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  1. safra

    Sets [ORI] Magic Origins Spoilers

    yeah i excluded it on power level immediately which is an interesting sign for a card that nobody even seems to want yet
  2. safra

    Sets [ORI] Magic Origins Spoilers

    i've briefly tested all three in a couple of quick games (testing with a three-way split card) and I got more excited about turn one Insight than turn one Looting if I didn't care about the graveyard. I'd run it. yeah, but I'd way rather be mana screwed than flooded; I have cards and...
  3. safra

    Sets [ORI] Magic Origins Spoilers

    Oh yeah, that's worth getting into! And definitely. Cataclysm straddles a very interesting line between Divine Reckoning and Apocalypse, which is a weird place to be. At least today, Tragic Arrogance felt like Cataclysm crossed with Plague Wind. It was interesting playing around my opponent's...
  4. safra

    Sets [ORI] Magic Origins Spoilers

    I'm really liking it, actually. It's worth noting for the folks at home that costing five mana instead of four doesn't really matter, getting to keep a planeswalker is nice and not ruinous across the table, but the caster choosing survivors for both players opens up some different lines of play...
  5. safra

    General CBS

    did you guys see this, because if not you should see this
  6. safra

    Sets [ORI] Magic Origins Spoilers

    The Acolyte was really solid for me in my prerelease deck, but more importantly i'm not looking at it as a purely aggressive card but rather a threat that sometimes protects itself, which is squarely in line with my vision for red. I wrote a prerelease puff piece that talks a little about Tragic...
  7. safra

    sharzad (safra's cube)

    prerelease highlights: a tournament report, for slavish devotees thereof so hey this time i went to a prerelease ALL ON MY OWN (okay yes everyone else had real things to do) and it wasn’t scary except for about five minutes. i show up about ten minutes before it all starts and get my...
  8. safra

    Sets [ORI] Magic Origins Spoilers

    at my prerelease, this place is awful and full of shitty non casuals (they still suck though so I'm 2-0)
  9. safra

    General CBS

    Some of these are really interesting - there's some I'd happily run: (it's legendary, seems balanced)
  10. safra

    Card/Deck Single Card Spotlight

    why on earth would you cast a card selection spell before you know what you're looking for?
  11. safra

    Card/Deck Prison in Cube

    I did indeed! It's one of the cube articles Adam Thomas wrote for MagicMadhouse - he goes into detail here - but the way it's translated to my cube is to use symmetrical draw effects, hit your land drops and draw removal, and then late-game turn your 'target player' draw and incidental mill into...
  12. safra

    General Fixing Mulligans, Improving Games

    Yeah, karoos and LD are brutal, same reason I don't have any. Don't worry too much about doubling them at first, but I'm glad you're filling out the cycle! Aggro decks get to filter away unneeded lands (literally time walk) late-game too.
  13. safra

    Card/Deck Single Card Spotlight

    I just put my copy in the on-deck pile a few days ago! I'll make it part of my origins patch i think. I like that of the cards like it it's the strongest, and the cheapest, and I think it might already be okay, or will with Origins. Regrowth is a great card, and was even once restricted; I've...
  14. safra

    General Fixing Mulligans, Improving Games

    yeah i ran 20/360 in my test along with another 20 painlands (proxied a finished cycle). The density really needs to be there for them to do work in smoothing draws because they need to be in enough opening hands to fix the bad ones. Aggro decks in my cube usually played them turn two to try...
  15. safra

    General Fixing Mulligans, Improving Games

    I play with a variety of newish players who benefit from a little extra hand-holding, and that's definitely part of why I'm so aggressive with the paradigm. Mostly a joke though, i still have expensive cards! Every colour gets a six drop and there are even a few sevens. :3
  16. safra

    Eric Chan's Modern cube (405)

    http://www.cubetutor.com/viewsideboard/76 (i assume)
  17. safra

    General Fixing Mulligans, Improving Games

    easy solution: cut everything over 2 mana don't you play mostly multiplayer? I've never found this anywhere near as daunting there thanks to sporting agreements to 'pick fair fights'. also if you lower your CMC mode to 3 this is mitigated a little - in my OG cube environment you'd probably...
  18. safra

    General CBS

    I'll test all three and see how they play, I guess! I was thinking about how many good black cards cost life, and the difference between Thoughtseize and basically all other discard spells. I like that sometimes the non-thoughtseize discard makes you take unplanned lines (oh shit i should really...
  19. safra

    General CBS

    this might be the least-balanced custom card idea i've had yet but would any of you be interested in a Distress that cost one black mana and one phyrexian black mana? i recognize i've basically suggested 'Thoughtseize, but slightly better". Which of these is most interesting to you guys...
  20. safra

    General Fixing Mulligans, Improving Games

    We used to do half-mulligans of 7/6-scry 1/6/5-scry 1/etc with an unwritten rule that you didn't spend too long shuffling and slowing down games, but I think i'll be switching to the new mulligan rules to lower my barrier to entry. There's already enough complexities for new players that another...
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