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  1. Karshtakavaar

    Article Slot efficiency

    As much as I agree with all of your points, I do think there's value in having a few narrow cards both to help signpost archetypes as well as allow for decision making in drafts - is it worth risking an attempt wheel that one card you really need to make your deck work that no one else is likely...
  2. Karshtakavaar

    General Custom Cards: The Lab

    Overclock {U} Sorcery For each counter on target permanent, remove that counter or put another of those of those counters on that permanent. Buyback if you want I guess, but this version kills their walkers and instantly ults your own so that might be a little frustrating? It's just Gilder...
  3. Karshtakavaar

    Article ChannelFireball: Microsealed

    Its not like it's an official format or anything; do what feels right/fun. FWIW, I agree with you on Companion.
  4. Karshtakavaar

    General CBS

    To add to the Dragon discussion (Though not really incredibly tribal) Goddric, Cloaked Reveler I play him with Gravecrawler and other recursive Zombies (Like Bladewing's Thrall *wink*) and they are the best of friends. No seriously the card's actually okay.
  5. Karshtakavaar

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    Played WOE limited at FNM for the first time (Didn't go to prerelease), and was absolutely floored by Goddric. I had a clean run, didn't drop a game, and Goddric was a big part of that. So was Kellan to be fair, but Kellan just scared people; Goddric was the one killing 'em. Like, he reads...
  6. Karshtakavaar

    General CBS

    Now we have a few (good) Charming creatures, what with Charming Prince, "Charming" Channeler, "Charming" Bloodmage and Charming Scoundrel, wondering what's on the wishlist for a green CMC2 or 3 creature with "ETB: Charm". Like yeah, we have Gala Greeters, Sentinel of Lost Lore and Tranquil...
  7. Karshtakavaar

    General CBS

    I play Human Tribal and looking to depower it a little (Champion goes too hard). Plus I run too many 4's as it is :p I guarantee it'll rock up in someone's folder at my FLGS, I'll promptly forget these things and get it anyway, all so it can sit in the "Find room for this" section of my cube box...
  8. Karshtakavaar

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    So I've been looking for ways to feed Lich Knight's Conquest efficiently when I realized how good The Witch's Vanity is for bargain in general. I already run Sarcomancy which I guess could go in the deck, Raven Man seems synergistic, and am testing Call the Bloodline again. Anyone else testing...
  9. Karshtakavaar

    General Fight Club

    I have both of these competing impulses. I use these (and others like them) in packs to avoid memory issues or information leaking during the draft, with the actual DFC sitting with my tokens for deck construction. Some of my players just prefer to use the stand-in with a marker to represent...
  10. Karshtakavaar

    General Fight Club

    Thousand-Faced Shadow is definitely cooler. Makes me want to live the dream with Runo Stromkirk and... Mirror-Style Master and Flamerush Rider? You know, utterly unplayable jank. In all seriousness though, Sailor is probably better unless you can play the Shadow early and get that famous flying...
  11. Karshtakavaar

    Article ChannelFireball: Microsealed

    For posterity.
  12. Karshtakavaar

    General CBS

    Yeah they got rid of that, it bothers me too. I used to name the decks so I could go back and look at them, or create example decks for each archetype, it was a super useful feature. I think there's some backend/database reason for it, a while ago the site slowed down a ton and they made a...
  13. Karshtakavaar

    General Fight Club

    Seek the Beast is an Instant with "Until your next end step", so unless you're main-phasing it to hit a land drop you'd otherwise miss it's a straight upgrade. You cast it at the end of their turn to have access to the cards in your own, so yeah it's still a t2 play. I'd definitely make the swap...
  14. Karshtakavaar

    General Custom Cards: The Lab

    I was thinking rather than like, Imperiosaur or w/e, more like {c} or {s} - an actual mana symbol that represents "Mana from a basic land". Saves a lot of words, allows for costs that have partial requirements (Think "{1}{c}: Do thing," rather than something like "{X}: Do thing, spend only black...
  15. Karshtakavaar

    General Custom Cards: The Lab

    While most of the cycle of duals are card neutral (Except Rakdos, but we all know how strong that text is) I do wonder about the tutor lands. The other seven do "Generically useful thing" in a way that's clearly pushed, even if there's a range on exactly how powerful they are. The Golgari...
  16. Karshtakavaar

    General CBS

    I'd like to add Recurring Nightmare and Dread Return to that list. The tier I play with is like, Dread Return down. Necromancy, Victimize, Diabolic Servitude, Unburial Rites. Plus Living Death (And maybe Lich Knight's Conquest now), but that's a totally different deck.
  17. Karshtakavaar

    General Custom Cards: The Lab

    As the 'walker will be put into it's owners graveyard (not destroyed/sacrificed) due to to SBAs after the ability is finished resolving, the wording would likely have to reference the planeswalker having 0 loyalty. As a bonus, you could check toughness and loyalty with the same condition, so 0/0...
  18. Karshtakavaar

    General Fight Club

    How do you feel about Ray of Command
  19. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    I'm having flashbacks to Creatureless Cover-Up in GRN draft. Man that was a fun draft set. Crossposting from CBS: Astral Dragon It's sick with Astral Slide too no I don't take feedback.
  20. Karshtakavaar

    General CBS

    Stuff like Angel of Glory's Rise (combo piece), Astral Dragon (same), Inkwell Leviathan, Hoarding Broodlord, Bogardan Hellkite, Craterhoof Behemoth (situational), Myr Battlesphere, Ancient Stone Idol, Metalwork Colossus. Big dumb idiots, some of whom stabilize you, many of whom have other ways...
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