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  1. Onderzeeboot

    General Custom Cards: The Lab

    I really don't think it has to be. I mean, sure, the official rules specifically talk only about permanents transforming, but Startled Awake still exists. There also isn't any reason the rules couldn't be rewritten to allow for transforming instants/sorceries, so for a custom card I think this...
  2. Onderzeeboot

    General Favorite Cards You Don't Run

    Also, while the rules explicitly and exclusively talk about "transforming a permanent", there is actually already an exception; Startled Awake is a non-permanent card that transforms (into a permanent). So, I believe that the rules don't mention non-permanents transforming because the mechanic...
  3. Onderzeeboot

    General Favorite Cards You Don't Run

    Read closely. That is not what the flavor text is telling you. It's actually implying something far more sinister (and altogether fitting for Innistrad's horror tropes) in combination with the artwork...
  4. Onderzeeboot

    General Favorite Cards You Don't Run

    You certainly came up with a solution that let's you cast the back side as many times as you want (or at least as many times as you have creatures to sacrifice) :p Also, the {0} in the corner is misleading. The mana value of the backside of DFC's is equal to their front side, so it isn't 0 in...
  5. Onderzeeboot

    General (AFR) Dungeons and Dragons: Adventures in the Forgotten Realms Testing/Includes Thread

    Definitely is (that is, assuming this pandemic is ever going to go away) :)
  6. Onderzeeboot

    General (AFR) Dungeons and Dragons: Adventures in the Forgotten Realms Testing/Includes Thread

    I never thought about that, but that's actually a pretty sensible design constraint, considering that both players will have the same sleeves. I thought about that one too, but I wasn't so sure about that. Obviously it depends on the top of your opponent's library, but this could be a removal...
  7. Onderzeeboot

    General (AFR) Dungeons and Dragons: Adventures in the Forgotten Realms Testing/Includes Thread

    I've been jamming a few limited "games" (against a halfway competent AI) today, and was pleasantly surprised by You Find Some Prisoners. Did anyone test that card? You Find Some Prisoners
  8. Onderzeeboot

    General CBS

    Eberron is a fantastic world. I played a long campaign in it, and there's a wealth of very interesting locations and NPC's, and the world feels very different from the standard fantasy (i.e. Forgotten Realms). Loved it! Dark Sun is brutal! If DMmed in the spirit of the world, you will have to...
  9. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    That was nasty o_O
  10. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    I would probably explain as it comes up. Cube is (usually) a complex format, there's bound to be some mechanics that are a bit harder to grasp. Just make sure your drafters know it's alright to ask questions during the draft.
  11. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    I've been mulling this over a bit, and as much as I think it's stupid that Moonmist doesn't work for day/night werewolves, I think some of the new werewolf designs are so sweet, that it would be worth cutting Moonmist for. I could never in good consciousness advocate running them together...
  12. Onderzeeboot

    Sets [MIC] Midnight (Hunt) Innistrad - Commander

    Hahaha, true! Maybe the zombie deck has some better offerings. There's nothing in this pile that's really worth playing, I think, except maybe the 3/1 indestructible coven creature.
  13. Onderzeeboot

    Sets [MIC] Midnight (Hunt) Innistrad - Commander

    Very disappointing commander set to be honest...
  14. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    Custom it up! :)
  15. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    That's the name right there.
  16. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    Do you want to be even more annoyed? I've got a quiz for you! Tell me, which of these three Midnight Hunt creatures can be transformed by Moonmist? Beloved Beggar Bereaved Survivor Brutal Cathar If you guessed "everything but the human werewolf," congratulations, you were right! What an epic...
  17. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    Why yes, yes I do! Thanks. I hate it. I still don't understand why Moonmist doesn't work on daybound werewolves. Like, if you're going to fuck up the rules, at least explain how it works (instead of stating the not at all obvious). Like, here MaRo explains that Moonmist doesn't work on MDFC's...
  18. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    What! That makes absolutely no sense whatsoever! What have they been smoking!?
  19. Onderzeeboot

    Sets (MID) Innistrad: Midnight Hunt

    I don't know what this source has been smoking, but they're wrong if they imply that nothing but the day/night mechanic can transform daybound/nightbound cards. There's just not a lot of things that can transform other cards. One thing to note is that daybound/nightbound permanents enter the...
  20. Onderzeeboot

    General Games End. Memories Are Forever.

    I can, but I don't want to! Unlike you I really like the new border. If WotC reprints Smokestack, I'm going to celebrate it by putting another copy into my cube. Until they do, there is no reason to celebrate. :slicin:
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