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  1. inscho

    Card/Deck Single Card Spotlight

    I should spend some time thinking about why Tradewind's brand of repetitiveness is more palatable to me than say Oketra's Monument and Kor Skyfisher...which I loathe.
  2. inscho

    Inscho's Graveyard Combo Cube

    Thanks for the kind words! and welcome to the forum. Integrating those explosive/game-warping cards within a "fair" framework has been a long process of trial and error. I'm still not convinced I've got it fully figured out, but I'm definitely closer than I've been before. During the process...
  3. inscho

    Card/Deck Single Card Spotlight

    Although it was sufficiently neutered when damage could no longer be stacked, Tradewind still requires a certain density of removal and at instant speed to keep in check. It's hands down my favorite card. I had to cut it from my cube years ago for being underpowered, but I've always had plenty...
  4. inscho

    Inscho's Graveyard Combo Cube

    Thanks! Thanks! Happy Birthday to you! I have to say that the handful of changes I made that were inspired by your cube have opened up some troublesome color pairings, and have really contributed to the cube's recent success. Doesn't always feel that way :D thanks!!
  5. inscho

    Inscho's Graveyard Combo Cube

    Got a full pod for a pseudo Birthday Cube. Good way to celebrate my 35th. Due to the special occasion, I required everyone to bring a random prize for support, heavily emphasizing the random. The prize pot included: 1 piece of Lapis Lazuli from Afghanistan 1 custom stamped metal Benjamin...
  6. inscho

    Card/Deck Low Power Card Spotlight

    I've always been super intrigued by Necroplasm. I ended up sticking to Stinkweed Imp for the deeper dredge and to somewhat thwart creature-cheat strategies, but I should really test it out. I've never actually played with it before, but it'd be nice to have another answer to tokens that isn't...
  7. inscho

    Card/Deck Low Power Card Spotlight

    I'm a fan of genesis chamber, but I support a variety of noncreature strategies...I'd like it less in a combat-dominant format
  8. inscho

    General Modern Horizons

    Oh man, completing those fetch lands would be so dope
  9. inscho

    Inscho's Graveyard Combo Cube

    Back to tinkering with this list. A common theme in the edits are promoting combo strategies equally in all colors, and cutting down on the number of auto-draft cards...Lingering Souls, Vampiric Tutor, etc I realized that Simic was sorely lacking in depth. 3 of the 4 archetypes I listed are...
  10. inscho

    The Mox Cube

    Ok, you've officially raised my interest in Intruder Alarm. I first came to cube looking for a place to play Tradewind Rider...so anything that brings it back into relevance is worth considering :D I'm running a lot of IA-friendly pieces already, but if you had to strip it down to a somewhat...
  11. inscho

    General "Looking for a card"-Thread

    Agreed on all points except it wheels a bit in my format....but that may be more due to the lack of clear aggro creatures in green. It is p1p1 quality afaic. I like that it gives Berserkers a combo component, but can easily see how people view it as a "feelbad" card, and omit it for that reason.
  12. inscho

    General "Looking for a card"-Thread

    On the draw... T1: Forest Llanowar Elves T2: Play: Stomping Ground Wild Mongrel Discard: Anger Basking Rootwalla Vengevine Cast: Hollow One Berserk ...Damn that's 19 EDIT:Opponent's turn 1 play: City of Brass Sensei's Divining Top
  13. inscho

    Card/Deck Low Power Card Spotlight

    Intuition Squee, Goblin Nabob Gigapede Wonder 'Pede Go I love Gigapede. You'd probably need to run very few token makers for it to be remotely relevant.
  14. inscho

    Card/Deck Low Power Card Spotlight

    I'd vote for weirding wood....one of the biggest buzzkills of ramp in cube and draft is drawing it late game when it's irrelevant. Weirding wood doesn't have that issue as it at least replaces itself.
  15. inscho

    Card/Deck Single Card Spotlight

    I love Engineered Explosives....easy include imo Obviously works better the leaner your curve is
  16. inscho

    A List of Riptiders Who Actually Play Magic

    Maybe it was just the vibe/crew...couldn't put my finger on it. It's the first time I've cubed and didn't have fun. I'm also not sure that I'm in love with the environment I've crafted...it's a little laborious and intense at times.
  17. inscho

    A List of Riptiders Who Actually Play Magic

    Ran my cube a couple weeks ago and it was an immensely unsatisfactory experience. Switching to limited drafting for a few weeks to cleanse my palate before I host another cube night.
  18. inscho

    General "Looking for a card"-Thread

    Buried Alive ?
  19. inscho

    General "Looking for a card"-Thread

    I prefer Cruel, but mostly because it's a unique sneak out via dream halls or mizzix's mastery...I probably wouldn't run it if it was only applicable in a Control build.
  20. inscho

    General Fight Club

    Cratermaker for me. I run a high artifact count, and the lack of summoning sickness is great. I have plenty of filtering effects with the Wheels, and sift effects like Faithless Looting
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