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  1. wahoopride

    General CBS

    Last night my regular group drafted my cube and during one of the games in which two of my other friends were playing, this play happened: Player A had several creatures on board. It was his turn and he had Player B down to about 8 life. However, Player B was close to stabilizing and...
  2. wahoopride

    Card/Deck Single Card Spotlight

    Haakon, Stromgald Scourge Anyone think its possible to make this guy work?
  3. wahoopride

    General Three-Player Formats

    Does anyone have experience with Archenemy? I was thinking that might be a nice game to play with 3 players (though I think it was originally balanced for a 3v1, perhaps it would be re-balanced for a 2v1?)
  4. wahoopride

    General Rethinking Color Mana Curve

    Yes, I don't disagree with either of you on any particular point. Obviously most of what I am saying is going to be colored by my experiences with my cube and my playgroup. I have never seen a mono-color deck played from my cube. Never. I would say the most common is a 2 color deck with a...
  5. wahoopride

    General Rethinking Color Mana Curve

    Yes I considered this line of thinking when I made my original post. I almost said something to the effect of "a CD [sic] card is only easier to cast if you have an approximately equal number of lands of each color in your deck" in which case of course CD is easier to cast. Which is the only...
  6. wahoopride

    General Rethinking Color Mana Curve

    That is kind of funny because I am the exact opposite. I always feel like I need more room in my gold space. I find it very hard to narrow one of my guild sections down to just 7 or 8 cards. My favorite cards are always gold but riptide tells me I'm not allowed to run that many ;)
  7. wahoopride

    General Rethinking Color Mana Curve

    I suppose this is just another way of looking at it. The only way a gold card is "easier to cast" to me seems to be if you come across one late in the draft that just happens to be in colors you are already playing. More commonly, though, it seems gold cards are higher powered cards that you...
  8. wahoopride

    General Rethinking Color Mana Curve

    One thing I have been working toward is a better metric than CMC for evaluating a card's casting difficulty. Ultimately what we are attempting to deconstruct when talk about CMC is how difficult a card is to cast, or, said another way, how likely a card is to be playable on a given turn. While...
  9. wahoopride

    Card/Deck Single Card Spotlight

    I like it. Seems adequately powered (compare it to Captain's Call which costs only marginally less (same CMC, 1 less devotion) but creates the same number of bodies but also has the 'play another spell for free' rider), and synergistic with artifacts matters, spells matter (lets you play two...
  10. wahoopride

    General Rethinking Color Mana Curve

    I agree with basically everything you said, ahadabans. Well said. I am curious, if we take your 3.0 as an agreed upon average CMC, where do you see it shaking out color-wise? What I mean is, you said you agree not all colors need to hit 3.0, so which colors would diverge from that? Without...
  11. wahoopride

    Card/Deck Single Card Spotlight

    Cool, that is good to know. I am going to try to fit it in to mine, then.
  12. wahoopride

    Card/Deck Single Card Spotlight

    Toolcraft Exemplar Is this card just bad or could it be playable if you had the right environment? I was thinking some kind of vague equipment theme in white that would make this card incidentally better.
  13. wahoopride

    General Rethinking Color Mana Curve

    I did some looking around and this was one of the better articles I found looking at curve from an analytical standpoint: https://www.channelfireball.com/articles/frank-analysis-finding-the-optimal-mana-curve-via-computer-simulation/ However, I do think there are some flaws to his reasoning...
  14. wahoopride

    General Rethinking Color Mana Curve

    So I have some random ideas floating around in my head about this... 1) The first is I agree with the sentiments ahadabans expressed in one of his posts: basically that, sure, the old "hey don't use hard and fast rules" is nice and all, but I think starting with a fixed guideline for a mana...
  15. wahoopride

    Card/Deck Single Card Spotlight

    This is basically the conclusion I came to. Rather than having to waste space in my cube with narrow cards (like ones with naturalize effects) it is better to just not have broken artifacts and enchantments. Not only does that make more room and make deck construction more fun, its means two...
  16. wahoopride

    Card/Deck Single Card Spotlight

    It still works very well with Standstill
  17. wahoopride

    General Test Draft: Sunday, November 1st at 2PM EST

    Sorry stupid question. What is MODO?
  18. wahoopride

    General Nonessential staples? (and Gruul cards)

    Jason, not sure if its already been discussed or mentioned, but two cards I find fun are: DepriveFamiliar's Ruse Especially if you have either a Blink/ETB or Lands Matter theme in your cube.
  19. wahoopride

    General Archetype Support

    I think this is a very interesting thing to consider, i.e. in-game versus out of game decisions. I think it is very important to consider both. However, I think it is important to remember that just because someone can draft and build a deck that CAN win on turn 4, does not mean someone always...
  20. wahoopride

    General Archetype Support

    I feel like the overall theme of that article still holds no matter what. The weaker you make your early-game section, the more dominant of a strategy just playing a late game deck becomes. Any time you have a dominant strategy in your environment I think you have a problem. If the earliest...
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