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  1. Rusje

    General CBS

    Well, artifacts had the same points you mention. Black could not destroy them. Besides what is wrong that a color has a weakness? As long as you still have a great shot at winning against it. There are a lot of growing enchantments, spell enchantments, sleeper, hidden enchantments which are...
  2. Rusje

    General Favorite Cards You Don't Run

    Hmm, I am biased since my cube is slow and do not mind cycling costs of 2. Cycling helps with mana screw/flood, delirium, threshold, reanimater to name a few. I have been playing for a long time and do like the choices that Kavu titan brings. Yes it can be a tough pill to swallow to play it as...
  3. Rusje

    General Favorite Cards You Don't Run

    Is it that hard? Many cubable cards have cycling (or add bicycle lands instead of duals, or add cycling basics to the basic land box).
  4. Rusje

    General Fight Club

    As fun as it is, it is probably a bit one sided. You will always choose what is best for you (which makes it too easy to break the symmetry) which makes the card a tad too strong if you are just looking to have wraths at 6 mana.
  5. Rusje

    General Fight Club

    Well, if you are afraid that a 4/4 flying might be a bit too good, I can only imagine what that phyrexian monster would do... so I would suggest kirtars Or Catastrophe
  6. Rusje

    General Do you enjoy playing Chess?

    Although it is quite a nice game, it lacks some randomness. You could add knighmare chess, but regular is a bit too boring. That is why magic is great. It has a randomness and hidden information element.
  7. Rusje

    General Wetness

    I could not help but noticing the blatant sexual references in posts over the last few weeks. Some make me smile while others make even me cringe a little (I am known to be rude and inconsiderate, so go figure). I would like to kindly request to tone them down, since I assume they are not meant...
  8. Rusje

    General Jumpstart, Historic Horizons spoiler thread

    Does the perpetual work with alternative casting stuff like flashback, will it add one to that?
  9. Rusje

    General We Make The Cube

    I add a bit of removal: Kamahl, pit fighter @sigh @Brad
  10. Rusje

    General We Make The Cube

    Wow, I got a double one, therefore I summon @Erik Twice, @Sheltem , @shamizy, and @TrainmasterGT. I will summon a target for deadshot minotaur , namely Somnophore And a nice reanimate diabolic servitude
  11. Rusje

    General We Make The Cube

    I will add Austere command @LadyMapi @Lady Lynn
  12. Rusje

    General We Make The Cube

    Well, there we go thanks @Sheltem for the tag, you and @dbs are up after I add Ankh of mishra to add a bit of counterplay and give a nice tension to battle cruiser styles (although a mana cost of 3 would be better).
  13. Rusje

    General Jumpstart, Historic Horizons spoiler thread

    Is nobody confused with the language? Seek, conjure? And how would you use this sarkhan in paper? It shaves perpetually 1 mana off dragons in your hand. How do you keep that information hidden without later having to prove that you did not cheat (especially if you have duplicates)?
  14. Rusje

    General Auras--What works? What's worth it?

    I like them a lot. Do not forget Necromancy Most here do not like protection, but return enchantments like Flickering ward can be quite good. Add some enchantresses and you have a nice deck.
  15. Rusje

    General We Make The Cube

    I was thinking hard what to add. I saw a lack of kill spells and a lot of artifacts. I always like counterplay and am genuinely afraid that this cube will have board stall. So I could suggest kataki, war's wage or Energy flux. To support single color I was thinking about Ankh of Mishra and...
  16. Rusje

    General "Looking for a card"-Thread

    No love for Harbinger of Night?
  17. Rusje

    General Auras--What works? What's worth it?

    If your cube is fast, e.g., Ismaru, hound of konda with Rancor then 3 real mana is probably already expensive enough. Leaving 4 mana up is a really a lot, but fair. Leaving 3 mana open already signals that trouble is up. The only time it is painful is when your opponent could not do anything...
  18. Rusje

    General Auras--What works? What's worth it?

    Instant speed removal is not the problem for auras. Too cheap instant removal is. Make cheap removal sorcery, but allow also some counterplay in the form of enchantment removal or not so cheap instant removal.
  19. Rusje

    General Auras--What works? What's worth it?

    http://cubecobra.com/cube/list/16se?f=type:Aura To summarize: all embraces 2x, 2x rancor, pacifism like effects, steal and a few others. Around 5% of the cube are auras you want to put under your own creatures.
  20. Rusje

    General Auras--What works? What's worth it?

    I have a urza block cube so I can chime in when auras are strong enough but not overpowering. How does it work you ask? 1) In ye olde days creatures were weak compared to everything including auras, e.g. compare any 4 drop green creature ( Emperor Crocodile or Citanul Centaurs) with Gaea's...
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