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  1. inscho

    General Fight Club

    Lightning is more splashable as well. I just really hate the timing on lightning....would it have been too good to let you recur at time of damage? Then you could burn, recur, and attack.
  2. inscho

    General Fight Club

    I think anger and wonder can scale up to a fairly high power level with proper support.
  3. inscho

    General Jumpstarting your cube drafts

    Mirror... mirage mirror on the wall? mirror mirror :D
  4. inscho

    General Midrange and You

    Dom, thanks for the thoughtful response. I asked the question, because for the longest time I was working towards a cube environment that was a modernized echo of old extended metas. There were clear aggro decks, combo decks, and draw-go control decks. I cut almost all of the super efficient...
  5. inscho

    Erik's "The cool side of Magic" cube

    Perhaps... Hollow One I really enjoy this card. It's a terrific madness glue card, and leads to some explosive sequences. It's great with Mongrel....4 power for Flamewake Phoenix, a cheap cast to help you resurrect Vengevine. Bin it for Living Death, an easy welder target....cast it for free...
  6. inscho

    General "Looking for a card"-Thread

    I’ve run languish for the longest time. I feel like it echoes wildfire in a pleasing way, and fits perfectly with the 5-toughness delve creatures. -4/-4 kills 85% of the creatures in my cube. I’m thinking about testing this guy: night incarnate -3/-3 is a little easier to build a midrange...
  7. inscho

    General Midrange and You

    Do you make any special considerations for midrange in your cube? Or is it more of an afterthought....an inevitability inhabiting a space between aggro and control? What are your favorite midrange cards? What makes a midrange deck successful/interesting in your environment?
  8. inscho

    General CBS

    Oh, right Mesmeric Orb. How could I forget. I change my three to Ballista, Stax, and Orb
  9. inscho

    General CBS

    Only 3 artifacts total? maybe... Walking Ballista Golos, Tireless Pilgrim Smokestack
  10. inscho

    Dom's Stream of Consciousness

    It seems like the second it hits play all hell officially breaks loose I think it's a little too tedious to keep track of for me, but a cool find nonetheless!
  11. inscho

    Inscho's Graveyard Combo Cube

    I love the orbs, but my format is moving further away from that brand of magic. But trust me, I’ve definitely thought about how insane Urza, Lord High Artificer is with both I have considered hokori from time to time....but it’s never quite made the cut. I really like big Thalia, but the...
  12. inscho

    General CBS

    *Insert rant about Gauguin*
  13. inscho

    Inscho's Graveyard Combo Cube

    Interesting. I admittedly haven't seem Doom Foretold in action yet, but I've been assuming it was pretty good. The nontoken clause seems like a nice build-around, and helps to insure that you snag a couple of your opponent's more threatening permanents. The enchantment was settling a small issue...
  14. inscho

    Inscho's Graveyard Combo Cube

    By now a sensible person would've stopped fiddling and let their revisions soak in, but I'm in too deep. If I pull away now, I'll forget a lot of the intricacies I'm weaving, and I'm just enjoying exploring this creative space for the moment. I've done a lot of sample drafts over the last couple...
  15. inscho

    General Fight Club

    Run both is an option here....but it also depends on what deck you want it for. Dryad is better with creature-gating/bouncing...champion is better with spells. They overlap nicely, and it might be good to have the redundancy
  16. inscho

    General Fight Club

    I think I’d run an effect like this only if you have a high density of combo...then it’s essentially an arms race. Under most circumstances, I‘d look for other options for my Aggro reach. However, if you wanted more of an old school constructed metagame quality to your cube, where decks posture...
  17. inscho

    General Fight Club

    What’s your goal in running one of these?
  18. inscho

    General Fight Club

    Beckoner>Scion>Abomination I have a soft spot for scion, but I think beckoner is quite a bit better in most circumstances...the deathtouch counter has a lot of play to it If you had a strong mill your opponent theme, scion could have a lot of play. Without, I think it’s clearly Beckoner
  19. inscho

    General Fight Club

    Cut ultimatum...sidisi is my favorite of the lot
  20. inscho

    General Fight Club

    Jeskai Elder is not very good Trademage>Cryptologist/Looter>>>>>>Elder I’m a big fan of trademage...you can go either way on the looters imo
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