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  1. Jason Waddell

    General CBS

    Build your own Hero Power:
  2. Jason Waddell

    Card/Deck Graveyard hate

    Stonecloaker is one of those weird ones where every time I see it I'm like "oh yeah, that card" and then one second later "what exactly does it do again?".
  3. Jason Waddell

    Site News How to participate in a RiptideLab Draft

    I'd be up for it on another weekend. My girlfriend is hosting her colleagues at our house Saturday for dinner, so it's kind of a no-go for me doing anything else. Hope it fires though!
  4. Jason Waddell

    General GRBS colorless pack 1 pick 1 cards

    I really liked Mox Diamond in my list for the Loam / Crucible synergy.
  5. Jason Waddell

    General Game Design - Threats vs Removal

    I know you're joking, but it does point to something that should be said. For almost all cards, the on-board body is only part of that card's value. Only with vanilla (or nearly vanilla) creatures does this trade evenly in terms of net resources gained / lost. Probably the most fun removal...
  6. Jason Waddell

    General Game Design - Threats vs Removal

    I think removal tends to be a source of tempo advantage (in terms of mana spent) or card advantage (e.g. 2 for 1s). They come at the cost of being situational. There are no wrong questions but there are wrong answers.
  7. Jason Waddell

    General Alternative Resource Systems

    If there's interest, I'll make a full write-up on the current prototype design. Here's are a couple cards that may be useful for the discussion: For most horizontal lines, there's some condition to be met to do the bottom side. Here, the green circle means you have to have a Green card in...
  8. Jason Waddell

    General Alternative Resource Systems

    A couple thoughts re: exiling. I'm not entirely against it, but I have some complexity concerns. I think for veterans of Magic it's pretty intuitive, but for others less so. It also has weird (bad) interactions with instants / counterspells. I think if there was a mana cost associated with...
  9. Jason Waddell

    General Alternative Resource Systems

    People concerned about 2 free draws, would an alteration like this be appealing? - (max once per turn) Draw a card. - (max once per turn) Gain an empty mana crystal (tapped land). Max 10 mana crystals. - Gain a temporary mana (is lost at the start of your turn) - Pay _ mana (2? 4?): Draw a...
  10. Jason Waddell

    General Alternative Resource Systems

    The basic structure of the game currently is that you start with a small fixed deck. You play a Best of 5 and Grid Draft between games to add cards to your deck. There are some things that carry over between games, and ways to trash friendly / enemy cards. There would be no land cards...
  11. Jason Waddell

    General Alternative Resource Systems

    That would be the case, but I have the stipulation that you can only use the "get an empty mana crystal" action once a turn.
  12. Jason Waddell

    General Alternative Resource Systems

    I am attempting to. With forum help of course. :)
  13. Jason Waddell

    General Alternative Resource Systems

    This sounds a lot like what Faeria does. In that game, there's an actual board that you can build hex tiles on. These hex tiles provide you a threshold. So you have 1-mana spells that require 5 "blue threshold" (or equivalent) to be cast. Makes for interesting deckbuilding and play constraints.
  14. Jason Waddell

    General Alternative Resource Systems

    I had this idea for a resource system, interested in hearing your opinions. Each turn you get 2 actions. Preliminary list of actions: - Draw a card. - Gain an empty mana crystal (tapped land). Max once per turn. Max 10 mana crystals. - Gain a temporary mana (is lost at the start of your...
  15. Jason Waddell

    General Alternative Resource Systems

    Hearthstone Players get an additional mana per turn. Max 10 mana. Consequences: Reliable X mana on Turn X. Quick. All cards can be cast with same mana. Magic: Max 1 land per turn. Lands are cards in deck. Consequences: Mana screw / flood. Cool land cards. WOW TCG: (haven't actually...
  16. Jason Waddell

    General Alternative Combat Systems

    Netrunner with the starter decks is pretty cool though.
  17. Jason Waddell

    General Alternative Combat Systems

    Is 101 their life total? *shivers*
  18. Jason Waddell

    General Alternative Combat Systems

    Played that system with my girlfriend last night. She said she had fun with the basic cards, but was worried about complexity. I think I agree. The way I have envisioned the game is a Best of 5 with quick deck iterations between games. Anything that slows things down (e.g. turn by turn combat)...
  19. Jason Waddell

    General Alternative Combat Systems

    I printed some cards out and playtested against myself. Which isn't ideal, and I'm tired from work, but.... I don't know that it really added a lot, maybe lightweight combat allows you to dedicate mental resources elsewhere. Maybe combat is supposed to be easy and sequencing difficult. I'll...
  20. Jason Waddell

    General Alternative Combat Systems

    Interesting. This seems pretty close to the style I had in mind, with a few changes. I was already working with a "blocking" ability word, but was looking for some way to avoid or reduce the "lambs to the slaughter" system Hearthstone has when you play creatures into your opponent's board...
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