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  1. Rasmus Källqvist

    General [STX] Strixhaven Spoilers

    Guess it depends on how many spirits we expect in boros I suppose? Maybe there's a mechanic about creating spirits, like how we had that one from ravnica for orzhov.
  2. Rasmus Källqvist

    General [STX] Strixhaven Spoilers

    I can't see this being true. "They" aren't a monolith, the people who are funding the product is interested in money of course, but the people designing the cards are probably just trying to do the best designs they can.
  3. Rasmus Källqvist

    General [STX] Strixhaven Spoilers

    Here's the completed land cycle we were promised! The second half of the "show duals" from Innistrad 2
  4. Rasmus Källqvist

    Card/Deck Low Power Card Spotlight

    Man I just don't know how you'd have time to recoup all that tempo loss
  5. Rasmus Källqvist

    General [STX] Strixhaven Spoilers

    I was thinking more like, it'd be a one time thing, so nothing like cypher at all. I'll be curious to see what all this copying nonsense is about!
  6. Rasmus Källqvist

    General [STX] Strixhaven Spoilers

    Hm okay how about this for some wild speculation, what if there's some kind of flavor in the set were you "teach" a creature how to cast a spell by you casting your spell first, and that creature then copying it?
  7. Rasmus Källqvist

    General [STX] Strixhaven Spoilers

    I find it interesting that magecraft implies that we'll be copying spells on the regular in that set?
  8. Rasmus Källqvist

    General [STX] Strixhaven Spoilers

    Liliana as a wizard professor has broken my mind
  9. Rasmus Källqvist

    General RiptideLab is now a Twitch affiliate!

    Fleabag is so good!
  10. Rasmus Källqvist

    General CBS

    I wonder how a manabase like that would pair with including some really high-powered gold cards? Stuff like Uro
  11. Rasmus Källqvist

    Card/Deck Low Power Card Spotlight

    I think I might be warming up to that card actually :) Seems like it's actually possible to craft an environment where Forcemage is a "one card archetype".
  12. Rasmus Källqvist

    Card/Deck Low Power Card Spotlight

    At what point does this stop being a stone soup? :p Wouldn't a hasty RG deck potentially cut this card? I'm saying this as a person who has definitely also looked at this card before! While +3/+3 is a lot of extra stats, it happens occasionally, and the rest of the time you have a grey ogre. I...
  13. Rasmus Källqvist

    Card/Deck Low Power Card Spotlight

    Hmm I wanna see the 40 card example deck, this seems very much like a fun penny dreadful deck rather than something that's actually possible to assemble in a cube draft as a player rather than a designer ;)
  14. Rasmus Källqvist

    Card/Deck Single Card Spotlight

    Hm the card does seem pretty sweet in a ninja deck though
  15. Rasmus Källqvist

    Card/Deck Single Card Spotlight

    I've played it a lot in arena, hoping it'll get a bit cheaper in paper after rotation.
  16. Rasmus Källqvist

    General Fight Club

    I think it depends on what you want to do with your cube, Kytheon is imho definitely an "expert card".
  17. Rasmus Källqvist

    General CBS

    Eh, you can still blink and bounce and sacrifice and do a lot of things with creatures left behind with one of those cards even if you don't have enchantment removal. It's good but it's not busted!
  18. Rasmus Källqvist

    General Designer vs. Player

    I agree! I think you can kinda have your cake and eat it too, because it's good to have a powerband that includes both a lot of "good" cards but some excellent cards. If you want a format mostly devoid of ETB effects, you can always include only a few to really give players those "bomb" cards...
  19. Rasmus Källqvist

    General Designer vs. Player

    I think part of the tension comes from the player role wanting to maximize the performance of their particular draft deck, whereas the designer has to balance all potential decks simultaneously. The shift from designing for every player, and being one of those players later on, might be why...
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