTJ) Outlaws of Thunder Junction Previews

    This seems like it can get out of hand very quickly in a format built around spell velocity. Getting a zombie for each cantrip, creature or bauble you have leaves you with a nice and open ended storm style payoff that doesn’t ask you to go all in. It’s obviously better when you do with Frantic...
  18. Nanonox

    Sets (OTJ) Outlaws of Thunder Junction Previews

    I just realized what is missing in this set for me: the escape. I fell in love with Magic because of the dragons, the demons, the elementals and wizards. It’s the setting and the creatures inhabiting it. Outlaw Junction doesn’t offer much escape because it takes real life history and just...
  19. Nanonox

    Sets (OTJ) Outlaws of Thunder Junction Previews

    I’m not 100% sure, but it’s like the dude looks more like an insect than a plant. Also, it’s not the flavor that I dislike, I misspoke. It’s the name. Seems more cartoony than MTG to me.
  20. Nanonox

    Sets (OTJ) Outlaws of Thunder Junction Previews

    I’m definitely interested in this guy. With double fetches and a small counter theme it’s perfect. I also like that it’s a lands card that isn’t 3 mana for once! Hate the art and flavour though :(
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