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  1. Eric Chan

    General Lessons Learned

    "Seeing the whole cube" isn't necessarily the goal here, at least, not for me - I'm okay with a small amount of random variance in the available card pool when we're not at a full eight players. If I have five reanimation spells in my cube, I'm comfortable with variance eating one or two of...
  2. Eric Chan

    General Lessons Learned

    I did four packs of twelve cards for a while myself, and while it solves the problem with deck quality, over the years I gradually realized that it introduces another subtle problem: signalling. When you have the same number of packs going left versus going right, you're more liable to get away...
  3. Eric Chan

    General Lessons Learned

    I've taken to making my six-mans use slightly more cards these days for this exact reason; I was first prompted to make this change by attempting to draft U/R Delver, and realizing later that two of my three Delvers weren't in circulation. Now I give people three packs of sixteen cards apiece...
  4. Eric Chan

    One Pack One Pick (p1p1 thread)

    Same! Assuming this is a lower powered list, Mind Control probably punches above its weight.
  5. Eric Chan

    General Fight Club

    I'll jump in to back Prison Term, too; its ability to shift among targets is underrated, but means that you can deploy it at the first possible chance and not worry about losing value. In aggro, you can happily drop it on your opponent's turn two Augur of Bolas, tap your little men and keep...
  6. Eric Chan

    General How to make white aggro not suck.

    I actually quite like Ranger of Eos for the spice that he can add to a typical white weenie deck, with the caveat that most of the best tutor targets aren't in white. Ranger goes in and out of my list continually - he's probably my #1 most rotated card - and while he won't win any awards for...
  7. Eric Chan

    Card/Deck Single Card Spotlight

    I actually really like Sphinx's Revelation in cube - it's a strong signal (perhaps the only signal) that UW control is wide open, is a prime incentive to go into that archetype if you see one floating late, and - most importantly - boosts UW control's power level moderately, as it's a deck that...
  8. Eric Chan

    General Cubing topics you'd like to see covered in article form

    http://www.mtgsalvation.com/forums/the-game/the-cube-forum/568751-glimpse-burnfour-draft-thread-my-and-wtwlf123s also in your article you should totally use the name "MTGS format with the burning and the whatnots", that's way better than the real name
  9. Eric Chan

    General Narrow Card Injection

    That is a great list. Out of curiousity, which half of Temur Ascendancy is the good one?
  10. Eric Chan

    Card/Deck Single Card Spotlight

    It was actually pretty insane over here; it's hard to lose a creature battle once you have this out, and it breaks close games wide open. It's the Overrun that green always wished it had.
  11. Eric Chan

    [Design/Construction] Rebuilding my 360...

    I did the pick cost idea in my utility land draft for a couple months, and it was both popular and a good balancing tool. I've since gone back to vanilla land draft for simplicity's sake, but having some lands be worth multiple picks was something that worked for us here. Of the guild lands...
  12. Eric Chan

    General CBS

    Very much this - Trygon Predator feels like one of the remnants of powered cubes, or even unpowered cubes with must-kill targets like explosive mana rocks and bananas equipment. Not a big fan of Utter End - one-for-one removal that costs four seems really unwieldy in a Riptide list, where...
  13. Eric Chan

    One Pack One Pick (p1p1 thread)

    Utopia Sprawl!
  14. Eric Chan

    Article ChannelFireball: Utility Land Draft

    Yeah, it's at its best in midrange mirrors, much like Gavony Township - any kind of mass creature-on-creature violence heavily flavours the man with the utility land. If a good chunk of your draft decks end up coming out as midrange, like, say, 5 out of 8 - *raises hand* - Vault shoots right to...
  15. Eric Chan

    General Decks that have 3-0'd your cube

    Ones 1 Birds of Paradise 1 Dryad Militant 1 Experiment One 1 Warden of the First Tree 1 Niveous Wisps 1 Rancor Twos 1 Consul's Lieutenant 1 Mayor of Avabruck 1 Porcelain Legionnaire 1 Precinct Captain 1 Scavenging Ooze 1 Strangleroot Geist 1 Thalia, Guardian of Thraben 1 Valorous Stance...
  16. Eric Chan

    Sets [C15] Commander 2015 Spoiler Thread

    Fiery Confluence is incredible - everything I ever wanted Incendiary Command to be, at the exact right price! As japahn says, this could easily be too good for cube, but I'm sure as hell going to give it a shot.
  17. Eric Chan

    General Shadow over Innistrad - April 2016 Trailer

    I'm a little surprised at how soon they're returning to an existing setting; Mirrodin's and Ravnica's revisits were seven years separated from the original, Zendikar's was six, and Innistrad's will be five, though I suppose it makes sense if they're tasked with coming up with two worlds a year...
  18. Eric Chan

    General Test Draft: Sunday, November 1st at 2PM EST

    Anyone gonna be streaming this? I might be around at that time, and wouldn't mind birding someone's draft.
  19. Eric Chan

    General Fight Club

    Maybe Scry 1 is just way better than we give it credit for; nobody was all that impressed by the Temples when they were spoiled, but two years on, a decent number of us - myself included! - are running Temple of Epiphany & co. in our main cubes, while never having given Swiftwater Cliffs the...
  20. Eric Chan

    General Spells for decks for people who dont like creatures

    The only caution I'd throw out there against loading up on too many planeswalkers is that they work better in creature decks, as opposed to spells decks. It's fairly obvious why - creatures help defend your investment in your walkers, while other white and green-based walkers are built expressly...
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