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  1. TrainmasterGT

    General Fight Club

    It depends on how relevant the damage to Planeswalkers is for you. Storm's Wrath is definitely better against aggro decks, while Hour of Devastation is stronger against midrange. If aggro is the thing you need to slow, go with Wrath, if you want to nuke some walkers, go with Hour. I'd usually...
  2. TrainmasterGT

    General CBS

    They're reprinting enemy fetchlands. You can buy Secret Lair: Ultimate edition for "a little more than" $165 from your local game store this may. What you get for your 200 dollars: The 5 enemy fetches. That's it. For $200. Look, I get that it is going to cost you more than $200 if you were to...
  3. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    No, it's not too mean in midrange since it's literally just a 3/3 that very occasionally comes back to play from the bin. No, it's not worth it specifically for aggro madness either. You might sometimes be able to bring it back occasionally, but I think most of the time it just ends up as a...
  4. TrainmasterGT

    Card/Deck Single Card Spotlight

    Although there really aren't a lot of good 2-cost discard creatures, Rat isn't one of them because it takes over the game. If you want the discard for Madness, then Heir of Falkenrath is a good option since it's a free outlet which gives you upside. If you want the discard for a Drake...
  5. TrainmasterGT

    General Fight Club

    Experiment One and Pelt Collector are almost the same card in my opinion. Pelt Collector has the ability to get a little bigger in the average game thanks to death triggers but Experiment One's regeneration is nice to have against other aggro decks. Pelt Collector is a bit more flexible, but...
  6. TrainmasterGT

    Card/Deck Single Card Spotlight

    Well that sucks. It looked like it could have added a bit of a fun dynamic to the game. What do you guys think of this: Necromancer's Covenant This looks like a fine midrange/control finisher.
  7. TrainmasterGT

    General CBS

    I've tried doing the whole Hero thing before, and trust me when I say that it doesn't work very well in practice. The only two heroes that are always a bare minimum of "fine playables" are Feather, the Redeemed and Fabled Hero. That's it. And they're only "good" for the bodies, with their heroic...
  8. TrainmasterGT

    General Fight Club

    Saddled Rimestag is easy to make crash in as a 4/4 every turn. Longtusk Cub trades with a random utility bear and makes your aggro drafter sad. Look at the "Damage to players" curve for these two: Saddled Rimestag-> 4, 8, 12, 16, 20 Longtusk Cub-> 2, 5, 9, 14, 20 Both take the same amount...
  9. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    I've looked at Slitherhead before, but I never wanted to devote a slot to it. A 1/1 for 1 with no on-board abilities is usually hard to justify including. Wether or not you can play it really depends on how often it is just a madness card with {0}: Put a +1/+1 counter on a dude. Scavenge as a...
  10. TrainmasterGT

    Card/Deck Single Card Spotlight

    Crawlspace This card seems like it could be good at slowing down aggro decks without completely shutting them down. I'm just not sure if it lets too much get through the cracks or not. Is this playable?
  11. TrainmasterGT

    General Let's talk about generating value

    I wrote an entire piece about fatties last summer.
  12. TrainmasterGT

    Card/Deck Single Card Spotlight

    It's strong but far from too good in an environment with a reasonable power level. As long as your drafters can kill it, it's not an issue. Nightmare Shepherd is only an issue in retail limited because the removal is so bad.
  13. TrainmasterGT

    Dom's Stream of Consciousness

    I've been drafting your cube a bunch on Cube Cobra. I don't know if I'll have time to do a full writeup like I did for Alphez's cube but I have been leaving little comments in my draft decks. The one thing I will say right here is that green feels kind of weak without heavy support from a second...
  14. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    It's fuel for your discard decks. Life from the Loam + Wild Mongrel + Noose Constrictor + Putrid Imp + Flameblade Adept + Molten Vortex + Tectonic Reformation + Drake Haven
  15. TrainmasterGT

    Card/Deck Single Card Spotlight

    That's really the only place I can see Arcbound Ravager being worthwhile. If you can proliferate counters or hardened scales the +1/+1 counters you are adding from sacking, then ravager is ok. Otherwise, it's just a 2-mana Sparring Construct. I'd still buy a copy of Arcbound Ravager though...
  16. TrainmasterGT

    General Custom Cards: The Lab

    The card is readable. White on white is always hard unfortunately. Maybe just give it "hexproof from spells" instead of hexproof from red and black? This way, green can't fight it and blue can't bounce it, but white can still enchant it and creatures can still target it. Then, you're...
  17. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    I agree with you in theory, but I don't think these cases are alike. The difference between Gallia of the Endless Dance and Gravecrawler is uniqueness. There are half a dozen other recursive 1-drops in black. It's to the point now where Gravecrawler isn't even consistent enough to be worth...
  18. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    "Satyr Tribal" isn't really a thing in magic, so unless you're drafters have never played this game before, they probably won't assume Satyr Tribal is a supported deck in your cube. This isn't like Relentless Dead or something which, although playable by itself, is a member of a tribe which...
  19. TrainmasterGT

    General CubeCon 2020 announcement

    -Cheon Intensifies-
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