No, by making multicoloured spells abundant in the cube and add counterplay like this artifact. I abhor 3/1 for 2 with upside, but that is my flaw. Still, counterplay is the basis of magic.
Well, it is more complicated.
Wizards could use rotation to have a few sets a tad more powered and a few sets focused on synergy (but less power on average). If chosen this path, then power creep would be almost non-existant. Alas, the higher powers chose differently (I.e. fun/quick-bucks) and...
Maybe that is why there is no iconic one. They are never alone and it is the sheer amount/size that does you in. That’s why rhox, although an inevitable beater probably does not need the supertrample. The other colours often have one creature that finishes you.
Why not both?
change the minus 2 to: discard a card. Then search your library and graveyard for an artifact or creature card with mana value 2 or less. Put that card into the battlefield.
Maybe it becomes too strong this way?
You can even do this when your deck is non-singleton. E.g. you have 2 in your deck then when you draw one of those you throw a dice. If, e.g, it is even then you have drawn the tutored card and remove it and draw another one. Problem remains that you have to promise not to have the card already...
Oepsie, confused with another member. My fault. Still, why is the brc decks a problem, it is just an example (but weaker powered) of the design nowadays of bomb->bigger bomb->done
How are most of the cards different from the list of creatures you mentioned?
Well, the decks are a bit lower powered than your list, but your list are all cards that needs to be answered immediately (and if you answer then you are often already behind) or overbombed. No thanks
I like my games which do not deteriorate in:
Bomb -> bigger bomb/answer/ -> bigger bomb/answer etc until game over for the one who is out of luck. The brothers war commander decks were like this and although it is fun for a few times (spectacular comebacks) it is also rather boring.
So, all except one can do something immediately when they hit play. Hmm, how far the game has gone that not having an immediate impact nullifies a card.
Nope, (well depends on the other cards you have in the cube). You have 2 creatures, and then playing one more gives you a freebee. I think that Jinny only gets real strong when you have cards that make multiple tokens for not much mana. Like a lot of food/clue/power stone/goats/useless ones.are...
I agree, but sometimes they do not have an answer. Anger can be answered, wonder is a bit more painful. Let alone:
genesis
That one is either too slow or unbeatable/inevitable depending on the other cards in the pool. These are fun cards, but only so in a tight band. Some of the anger cards...
Well, if you have one other nonland permanent then your opponent will likely choose that one. Why not cards that do damage to all creatures, e.g.,
wildfire