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  1. Karshtakavaar

    General Fight Club

    Maybe we're too used to different environments, but so many of my cube games do have a resource war element to them - not necessarily attrition, but knowing that you have to play around your or your opponent's outs. Like mono red holding onto Magmatic Sinkhole to get that Exalted Angel, keeping...
  2. Karshtakavaar

    General Custom Cards: The Lab

    My bad, I worded that very poorly. Its more the play pattern when it comes to the werewolf mechanic/Daybound. Like, imagine the following: Loamy Mound Tribal Land - Plains Mountain Giant Daybound // Loamdragger Giant Land Creature - Plains Mountain Giant Nightbound Trample 7/6 Works just fine...
  3. Karshtakavaar

    General Fight Club

    Aww see now you broke Reaper King :P
  4. Karshtakavaar

    General Custom Cards: The Lab

    Something I've been puzzling over for a few days. How would you template a DFC that starts as a land and flips to a creature using a Day/Night mechanic (Doesn't have to be daybound/nightbound, but something similar) The idea is that it would be the "cheatyface" archetype instead of...
  5. Karshtakavaar

    General CBS

    I think it's another tuning mechanism - Outside of thematic differences, Surveil is undeniably stronger than scry and has many more synergies so if they want to nudge the power or complexity of a set up it will feature Surveil (Probably along other graveyard mechanics like in its introduction...
  6. Karshtakavaar

    General Fight Club

    Honestly, the {2}{G} Regrowth+Retrace is way more powerful than the Gravecreeper idea. Sure, the lil lad is gross with Skullclamp and Blood Artists etc, but so is every recursive 1-drop ever.
  7. Karshtakavaar

    General [SCD] Imotekh the Stormlord

    While I totally agree with you on almost every point (No one can convince me Sheoldred 2.0 is satisfying :P), the Universes Beyond thing is a massive, massive turn-off. Absolutely a cool design. Not willing to reward Wizards for a limited print run no-guarantee-for-reprints FOMO fest by helping...
  8. Karshtakavaar

    General Fight Club

    Maybe a W&6 Enchantress walker would be cool too Calix the Unrelenting 1GW +1: Untap each enchantment and enchanted permanent you control. -1: Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard...
  9. Karshtakavaar

    General Fight Club

    Gravecreeper {B/G} Creature - Plant Zombie Gravecreeper enters the battlefield tapped Retrace 2/1 I mean, I'd play that.
  10. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    It has been a feature of many a kitchen table deck in my original playgroup. If it had been a 2/2 it would be a pretty sweet hit off Cascade, and have some cool things to do with Riftbolt/Snap. Sadly, too small to do much of anything even it the jankiest of casual games.
  11. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    Storm Entity I think naming yourself for a futuresight uncommon 9 years after it was released isn't particularly coincidental tbh :P Were you thinking of Stormwing Entity?
  12. Karshtakavaar

    General Fight Club

    How much mana would you pay for any of those effects though? I was thinking about Regrowth with Retrace while writing the post and going "At what cost is this okay?" 2 is way too cheap, Regrowth as is is a very strong card. 3 seems to low to me, as recursive Midrange decks would jam it in and...
  13. Karshtakavaar

    General Fight Club

    I mean, with Menace and Flying Spybug is basically unblockable already, and it carries equipment real well. The issue I have is even with the extra surveil cards, I don't know if there are enough to grow it to a relevant size - And we don't have printings of the new ones with the Surveil text...
  14. Karshtakavaar

    General (BRO) The Brother's War Spoilers

    If only Surveilance was playable in Pauper
  15. Karshtakavaar

    General Fight Club

    I used to run Oona's Grace and it's sadly overcosted by {1} for my cube - but Spitting Image can be pretty fun. Apart from that hard agree on everything, especially W&6.
  16. Karshtakavaar

    General CBS

    My samurai frog tribal deck still lacks its true heart until this injustice is righted.
  17. Karshtakavaar

    General Fight Club

    Red gets the best retrace cards. Yes I'm including Flame Jab Kills Birds. Kills Lions. Turns lands into triggers for spellcasting and discard abilities. ... Turns all your lands into Lightning Bolts and Arc Trails with one low investment of three mana. Cenn's Enlistment is fine, nothing...
  18. Karshtakavaar

    General Custom Cards: The Lab

    I assume it's an emblem with {2}: hero power text. Activate once per turn, and only whenever you could cast a sorcery. The issue is, all of the battlecry (ETB) effects of the heroes are way overcosted for Magic (Six mana for a Pyroclasm+gain 5 life? 10 mana for a Divine Judgement+gain 5 life?)...
  19. Karshtakavaar

    General Fight Club

    My other consideration for that slot is like, Emperor Mikhail II or Khod, Etlan Shiis Envoy which is a massive nosedive in power. I'd also like to keep the same density of token makers in blue to prop up the Proteus Staff/Mass Polymorph/Synthetic Destiny deck that overlaps with red polymorph...
  20. Karshtakavaar

    General Fight Club

    I have lost all my lands to it in Modern before. It was back in like, 2017 or something, and he did lose the match overall because Druid Tribal (Seriously, maindeck Treefolk Harbingers. 4 of them.) but you gotta give him props for managing it at all. TBH, it's really only the passive I care...
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